Will ref!
I actually considered reffing your other battle... but since that would be one hell of a undertaking, I'll stick with this one.
I assume "direct healing" refers to non-damaging healing moves? Does this include Pain Split, then?
So I can get some little one's some EXP, just a simple 2v2.
Arena: Suburbia. Watch out for those cars!
PKMN: 2 (1 v 1)
Banned Moves: Toxic, Direct Healing.
DQ: 1 Week.
I'll send out Karyu first!(M)
Last edited by Mew Master; 24th July 2010 at 02:53 PM.
~Mew Master
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Will ref!
I actually considered reffing your other battle... but since that would be one hell of a undertaking, I'll stick with this one.
I assume "direct healing" refers to non-damaging healing moves? Does this include Pain Split, then?
Pain Split isn't direct healing, It's damage/healing and thus allowed.
~Mew Master
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DIBS
I need to do the same
BTW MM, I cant see what pokemon sprite that is, my computer is being retarded.
Wait... DCM, you accepting the challenge with O Reffing?
~Mew Master
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Alrighty, just making sure. I know a couple people include non-damaging healing moves among their banned moves but then will add "including Pain Split" in parentheses.![]()
Ya
Your Move DCM
~Mew Master
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Mew Master's first choice is a shiny Cyndaquil, DCM, just so you know.![]()
Lol okay then
I choose My female Togepi, Cootie.
First use Ancient Power, then Water Pulse. Finish with Ancient Power
Wow, off to a wet start huh. Let's see...
Dig down to avoid the First Ancient Power, the come up for the attack and cut loose with an Eruption!
Dig (down)~(Dig (up)~Eruption
~Mew Master
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TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 1 ‡
Ahh… suburbia. This bland backdrop will serve as the arena for a fiery fray between Mew Master and Darth CookieMonster, two seasoned opponents who know how to kick an ass or two. A couple of wee children bounce past us playing hopscotch as the trainers ponder over their selections. After a moment, a brilliant burst of crimson light marks the entrance of two combat-ready Pokesters: a timid-looking porcupine thingy and a weird little spike ball trapped in an eggshell. Ahh, Generation II. Good times.
Alright, let’s do this!
Karyu starts things off by burrowing down into the concrete street beneath our feet, creating one hell of a pothole. Confused, Cootie blinks as she peers from left to right and unleashes a burst of rocky energy. The move strikes the ground uselessly without finding a target. No dice, little friend. No dice.
Karyu: <Diggin’ away>
Cootie: <-4 EP>
Suddenly, the earth beneath Cootie’s feet gives a rumble and out comes Karyu! The Cyndaquil catches the Togepi off-guard and slashes away at the little eggie, dealing reasonable damage. Fighting off tears, Cootie spews out a spiraling deluge of water that sizzles upon contact with Karyu. Hah! Sweet revenge!
Karyu: <-9 HP; -4 EP>
Cootie: <-5 HP; -4 EP>
Just then… Karyu erupts! The sleepy porcupine opens wide and fires off a thick gout of flames that causes Cootie to tumble backwards down the street. The Spike Ball Pokemon wobbles onto her feet carefully and takes aim with a second Ancient Power, this one much more successful than the last. The Rock-type energy smarts and Karyu growls, ready to exact revenge in a moment’s time. No more Mr. Nice Quil!
Karyu: <-9 HP; -8 EP>
Cootie: <-7 HP; -4 EP>
‡ Post-Round ‡
Notes:
> At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
> Fortunately, Karyu didn’t burrow so deep as to break into the sewers, which would have sucked
> TEAM MEW MASTER to command next
Alright a fast match.
Karyu, Unleash a Smokescreen before messing with its head with an Extrasensory, before going for a Headbutt.
Smokescreen~Extrasensory~Headbutt
~Mew Master
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Shock Wave right through that Smoke Screen, then Thunder Wave, Water Pulse
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 2 ‡
As the next round gets underway, Karyu spews out a thick cloud of smoke. The tiny bits of soot get in Cootie’s eyes, compromising her vision, but she doesn’t pay this any mind. Instead, she crackles with electrical current and discharges a few sizzling volts of pure power Karyu’s way.
Karyu: <-5 HP; -2 EP>
Cootie: <-4 EP; -1 Acc>
Now a little toastier, Karyu concentrates before unleashing a brilliant pink flash of Psychic energy that sails through the air before colliding with Cootie. Wow, that’s some powerful stuff. In reply, Cootie releases a little more electricity, this time to Paralyze Karyu. Hah!
Karyu: <-5 EP; Paralyzed>
Cootie: <-7 HP; -4 EP>
Mmkay, Karyu’s looking a little annoyed now. He marches up toward the little eggie but, before he can get to her, she sprays him with a pulse of water. Okay, now he’s pissed. He slams his head into her, knocking her backward. She rolls a little way down the street before being stopped by a nearby trash can. You’re not getting away from this that easily, bud!
Karyu: <-9 HP; -4 EP>
Cootie: <-5 HP; -4 EP>
‡ Post-Round ‡
Notes:
> TEAM DCM to command next
Water Pulse Ancient Power Water Pulse
If he makes it Sunny, then change all three attacks Ancient Power
If he tries to inflict a status condition on you, change your first Water Pulse to Safegaurd
What? No variety?
Sunny Day, followed with a Double Team and wrap it up with a Lava Plume.
Sunny Day~Double Team~Lava Plume
~Mew Master
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TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 3 ‡
Suddenly, Karyu raises his stubby widdle Cyndaquil arms to the air and looks up at the sun overhead. Without warning, it begins spilling harsh sunbeams all over the match, heating things up more than a tad. Cootie, whose mouth was filling with water to launch another Water Pulse, changes her strategy up midstream and instead attacks Karyu with another beam of Rock-type energy. Hah!
Karyu: <-9 HP; -4 EP>
Cootie: <-4 EP>
Just then, Karyu throws his foe for a loop by creating three clones out of nothing. Uh… not good. Cootie tremulously looks from one Cyndaquil to the next in an attempt to figure out which one is the real deal, but they all look so friggin’ similar! Randomly, she selects one of the little fiery porcupines and fires off another AncientPower. The energy sizzles as it collides with a Cyndaquil, which pops out of existence. Drat! Nothing but clone!
Karyu: <-4 EP; 2 clones>
Cootie: <-4 EP>
Okay, it’s Lava Plume time! Karyu begins charging up this mega-hot move, but… nothing. He can’t seem to muster up the ability to execute it. Damn you, Paralysis! Relieved that she just narrowly avoided being turned into a fried egg, Cootie shoots off yet another beam of energy, but it, too, hits a clone.
Karyu: <Can’t move!; 1 clone>
Cootie: <-4 EP>
‡ Post-Round ‡
Notes:
> Unless interrupted, Sunny Day will last for two more rounds
> TEAM MEW MASTER to command next
Okay, Offensive time.
Lava Plume, Eruption, and finish up with Overheat.
If They try a little Double Team, Aerial Ace through them.
Lava Plume~Eruption~Overheat (Sub: Aerial Ace)
~Mew Master
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Rain Dance - Water Pulse, Water Pulse
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 4 ‡
As we enter the next round, Karyu starts by spewing out a big ol’ glob of molten stone at Cootie, but the Togepi is a bit too quick. She does a little dance that summons roiling clouds to empty themselves of moisture. As the raindrops plink on the ground around us, they not only defeat the remaining Cyndaquil clone but also rob the airborne Lava Plume of a bit of its bite. When it collides, Cootie seems just a bit toasty but otherwise okay.
Karyu: <-8 EP; 0 clones>
Cootie: <-5 HP; -3 EP>
The rainclouds continue doing their thang as Cootie decides to go for a super-wet Water Pulse. The move collides, boosted by the rain, just as Karyu asplodes with fiery power. The Cyndaquil roasts Cootie with a blistering Eruption; however, much like with the Lava Plume that preceded it, the rain cools the move down a tad. However, the fire leaves a rather raw looking burn on poor Cootie’s hand. She squeals. Aww, muffin.
Karyu: <-12 HP; -8 EP>
Cootie: <-4 HP; -4 EP; Burned>
Once again, Karyu finds his mobility impeded by that pesky Paralysis. With a free move at her disposal, Cootie squirts another spurt of water at her foe. Take that!
Karyu: <-12 HP; Can’t move!>
Cootie: <-4 EP>
That Burn harms poor Cootie a tad <-3 HP>.
‡ Post-Round ‡
Notes:
> Unless interrupted, Rain Dance will last for two more rounds
> TEAM DCM to command next
Last edited by Oslo; 25th July 2010 at 02:17 PM.
Lets just keep up the offensive with the Water Pulses. So, Water Pulse x3
If the weather gets changed, cuz i have a a strong feeling it is.. Use Water Pulse Until the weather is changed, then all remaining moves will be ancientpower rain dance water pulse respectively
Any more status inflictions, use Safegaurd before they land.
Hmm. Indeedy deed....
Sunny Day then cut loose with a set of Reversals to tip the scales of the fight.
Sunny Day~Reversal~Reversal
~Mew Master
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TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 5 ‡
As the raindrops fall every which way around them, Cootie gives her foe a soaking care of one well-aimed Water Pulse. Karyu scowls. Rain, rain, go away… and stay the hell out! The Cyndaquil again raises his little arms to the sky and causes the sun to burn with greater intensity at last. Yay!
Karyu: <-12 HP; -4 EP>
Cootie: <-4 EP>
Just then, Cootie commands another beam of Rock-type energy to come screaming toward her foe, but it goes wide and slams into a telephone pole just behind Karyu. Delighted by this turn of events, Karyu decides to reverse his flagging fortunes and counters with one well-aimed physical thrust right to her eggy little shell. Take that!
Karyu: <-8 EP>
Cootie: <-14 HP; -4 EP>
Cootie continues their little weather tug-o-war and raises her hands to the sky to call upon the power of the rain. Karyu then manages to avoid Paralysis for the third time in a row and bounces forth to lay yet another physical smackdown on his foe. Yay for potential comeback? Maybe?
Karyu: <-8 EP>
Cootie: <-14 HP; -3 EP>
And then that Burn does what it does best <-3 HP>.
‡ Post-Round ‡
Notes:
> Unless interrupted, Rain Dance will last for two and a half more rounds
> TEAM MEW MASTER to command next
Okay, use another batch of Reversals.
Reversal~Reversal~Reversal
~Mew Master
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Yawn - Protect x2
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 6 ‡
Pleased that he was able to begin a comeback, Karyu goes for a Reversal and… nothing! Damn you, Paralysis! Damn, damn, damn! Cootie giggles and, in a quick change, lets out one heck of a Yawn. Karyu tilts his head as he eyes up the Yawning Togepi. Uh-oh. Somebody's eyelids are looking a little heavy, bud.
Karyu: <Can’t move!; Drowsy>
Cootie: <-4 EP>
Annoyed and fatigued, Karyu throws himself toward his foe hoping to land a physical attack, but he simply collides with a shimmering white Protection. Oh, come on! Cootie giggles, taunting the Cyndaquil further. Why, Karyu is so angry he could just… just… fall asleep right here on the spot? That seems to be his plan as the little critter curls up and swan-dives into dreamland. Night-night.
Karyu: <-8 EP; Asleep>
Cootie: <-12 EP>
While Karyu sleeps, Cootie throws up a second shield, but it shatters to pieces mere moments after being raised. No matter, though, as Karyu doesn’t exactly seem poised to stage much of a fight right at the moment.
Karyu: <Zzz>
Cootie: <-12 EP>
The Burn flares up, stinging poor Cootie <-3 HP>.
‡ Post-Round ‡
Notes:
> Unless interrupted, Rain Dance will last for one and a half more rounds
> TEAM DCM to command next
WATER PULSE
Once he is awake.... and launches that sunny day that i know is coming
ANCIENT POWER
Looks like we're going for the random factor until you wake up, so Sleep Talk until you wake up, then when you do, use Reversal.
Sleep Talk x 3 (Sub: Reversal)
~Mew Master
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TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 7 ‡
While Karyu sleeps, Cootie takes advantage of her foe’s state and squirts out another watery burst that, when coupled with the rain, deals an awful lot of damage. Poor Karyu starts mumbling in his sleep and breathes out a crackling trail of flames toward Cootie, but the weather puts a damper on the move.
Karyu: <-12 HP; -8 EP; Zzz>
Cootie: <-5 HP; -5 EP>
Since Cootie’s still sleeping, Karyu spews out another aquatic discharge. Right before the move connects, Karyu manages to eek in one final Sleep Talk, summoning a volley of shimmering starts to spin through the air and scratch up Cootie. It’s in vain, however, as that final Water Pulse does the deed.
Karyu slumps over, defeated.
Karyu: <-11 HP; -4 EP>
Cootie: <-5 HP; -5 EP>
The Burn aggravates poor Cootie further <-3 HP>.
‡ Post-Round ‡
Notes:
> Unless interrupted, Rain Dance will last for half of a round
> TEAM MEW MASTER to release and command next
I though this was a 1v1?
Well Karyu held on a bit longer than I thought he was going to. So let's go with a new little guy, Susanoo!
(M)
And no DCM, it's a 2 v 2, one out at a time.
Okay Susanoo, Aura Sphere till he drops.
Aura Sphere~Aura Sphere~Aura Sphere
~Mew Master
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Psychic Psychic Psychic
Farewelll, Cootie
Freakin Cookie-cutter PKMN... this is why they're annoying.
~Mew Master
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huh? aww nvm
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 8 ‡
With Karyu out of the match, Mew Master recalls the fallen porcupine and takes just a moment to contemplate his next choice. Out comes a scrappy blue canine with dark, floppy ears. The Riolu unleashes a blast of concentrated energy at Cootie, who tumbles backwards in a daze. She pulls herself to her feet before letting a series of psionic waves loose on Susanoo. The Riolu is hoisted mysteriously into the air before getting thrust back into the concrete below. Ow.
Susanoo: <-15 HP; -4 EP>
Cootie: <-9 HP; -4 EP; -2 HP from fatigue>
Susanoo frowns. Dang, that hurt! Quick as can be, he does his best to make sure Cootie can’t get in another Psychic. He tosses another super-speedy Aura Shere Cootie’s way and the move connects, once again tossing Cootie a ways down the street. This time, however, she doesn’t get up. She’s out of this match.
Susanoo: <-4 EP>
Cootie: <-9 HP>
‡ Post-Round ‡
Notes:
> TEAM DCM to release and command next
I choose Delilah, my shiny female Drifloon.
Psychic - Air cutter - Psychic
Wanna use Type advantage, fine. We'll play that game. For the Psychics use Pay Back, letting them hit, and toss in a Thunder Punch to boot.
Payback~Thunder Punch~Payback
~Mew Master
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I love this game
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER
Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week
‡ Pre-Round ‡
‡ Round 9 ‡
DCM solemnly returns Cootie to her Pokeball before sending out her replacement. With a flash of red light, out comes a chipper yellow balloon bobbing carelessly on the breeze. Okay, it’s on! Delilah begins by glowing red as she batters and buffets Susanoo with Psychic waves. However, the Riolu merely braces himself against the attack and, when Delilah finally relents, Susanoo dives forth and takes a well-aimed swipe at the balloon! Oh no!
Susanoo: <-15 HP; -6 EP>
Delilah: <-14 HP; -9 EP>
Delilah starts humming gently before releasing a series of razor-sharp blades made entirely of air! The Air Cutter slices through our little Riolu friend, putting him in a daze, but he retaliates with a crackling fist of electric current! The move jolts Delilah unpleasantly.
Susanoo: <-6 HP; -4 EP>
Delilah: <-9 HP; -4 EP>
Once again, the two wily fighters exchange blows as Delilah commands another onslaught of Psychic waves while Susanoo counters with another dive-and-swipe. Once more, the two fighters recoil from the damage received, but Delilah still seems to be on top at the moment…
Susanoo: <-15 HP; -6 EP>
Delilah: <-14 HP; -9 EP>
‡ Post-Round ‡
Notes:
> TEAM MEW MASTER to command next