your nicknames rock.
but i will say that wiggly is able to be 10x better than people expect, but only with STAB attacks like body slam, return, double-edge, etc. you know. he's really quite too slow to safeguard.
Whee~ Hello. I know how much people hate rating teams, but phooie. I'd like some feedback. Preferably suggestions on where to focus EVs and what personalities to select. Oh and items. I'm helpless when it comes to such things. My team is called Radio Ga Ga because that's the song currently stuck in my head *coughs*And it admit it. Radio Ga Ga is super fun to say.I just said super. Wheee
Mercury
- Drill Peck
- Toxic
- Spikes
- Roar
*yawns* Obvious, no? I know quite a people have Fire Starters now but...none of the other spikers really fit with my team. So what are you gonna do?
Infection
- Sludge Bomb
- Fire Blast
- Haze
- Explosion
Yes. I need a last move. Help = Greatly appreciated. Sludge Bomb is for STAB obviously. Shadow Punch to catch Psychics on the switch or pokes who have Double Teamed up and I don't have a chance to roar away.
Roxie
- Return
- Flamethrower
- Psychic
- Attract
Haha, I want to see what people are going to say about this guy. XD Psychic for protection against Fighting, obviously. Yes, I know Wigglytuff's SA isn't exactly spectacular...and pretty much average. But that's the beauty of Tuff, all around average stats with no glaring weaknesses. And Attract is just for fun and to forces switches.
Salty Dog
- Slash
- Earthquake
- Brick Break
- Rapid Spin
Slash because it's nice. Earthquake for STAB and needed ground type moves. Brick Break for much much needed Fighting move and it's lovely ability to break down light screens and reflects. And Rapid Spin is the whole reason I'm using this fellow...Spikes has become a nessacary on all teams so protection against it is equally important. Yay. And I found out, I can't get Swords Dance and Rapid Spin...Least I don't think I can.
Tainted Love
- Giga Drain
- Aromatherapy
- Moonlight
- ????
Wheefun.
Last Resort
- Psychic
- Surf
- Amnesia/Filler
- Rain Dance
Her SA rocks. 'Nuff said. Rain Dance to raise speed and pump of surf. I usually stay away from Rain Dance/Sunny Day...but...yesh.
~~~
Knock yourselves out =D
your nicknames rock.
but i will say that wiggly is able to be 10x better than people expect, but only with STAB attacks like body slam, return, double-edge, etc. you know. he's really quite too slow to safeguard.
what?! no Breloom in your team? thats strange, lol.
Skarmory - typical moveset. very good also. go for a (-sp.attack +anything) stat
Muk - maybe go with HAZE or even Explosion. (-spattack +anything) personality
Wigglytuff - good moveset. (-attack +defence)
ok, im lazy, so the rest of the pokes have very good movesets. their personalities would be:
sandlash - (-sp.attack +attack)
roselia - (-attack +defence)
gorebyss - (-attack +sp.attack)
welped u with personalities. i am not sure about items, since i still am having trouble with mine.
p.s.- how do you do those bullets points?...
Yay ^_^ I have fun with Nick names. Song Titles = yayOriginally posted by Madelyn151
your nicknames rock.
but i will say that wiggly is able to be 10x better than people expect, but only with STAB attacks like body slam, return, double-edge, etc. you know. he's really quite too slow to safeguard.
Hmm...What about Return or Double Edge over Safeguard then? I'd be leaning towards Return though. Thanks a bunch ^^
pimuni - XD, Yes the last team I put up here had a Breloom on it. ^^; I didn't think about Haze for Muk, I like that. And Thanks sooo much for the personality help ^___^ Oh and you click On "List" when posting and input your date...the code is really simple though. Replace () with []
(list)
(*)List item here
(*)List item here
(/list)
^^
In reverse order, just because I felt like it...
Gorebyss: Put Rain Dance over Agility on Gorebyss. With the Swift Swim characteristic, not only will its speed be doubled (like an initial use of Agility does), but it'll get a boost for Surf.
Gorebyss doesn't learn Crunch, though. Clamperl's alternate evolution Huntail does.
Roselia: Because Giga Drain\Leech Seed != Synthesis. Giga Drain and Leech Seed will get you back a moderate amount of health over several turns, whereas Synthesis\Rest (with Natural Cure) recovers health instantly.
Drop Synthesis for Rest, since Natural Cure can handle the sleep, and if you can't switch Roselia out... it's screwed regardless. Either Giga Drain or Leech Seed can be replaced with Spikes; preferably Leech Seed. Trainers with any amount of brain will switch out their Rhydon or whatever whenever they see a Roselia, and you'll simply end up wasting precious Giga Drain PP. Some trainers might dare to leave Water-types in, but usually because they have Ice moves, and even there it's a losing battle. Plus, if you don't have Giga Drain, you can put more effort value and personality into defenses.
Sandslash: What? No Swords Dance?! Drop either Slash or Brick Break, depending on how often the metagame calls for pseudopassed shielding. Rest might be a viable option, too, if you're willing to either drop Rapid Spin or risk having only Earthquake in that set.
Wigglytuff: You're quite daring, I must say. Wigglytuff is even weaker now without the support of the RBYGSC move pool and the new effort value system... Wigglytuff's already low stats are made worse now that you have to contend with rationing out effort values to certain areas and not others.
Body Slam's paralysis makes for excellent support, especially since Heal Bellers and Aromatherapists become fewer and easier to deal with.
You could also try for Sing over Safeguard... Status effects are the least of Wigglytuff's problems, and though some would say that the low accuracy is bad, but that's only if you're praying that Sing will work so it saves you from some oncoming Cross Chop. No, Sing is more like an OHKO move - you can't depend on it to get you out of a sticky situation, but when it hits, it's DEADLY annoying. Anybody who's met or used a Fishtauros on the GSbots knows what I'm talking about.
Muk: Sludge Bomb is better than Shadow Punch against Psychics on the switch-in:
Sludge Bomb: 90 power * 1.5 STAB = 135 power
Shadow Punch 60 power * 2 weakness = 120 power
Last time I checked, 135 > 120.
If you're so worried about DTers, why not breed for Haze, which not only gets rid of the Double Team images, but all other stat boosts as well? And while you're at it, you can breed for both Haze and Explosion off Weezing, and perhaps drop in Fire Blast and a Special Attack boosting, Speed subtracting personality for various Skarmories.
Skarmory: Fine by me, but if you wanted you could experiment with Curse... after their Electric\Fire-type is gone, Skarmory can do a number on the opposing team.
Thanks a bunch. That helped a ton with my team. ^^; I'm still getting the feel for Ru/Sa so having a good rate like that is really really appreciated.Originally posted by Don't Run With Scizors
[B]In reverse order, just because I felt like it...
Gorebyss: Put Rain Dance over Agility on Gorebyss. With the Swift Swim characteristic, not only will its speed be doubled (like an initial use of Agility does), but it'll get a boost for Surf.
Gorebyss doesn't learn Crunch, though. Clamperl's alternate evolution Huntail does.
I noticed that after I posted this. What would you suggest since I can't get it? And I wasn't even considering Swift Swim when I made this set...Hmm, Thanks a lot. That shall help. *nod*
Roselia: Because Giga Drain\Leech Seed != Synthesis. Giga Drain and Leech Seed will get you back a moderate amount of health over several turns, whereas Synthesis\Rest (with Natural Cure) recovers health instantly.
Drop Synthesis for Rest, since Natural Cure can handle the sleep, and if you can't switch Roselia out... it's screwed regardless. Either Giga Drain or Leech Seed can be replaced with Spikes; preferably Leech Seed. Trainers with any amount of brain will switch out their Rhydon or whatever whenever they see a Roselia, and you'll simply end up wasting precious Giga Drain PP. Some trainers might dare to leave Water-types in, but usually because they have Ice moves, and even there it's a losing battle. Plus, if you don't have Giga Drain, you can put more effort value and personality into defenses.
Good point. Since Spikes can be stacked now having more then one Spiker isn't a bad idea. Hmm. Alright. I'll try that out.
Sandslash: What? No Swords Dance?! Drop either Slash or Brick Break, depending on how often the metagame calls for pseudopassed shielding. Rest might be a viable option, too, if you're willing to either drop Rapid Spin or risk having only Earthquake in that set.
I'd probably drop Slash. I need that Fighting Move, and Light Screen and Reflect are passed all over the place. ^^; Won't trop Rapid Spin. Spikes too much of a threat.
Wigglytuff: You're quite daring, I must say. Wigglytuff is even weaker now without the support of the RBYGSC move pool and the new effort value system... Wigglytuff's already low stats are made worse now that you have to contend with rationing out effort values to certain areas and not others.
Body Slam's paralysis makes for excellent support, especially since Heal Bellers and Aromatherapists become fewer and easier to deal with.
You could also try for Sing over Safeguard... Status effects are the least of Wigglytuff's problems, and though some would say that the low accuracy is bad, but that's only if you're praying that Sing will work so it saves you from some oncoming Cross Chop. No, Sing is more like an OHKO move - you can't depend on it to get you out of a sticky situation, but when it hits, it's DEADLY annoying. Anybody who's met or used a Fishtauros on the GSbots knows what I'm talking about.
I know, I know. Daring. ^^; Hmm...Sing is a big risk. But using Wiggly in the first place is a big risk.
Muk: Sludge Bomb is better than Shadow Punch against Psychics on the switch-in:
Sludge Bomb: 90 power * 1.5 STAB = 135 power
Shadow Punch 60 power * 2 weakness = 120 power
Last time I checked, 135 > 120.
If you're so worried about DTers, why not breed for Haze, which not only gets rid of the Double Team images, but all other stat boosts as well? And while you're at it, you can breed for both Haze and Explosion off Weezing, and perhaps drop in Fire Blast and a Special Attack boosting, Speed subtracting personality for various Skarmories.
Whee. That sounds like fun. I was so set on getting Shadow Punch for some reason though o.O I'm just weird.
Skarmory: Fine by me, but if you wanted you could experiment with Curse... after their Electric\Fire-type is gone, Skarmory can do a number on the opposing team.
You know, I wouldn't at all mind trying that. I hate having to use standards...and having a Cursing Skarmory would definately be different.
I know I shouldn't be bumping this...but I'd really like some other opinions. ^^;; Thanks in advance.
Heh, I just remembered... the only link between those that learn Curse and the bird group is Farfetch'd, who isn't obtainable...
So I guess that eliminates the Cursing Skarmory idea, huh?
*nods* =/ I looked it up after I replied to your post. Oh well. Hopefully one day Nintendo will release the Obtainables. Thanks so much for your help though.Originally posted by Don't Run With Scizors
Heh, I just remembered... the only link between those that learn Curse and the bird group is Farfetch'd, who isn't obtainable...
So I guess that eliminates the Cursing Skarmory idea, huh?