TEAM AYEUN
versus
TEAM UNDERSCORE
Location: Partly frozen riverbank with cliffs and snow and stuff
Rules: Weather moves, Protect/Detect and mid-game switching (except via Baton Pass or U-turn) are banned; permanent Hail in effect
Abilities: Active
DQ Time: One week
‡ Pre-Round ‡
‡ Round 11 ‡
Time for a cameo from a familiar face! Meditite returns to the field with a flash of light, flexing his guns and looking thoroughly ready to finish things. He gives his hand a wave and calls up from the riverbed a legion of sea plants, which begin to wrap themselves around Barboach's narrow frame. The little fishy lets out a squeal and tries to Protect himself, but ohwaitlol, your master banned that move, remember? However, even with his double weakness to Grass, Barboach is too piddly of a Pokemon to take much damage from the move. Phew. Three cheers for manorexia.
Barboach: <-4 HP; Can't move!>
Meditite: <-1 HP fatigue>
Eager to finish off this ailing monkey once and for all, Barboach shoots out of the water and does what he does best: and that happens to be Aqua Tail, apparently! He slaps up Meditite with a wet and wild tail attack, but the simian merely responds by clobbering Barboach back into the water with a powerful punch. Om nom nom. Health. Good for what ails you.
Barboach: <-13 HP; -7 EP>
Meditite: <-11 HP; +7 HP; -3 HP fatigue>
Rinse and repeat. Barboach darts back out of the water and keeps up the Aqua Tailing, but another well-aimed Drain Punch knocks him clear out of battle.
RIP Barboach: Round 8 - Round 11.
Barboach: <-8 HP; -7 EP>
Meditite: <-11 HP; +4 HP; -3 HP fatigue>
More Hail for Meditite <-3 HP>.
‡ Post-Round ‡
Notes:
> TEAM AYEUN to release and command next