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Thread: Mushroom VS Jelibean REF Osslloo

  1. #1
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    Happy Mushroom VS Jelibean REF Osslloo

    Arena: Green meadow
    Pokemon: 2 each
    Abilities: are on
    no Banned moves
    ^_^ ^_^ ^_^ yay!

  2. #2
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    Default Re: Mushroom VS Jelibean REF NEEDED

    Not to put a damper on anything thar Mushroom, but before you can start battlling, you need to wait to have your team approved by a Moderator of the ASB Forum. Shouldn't be too long though, maybe a few more hours or so until Ghost or DL can check it.
    ~Mew Master

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    Default Re: Mushroom VS Jelibean REF NEEDED

    Thanks DL she has been informed just thought we would put it up cause finding a ref can take a while

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    Default Re: Mushroom VS Jelibean REF NEEDED

    i send out
    Bagon (M)
    Ability: Rock head

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    Default Re: Mushroom VS Jelibean REF NEEDED

    sorry new master for calling you DL i was half asleep when i posted that

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    Default Re: Mushroom VS Jelibean REF NEEDED

    Yeah I was... "DL? Do I look like I have Mecha-Sonic as my Avatar?"
    ~Mew Master

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    Default Re: Mushroom VS Jelibean REF NEEDED

    3 all nighter in a row makes things look warped really warped.

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    Default Re: Mushroom VS Jelibean REF NEEDED

    out of curiosity is there a pokemon similar to mellotta that isn't legendary

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    Default Re: Mushroom VS Jelibean REF NEEDED

    bump for mushroom

    also still need a ref here

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    Default Re: Mushroom VS Jelibean REF NEEDED

    Mushroom you need to post or be DQed

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    Smile Re: Mushroom VS Jelibean REF NEEDED

    Very well then... ^_^
    XD I chose you- Blueburger!!!

    Mudkip (M)
    Ability: Torrent
    Nickname: Blueburger

    And for my first attacks I'll go with...
    Hail-Icebeam-Blizzard

    ^_^ ^_^ ^_^

  12. #12
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    Default Re: Mushroom VS Jelibean REF NEEDED

    Dragon Dance ~ Headbutt ~ Headbutt

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    Default Re: Mushroom VS Jelibean REF NEEDED

    TEAM JELIBEAN MAN
    versus
    TEAM MUSHROOM

    Location: Meadow
    Rules: n/a
    Abilities: Active
    DQ Time: 5 days



    ‡ Pre-Round ‡


    ‡ Round 1 ‡

    G’day, ladies and gents! Welcome to Generic Green Meadow, host to many a nondescript Pokemon battle! Today, Jelibean Man will face off against Mushroom in a no-holds-barred two-on-two. Which of these two newcomers will be the victor? Ahh, the excitement is palpable! Let’s get things going!

    Jelibean starts off with a squat Dragony thing while Blueburger starts off with a blue fishy whatchamacallit. How cute! Bagon is the first to strike, doing a merry little jig in the middle of our lovely little meadow. What a bizarre tactic, though it seems to be doing the Rock Head Pokemon some good stats-wise. Blueburger, on the other hand, does a spin on the spot. Suddenly, roiling clouds come in from the west and begin assaulting the field with hailstones the size of marbles. Ow! Mind your ref!

    Bagon: <-4 EP; +1 Att; +1 Spd>
    Blueburger: <-4 EP>

    Suddenly bristling with physical might and speed, Bagon wastes no time in jetting forth toward Blueburger and striking his wee little foe with a powerful head-first blow. Blueburger slumps back into a tuft of dandelions before climbing up to stare Bagon down. Oh, it’s on. The Mudkip releases a blue-white beam of frigid energy that collides with Bagon and deals some serious damage. Nuts.

    Bagon: <-15 HP; -5 EP>
    Blueburger: <-9 HP; -8 EP>

    Giving his head a shake, Bagon growls. He doesn’t appear to want to just lie down and let some mud fishy take him to the cleaners. Once again, he stampedes toward his foe and delivers a powerful Headbutt. This time as Blueburger hits the ground he doesn’t seem ready to get back up.

    Bagon: <-5 EP>
    Blueburger: <-9 HP; Fln>

    The Hail continues to pelt the field and both Bagon <-3 HP> and Blueburger <-3 HP> suffer its effects.



    ‡ Post-Round ‡




    Notes:

    > At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
    > Unless overcome, Hail will remain in effect for two more rounds
    > TEAM JELIBEANMAN to command next
    Last edited by Oslo; 24th April 2011 at 12:58 PM.

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    Default Re: Mushroom VS Jelibean REF NEEDED

    Hidden power ~ shadow claw ~ shadow claw

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    Default Re: Mushroom VS Jelibean REF Osslloo

    Oh noeses- Blueburger! Are you ok?!
    hmmm... it seems you leave me no choice...

    Blizzard-Blizzard-Blizard

    ^_^ ^_^ ^_^ Let's go!

  16. #16
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    Default Re: Mushroom VS Jelibean REF Osslloo

    TEAM JELIBEAN MAN
    versus
    TEAM MUSHROOM

    Location: Meadow
    Rules: n/a
    Abilities: Active
    DQ Time: 5 days



    ‡ Pre-Round ‡


    ‡ Round 2 ‡

    The next round begins as Bagon closes his eyes and taps into a hidden wealth of energy. He unleashes the attack in a single concentrated burst of yellow. The attack fries Blueburger something nasty, but the steely Mudkip gives his head a shake and retaliates by summoning a Blizzard right here to our quaint little lagoon. The snow and ice ravage poor Bagon, who doesn’t appear to be able to appreciate the cold.

    Bagon: <-18 HP; -5 EP>
    Blueburger: <-11 HP; -10 EP>

    Shaking a mound of snow off his forehead, Bagon growls. Okay, time to shut this little mudfish up once and for all! He waddles through the sand and lingering snow to Blueburger and swipes at him with Dark-infused claws. In retaliation, Blueburger decides to punish his foe with a second Blizzard. If he’s not careful, Bagon is gonna end up a Dragoncicle!

    Bagon: <-18 HP; -5 EP>
    Blueburger: <-9 HP; -10 EP>

    Aching from head to toe, Bagon musters up enough energy for a second Shadow Claw. Blueburger doesn’t appear particularly fazed by this tactic and responds with a… Blizzard? How entirely shocking! This time, as the frigid swells come in off the water, they chill Bagon just a little more deeply. Ice accumulates around Bagon’s body, freezing him solid. Uh-oh.

    Bagon: <-18 HP; -5 EP; Frz>
    Blueburger: <-9 HP; -10 EP>

    The Hail does its thang to both Bagon <-3 HP> and Blueburger <-3 HP>.



    ‡ Post-Round ‡




    Notes:

    > This round was reffed with a 40% damage cap
    > Bagon is gonna have to thaw himself out with a Fire-type move or wait around for the ice to melt naturally
    > Unless overcome, Hail will remain in effect for one more round
    > TEAM MUSHROOM to command next

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    Happy Re: Mushroom VS Jelibean REF Osslloo

    Yay! ^_^
    Good job Blueburger! Now, let's eat that Bagon flavoured iceblock for breakfast!

    Blizzard-Blizzard-Blizzard

    ^_^

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    Default Re: Mushroom VS Jelibean REF Osslloo

    lets reduce the cold in this place i turn on the heater (sunny day)
    then we need to stop getting hit do double team quick
    then lets get some nasty stuff

    Sunny day ~ double team ~ toxic

  19. #19
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    Default Re: Mushroom VS Jelibean REF Osslloo

    TEAM JELIBEAN MAN
    versus
    TEAM MUSHROOM

    Location: Meadow
    Rules: n/a
    Abilities: Active
    DQ Time: 5 days



    ‡ Pre-Round ‡


    ‡ Round 3 ‡

    Frozen solid, there isn’t a whole lot Bagon seems to be able to do at the moment. From within his icy tomb, he closes his eyes and concentrates despite what I’m sure is one massive ice cream headache pressing in around him. Suddenly, the clouds shift and the Hail stops. Brilliant beams of sunlight saturate the field and begin melting away Bagon’s chilly little prison. As the ice slowly dissolves into a puddle, Bagon manages to wriggle free. Yay!

    However, he’s escaped just in time to suffer another Blizzard at the hands of Blueburger. The snow and ice whip against his frame relentlessly. Balls.

    Bagon: <-18 HP; -4 EP>
    Blueburger: <-10 EP>

    Okay, time to crank up evasion on the double! Doing a spin, Bagon manages to create a little armada of clones. Nice! However, the Blizzard that comes raging in ain’t no piddling Ice Beam. No, its range is far greater, and the Blizzard manages to destroy each of the clones while dealing Bagon some damage. Well, you can’t hurt a Dragon for trying.

    Bagon: <-18 HP; -4 EP; 0 clones>
    Blueburger: <-10 EP>

    Eat sludge, Crudkip! Bagon spews out a sticky glob of some kind of Toxic goo that burns as it hits Blueburger right in the face. Ahh! No! Blueburger, being an entirely original and tactical battler, of course just pulls another Blizzard out of his ass and hurls it at Bagon. What deft strategy!

    Bagon: <-18 HP; -5 EP>
    Blueburger: <-10 EP; Txc>

    The Toxin burns Blueburger <-3 HP>.



    ‡ Post-Round ‡




    Notes:

    > This round was reffed with a 40% damage cap
    > Unless overcome, Sunny Day will remain in effect for two more rounds
    > TEAM JELIBEANMAN to command next

  20. #20
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    Default Re: Mushroom VS Jelibean REF Osslloo

    dracometor ~ drocometor ~ drocometor

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    Happy Re: Mushroom VS Jelibean REF Osslloo

    Yes! We can do this! XD
    Come on Blueburger, let's end this with three icebeams!
    icebeam-icebeam-icebeam!!!!!!
    Onwards, to victory!!!

  22. #22
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    Default Re: Mushroom VS Jelibean REF Osslloo

    TEAM JELIBEAN MAN
    versus
    TEAM MUSHROOM

    Location: Meadow
    Rules: n/a
    Abilities: Active
    DQ Time: 5 days



    ‡ Pre-Round ‡


    ‡ Round 4 ‡

    Bagon doubles over, wheezing heavily. Despite his rapidly decreasing health, the little Dragon-type has just enough wind left in his sails to raise his arms to the sky. Suddenly, a meteor of epic proportions comes screaming down from the heavens, encased in a fiery halo. Before Blueburger can even think of acting, the megaton space rock tears down through the atmosphere toward the little Mudkip. The impact throws dirt into the sky, obscuring our vision of the field. When it settles, Blueburger… is still alive and going! Not only this, but he seems to be glowing blue. With one well-aimed Ice Beam, Blueburger brings down his foe after a well-fought battle.

    Bagon: <-2 HP; -12 EP; -2 SpA>
    Blueburger: <-16 HP; -8 EP; Torrent>

    Though Bagon has been defeated, Blueburger still has to cope with what he left behind: the Toxic poisoning <-5 HP>.



    ‡ Post-Round ‡



    Notes:

    > Unless overcome, Sunny Day will remain in effect for one more round
    > TEAM JELIBEAN MAN to release next
    > TEAM MUSHROOM to command next

  23. #23
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    Default Re: Mushroom VS Jelibean REF Osslloo

    i send out Spirtomb (M) Infiltrator

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    Default Re: Mushroom VS Jelibean REF Osslloo

    so tired... hmm... lets just go with hydro pump-ice beam-hydro pump

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    Default Re: Mushroom VS Jelibean REF Osslloo

    Shock wave ~ shock Wave ~ Nasty plot

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    Default Re: Mushroom VS Jelibean REF Osslloo

    TEAM JELIBEAN MAN
    versus
    TEAM MUSHROOM

    Location: Meadow
    Rules: n/a
    Abilities: Active
    DQ Time: 5 days



    ‡ Pre-Round ‡


    ‡ Round 5 ‡

    Recalling his Bagon, Jelibean Man now summons a new Pokemon onto the field, a malevolent spook who speaks in tongues upon his debut. Blueburger begins by dousing the newcomer with a pressurized blast of cool water. Fortunately for Blueburger, his ability ups the strength of that attack; unfortunately for Blueburger, the Sunny Day negates the move's power. Nonetheless, Spiritomb chokes and spits as the aquatic discharge soaks him from head to stone before he retaliates by turning up the juice. He fires off several volts of electric current that travels through Blueburger’s body, frying him up nicely.

    Spiritomb: <-14 HP; -4 EP>
    Blueburger: <-9 HP; -10 EP>

    Ice Beam time! Blueburger now puts his foe on ice with a frigid energy blast, but Spiritomb keeps a cool head (lol, pun intended) and delivers another mighty Shock Wave. The poor Water-type winces. Someone doesn’t seem to be a fan of these static fireworks.

    Spiritomb: <-10 HP; -4 EP>
    Blueburger: <-9 HP; -8 EP>

    Delivering a familiar tactic, Blueburger nails his foe with yet another blast of water. However, his strength appears to be low at the moment and he waits for the Shock Wave that will bring him out of the match. It simply does not come. Instead, Spiritomb thinks of a Nasty Plot that will help him secure a victory in the end.

    Spiritomb: <-14 HP; -4 EP; +2 SpA>
    Blueburger: <-2 EP; -4 HP from fatigue>

    Just when Blueburger thinks he’s gonna make it through the round, the Toxin kicks in one last time and he drops <-1 HP>.



    ‡ Post-Round ‡



    Notes:

    > TEAM MUSHROOM to release next
    > TEAM JELIBEAN MAN to command next

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    Happy Re: Mushroom VS Jelibean REF Osslloo

    very well then, sorry it took me so long to post- I've been buried under a pile of assignments
    Anyways, if you choose spiritomb, then so do I- mine's a male as well and he has the ability infiltrator. Hmm... it would seem I have forgotten to nickname him... never the less...
    I choose you spiritomb!!!! XD

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    Default Re: Mushroom VS Jelibean REF Osslloo

    ouch how did you do so much damage

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    Default Re: Mushroom VS Jelibean REF Osslloo

    Shadow ball x3
    sub: if she uses anything that snatch works on use snatch

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    Wink Re: Mushroom VS Jelibean REF Osslloo

    Well then, if you think three shadow balls will work, then I'll give you three more to worry about
    Shadow Ball x3 please
    ^_^ ^_^ ^_^
    Let's go, Spiritomb!!!

  31. #31
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    Default Re: Mushroom VS Jelibean REF Osslloo

    TEAM JELIBEAN MAN
    versus
    TEAM MUSHROOM

    Location: Meadow
    Rules: n/a
    Abilities: Active
    DQ Time: 5 days



    ‡ Pre-Round ‡


    ‡ Round 6 ‡

    Mushroom returns poor, fallen Blueburger to his Pokeball. Then, with a toss and a flash of red light, out comes a second Spiritomb which begins cackling maniacally. The Spiritomb already on the field peers at the newcomer curiously, as though he’s looking right at his own mirror image. Dude, this meadow is only big enough for one Spiritomb! Intent on staking his claim for supremacy, Jelibean’s Spiritomb fires off a swirling ball of shadows. His mirror suspicions are confirmed as Mushroom’s Spiritomb counters with a Shadow Ball of her own. The two dark moves whip past one another through the air and strike their targets. Fortunately, because of Jelibean’s Spirtomb’s heightened Special Attack, his move carries a little added oomph.

    Spiritomb: <-10 HP; -6 EP>
    Spiritomb: <-14 HP; -6 EP>

    Without missing a beat, the two fighters exchange their moves once more, swapping a Shadow Ball for another Shadow Ball. Just like last time, the Ghost-type moves pass one another briefly before colliding with their targets. However, unlike last time, Jelibean’s Spiritomb receives a spot of luck: the Shadow Ball he commanded causes Mushroom’s Pokemon to suffer a dip in stats. Oh no! Drama!

    Spiritomb: <-10 HP; -6 EP>
    Spiritomb: <-14 HP; -6 EP; -1 SpD>

    Rinse and repeat. The two Pokemon are so satisfied with the viability of their tactics that they keep hammering away with a third dose of Shadow Balls. Because Mushroom’s Spiritomb suffered that hit to her Special Defence, this last Shadow Ball carries with it some extra bite. Will this be enough to turn the tables or was Jelibean’s Spiritomb already too far behind from the beginning to stand a chance?

    Spiritomb: <-10 HP; -6 EP>
    Spiritomb: <-16 HP; -6 EP>



    ‡ Post-Round ‡



    Notes:

    > This round was reffed with a 40% damage cap
    > TEAM MUSHROOM to command next

  32. #32
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    Default Re: Mushroom VS Jelibean REF Osslloo

    plain split, shadow ball, shadow ball
    if she uses calm mind or nasty plot use snatch (except in place of pain split)

  33. #33
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    Default Re: Mushroom VS Jelibean REF Osslloo

    Er, not your turn, Jelibean.

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    Default Re: Mushroom VS Jelibean REF Osslloo

    haha ^_^
    Well then, if Jelibean uses pain split could I use protect? Also if he ends up using either calm mind or nasty plot could I please snatch them?
    If he doesn't then shadow ball-shadow ball-shadow ball should do nicely, thankyou ^_^

  35. #35
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    Default Re: Mushroom VS Jelibean REF Osslloo

    Now it's your turn, Jelibean.

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    Default Re: Mushroom VS Jelibean REF Osslloo

    hmmmmm my plans are ruined i use shadow ball by 3

  37. #37
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    Default Re: Mushroom VS Jelibean REF Osslloo

    TEAM JELIBEAN MAN
    versus
    TEAM MUSHROOM

    Location: Meadow
    Rules: n/a
    Abilities: Active
    DQ Time: 5 days



    ‡ Pre-Round ‡


    ‡ Round 7 ‡

    As the match continues, the battlers simply repeat their actions from the last round, exchanging a Shadow Ball for a Shadow Ball. Jelibean's Spiritomb suffers a bit of a stat drop as his Special Defence takes a dip.

    Spiritomb: <-10 HP; -6 EP; -1 SpD>
    Spiritomb: <-16 HP; -6 EP>

    And then they do it again.

    Spiritomb: <-12 HP; -6 EP>
    Spiritomb: <-16 HP; -6 EP>

    And again.

    However, it becomes immediately clear that Jelibean's Spiritomb has flung his last Shadow Ball: the big spook lets out a wail and flickers away into his keystone, defeated at last.

    Spiritomb: <-10 HP>
    Spiritomb: <-6 EP>



    ‡ Post-Round ‡


    Okay, that's that. Mushroom and I receive four points while Jelibean gets two. Good work and all that stuff!
    Last edited by Oslo; 5th July 2011 at 11:41 AM.

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    Happy Re: Mushroom VS Jelibean REF Osslloo

    Wow yay! ^_^
    My first win!!! Thank you soooo much for the battle Jeli and thanks for reffing for us Oslo! ^_^

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