TEAM AYEUN
versus
TEAM UNDERSCORE

Location: Partly frozen riverbank with cliffs and snow and stuff
Rules: Weather moves, Protect/Detect and mid-game switching (except via Baton Pass or U-turn) are banned; permanent Hail in effect
Abilities: Active
DQ Time: One week

‡ Pre-Round ‡


‡ Round 10 ‡

Aron assumes a defensive stance and waits for what comes next. Barboach flops toward him and whacks him with another Aqua Tail, which the little iron quadruped counters with a mundo physical attack. Barboach is sent whizzing through the air, which would prolly be a little bit fun if it weren't so effing painful.

Barboach: <-22 HP; -7 EP>
Aron: <-13 HP; -20 EP>

Here's the finisher. Barboach leaps out of the water and clobbers Aron with one final Aqua Tail... except Sturdy activates, so it doesn't kill him.

Barboach: <-7 EP>
Aron: <-0 HP; Sturdy>

And again. This time, the Aqua Tail works. It's curtains for Aron... lacy, gently wafting curtains.

Barboach: <-7 EP>
Aron: <-1 HP>

Barboach takes partial Hail <-3 HP> and Toxic <-7 HP> damage.

‡ Post-Round ‡



Notes:

> Unless overcome, Aron's Magnet Rise will remain in effect for three more actions
> TEAM UNDERSCORE to release and command next