Mercury
- Drill Peck
- Toxic
- Spikes
- Roar
*yawns* Obvious, no? I know quite a people have Fire Starters now but...none of the other spikers really fit with my team. So what are you gonna do?
Infection
- Sludge Bomb
- Fire Blast
- Haze
- Explosion
Yes. I need a last move. Help = Greatly appreciated. Sludge Bomb is for STAB obviously. Shadow Punch to catch Psychics on the switch or pokes who have Double Teamed up and I don't have a chance to roar away.
Roxie
- Return
- Flamethrower
- Psychic
- Attract
Haha, I want to see what people are going to say about this guy. XD Psychic for protection against Fighting, obviously. Yes, I know Wigglytuff's SA isn't exactly spectacular...and pretty much average. But that's the beauty of Tuff, all around average stats with no glaring weaknesses. And Attract is just for fun and to forces switches.
Salty Dog
- Slash
- Earthquake
- Brick Break
- Rapid Spin
Slash because it's nice. Earthquake for STAB and needed ground type moves. Brick Break for much much needed Fighting move and it's lovely ability to break down light screens and reflects. And Rapid Spin is the whole reason I'm using this fellow...Spikes has become a nessacary on all teams so protection against it is equally important. Yay. And I found out, I can't get Swords Dance and Rapid Spin...Least I don't think I can.
Tainted Love
- Giga Drain
- Aromatherapy
- Moonlight
- ????
Wheefun.
Last Resort
- Psychic
- Surf
- Amnesia/Filler
- Rain Dance
Her SA rocks. 'Nuff said. Rain Dance to raise speed and pump of surf. I usually stay away from Rain Dance/Sunny Day...but...yesh.
~~~
Knock yourselves out =D