TEAM JELIBEAN MAN
versus
TEAM MUSHROOM
Location: Meadow
Rules: n/a
Abilities: Active
DQ Time: 5 days
‡ Pre-Round ‡
‡ Round 3 ‡
Frozen solid, there isn’t a whole lot Bagon seems to be able to do at the moment. From within his icy tomb, he closes his eyes and concentrates despite what I’m sure is one massive ice cream headache pressing in around him. Suddenly, the clouds shift and the Hail stops. Brilliant beams of sunlight saturate the field and begin melting away Bagon’s chilly little prison. As the ice slowly dissolves into a puddle, Bagon manages to wriggle free. Yay!
However, he’s escaped just in time to suffer another Blizzard at the hands of Blueburger. The snow and ice whip against his frame relentlessly. Balls.
Bagon: <-18 HP; -4 EP>
Blueburger: <-10 EP>
Okay, time to crank up evasion on the double! Doing a spin, Bagon manages to create a little armada of clones. Nice! However, the Blizzard that comes raging in ain’t no piddling Ice Beam. No, its range is far greater, and the Blizzard manages to destroy each of the clones while dealing Bagon some damage. Well, you can’t hurt a Dragon for trying.
Bagon: <-18 HP; -4 EP; 0 clones>
Blueburger: <-10 EP>
Eat sludge, Crudkip! Bagon spews out a sticky glob of some kind of Toxic goo that burns as it hits Blueburger right in the face. Ahh! No! Blueburger, being an entirely original and tactical battler, of course just pulls another Blizzard out of his ass and hurls it at Bagon. What deft strategy!
Bagon: <-18 HP; -5 EP>
Blueburger: <-10 EP; Txc>
The Toxin burns Blueburger <-3 HP>.
‡ Post-Round ‡
Notes:
> This round was reffed with a 40% damage cap
> Unless overcome, Sunny Day will remain in effect for two more rounds
> TEAM JELIBEANMAN to command next