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Thread: 4 PKMN’s Move Sets To Review

  1. #1
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    Default 4 PKMN’s Move Sets To Review

    I just wondered if you lot could have a look at these PKMN's move sets? I'm deciding between them and fancy some advice about their relative strengths plus how they compare in terms of usefulness to each other.

    I realise these PKMN here have different roles (toxi trapper/ focus puncher etc) but just rate them as how well they do their ‘job’ and as such how useful they are as an addition to a team.

    Breloom
    -Focus Punch
    -Spore
    -Leech Seed / Mach Punch
    -Bulk Up / Mach Punch

    Ok to have spore on a level 50 Breloom do i really have to raise 2 Shroomish (male AND female) to level 54 (to get spore) and breed them for spore (a level up move not 'egg' or 'TM' move) to transfer over to their child?

    (‘Mach punch’ because it always hits first.)

    What do you think about the last two move slots?

    Kecleon
    -Substitute
    -Focus Punch
    -Rest
    -Double Team

    Another focus puncher - how does it compare to Breloom?

    Dusclops
    -Mean Look
    -Will O' Wisp
    -Curse
    -Rest

    I think he'll work really well.

    Chimecho
    -Heal Bell
    -Yawn
    -Dream Eater
    -Shockwave / Psychic

    Is this guy a worth considering?
    Dream Eater with STAB will be 150...

  2. #2
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    Default 4 PKMN’s Move Sets To Review

    I'm only going to help on the ones where I can...

    Ok to have spore on a level 50 Breloom do i really have to raise 2 Shroomish (male AND female) to level 54 (to get spore) and breed them for spore (a level up move not 'egg' or 'TM' move) to transfer over to their child?
    You only need to raise the male to level 54 with a female of any level, as far as I know....

    Kecleon
    -Substitute
    -Focus Punch
    -Rest
    -Double Team

    The problem with this is the pokemon who are not hit by fighting, or at least not hit hard. Any ghost type, or any flying or poison type, etc.

    Dusclops
    -Mean Look
    -Will O' Wisp
    -Curse
    -Rest


    I like it, but I've always had a bit of a problem with pokemon who don't have a direct attack on them... O well, your call, but you might consider replacing one of the moves with Night Shade, but whatever.

    Chimecho
    -Heal Bell
    -Yawn
    -Dream Eater
    -Shockwave / Psychic


    Go Shockwave, you don't want two Psychic moves.

  3. #3
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    Default 4 PKMN’s Move Sets To Review

    I'm only going to help on the ones where I can...
    Any advice is appreciated.

    You only need to raise the male to level 54 with a female of any level, as far as I know....
    That's what i thought but I read a thread where it points out that because Spore is a 'level up move' (rather than egg or TM) it requires both the father and the mother to know it.

    I don't know if it's right or not.

    The problem with this is the pokemon who are not hit by fighting, or at least not hit hard. Any ghost type, or any flying or poison type, etc.
    Yeah good point.

    I like it, but I've always had a bit of a problem with pokemon who don't have a direct attack on them... O well, your call, but you might consider replacing one of the moves with Night Shade, but whatever.
    Hmmm... im also worried that the use of curse while good on paper maybe a little, risky.

    What about -

    Sableye
    - Nightshade
    - Confuse Ray
    - Toxic
    - Mean Look / Recover

    Nightshade over shadow ball because at Lv50 and over Nightshade becomes more powerful for Sableye.

    [Hard to find a good set for Sableye but he looks cool.]

  4. #4
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    Default 4 PKMN’s Move Sets To Review

    Yes, if a move is learned by level-up and cannot be learned by TM, it requires both parents to know it if the baby is to have it early.


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  5. #5
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    Default 4 PKMN’s Move Sets To Review

    Yes, if a move is learned by level-up and cannot be learned by TM, it requires both parents to know it if the baby is to have it early.
    Awww damn it...

    Hmm so *IF* i want him as part of my 3 member lv50 team I really have to train 2 pkmn to level 54?

    *Sigh* I might just train the one Shroomish...

    If I train a Shroomish to level 54 then evolve him can the resulting Breloom be made to remember 'mach punch' (via that special guy and a shell)?

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    Default 4 PKMN’s Move Sets To Review

    Originally posted by Poryhedron
    Yes, if a move is learned by level-up and cannot be learned by TM, it requires both parents to know it if the baby is to have it early.
    Well, in that case can you possibly breed Spore onto another pokemon then back to Shroomish?

  7. #7
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    Default 4 PKMN’s Move Sets To Review

    Originally posted by GirlRepellant
    Well, in that case can you possibly breed Spore onto another pokemon then back to Shroomish?
    As far as I know, no other poke can get Spore through breeding. So, tough luck.
    “I always say if you’re going to get shot, do it in a hospital.”
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  8. #8
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    Default hmmmm....

    I LOVE GIVING ADVISE AND YOU ASKED FOR IT! YAY!

    @Quick Claw
    -Spore
    -Focus Punch
    -Bulk Up
    -Leech Seed/Return

    It works, don't change it. A spiker on your team would be perfect in conjunction with him. As for the raising and everything, I'm positive that it's worth the time and effort here to get 2 shrromish, then breed em for spore. Quick Claw here cause he ain't the quickest figher in the world, and getting a spore in before a flamethrower is always nice!

    @Anything
    -Substitute
    -Focus Punch
    -Shadow Ball
    -Rest

    Works better. Double team takes too long to be unavoidable, and Substitute should take care of that for you.

    @Leftovers
    -Confuse Ray
    -Mean Look
    -Toxic
    -Shadow Ball

    I personally have this guy with this moveset, and my only complaint is that he's slow. He has a TON of staying power, and he's god awesome when he gets toxic, confuse ray, and mean look in the mix! If you had a spiker again, you could drop the mean look and it would work. Shadow Ball for STAB. Sableye doesn't have the staying power to be a toxic/trapper here. Stay with Dusclops!

    @Anything
    -Heal Bell
    -Yawn
    -Dream Eater
    -Protect

    I like this set though UU. Plan is Heal Bell for anything that's hurt or resting throughout the team, and then Yawn. Protect for the one turn they get awake, then hammer with Dream Eater over and over. The only reason I went with Yawn here, was cause Hypnosis is FAR too inacurate for a guy with this role. The Dream Eater isn't bad here either cause Breloom could send you some sleepin foes later in the battle too!

    My personal opinion says that you need a spiker, and then you could have another slot open on Dusclops instead of Mean Look and you wouldn't have to worry about then switching all the time cause you have a type advantage.

    Hope I helped!
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    Default 4 PKMN’s Move Sets To Review

    Thanks for replying Rabid_Cow

    First thing is this isn't a team rather than list of potential PKMN i've been thinking about to fill 2-3 slots in my team.

    Breloom - So you think forget about 'Mach Punch' throw in 'bulk up' for 1 hit KO and hope quick claw will work? Risky but i can tell why you'd think 'mach punch' would just set back spore another turn.

    Kecleon - thanks for tips i knew shadow ball would be brought up but the tm is 'reserved' - i think i might leave Kecleon despite it looking cool.

    Dusclops - Poor old Sableye as either an annoyer or sweeper Banette and Dusclops just seem to be better no matter what move set I come up for him.

    Chimecho - Agreed about hypnosis Vs Yawn.

    So with protect it'd work like this (assuming I got to go first each time) -

    Me - Healbell
    Enemy - Attack
    Me- Yawn
    Enemy - Attack
    Me - Protect
    Enemy - Attack first then go to sleep or go to sleep straight away?

    I'm unsure how useful it'll be although i've probably over looked something...

  10. #10
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    Default 4 PKMN’s Move Sets To Review

    Turn 1:
    ENEMY used WHATEVER!
    It did something!
    CHIMECHO used YAWN!
    CHIMECHO made ENEMY drowsy!

    Turn 2:
    CHIMECHO used PROTECT!
    CHIMECHO protected itself!
    ENEMY used WHATEVER!
    CHIMECHO is protecting itself!
    ENEMY fell asleep!

    Yawn makes the target fall asleep at the end of the next turn, the same time that poisoned and burned pokémon are taking damage and such.


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  11. #11
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    Default 4 PKMN’s Move Sets To Review

    And Poryhedron has my back again! Yeah, you'll take 2 hits, then Dream Eater all you want. If you don't have to Heal Bell, you take 1!

    You could breed Shadow Ball onto Kecleon if you needed to!

    This also works (it's my awesome Kecleon and you should feel honored to see it!)

    @Choice Band
    -Trick
    -Substitute
    -Focus Punch
    -Shadow Ball/Earthquake/Iron Tail

    I figure slim chance of gettin to use Return as a STAB and more often than not where I live I'll trick for a Leftovers. Nice. Earthquake and Iron Tail could also make up for that lost ground against those pesky ghosts if you needed to! Don't drop him, he's too cool! Have you seen this guy in Colosseum, he needs to take som Ridalin! (I don't know how to spell that!)

    Glad I could help!
    "OMG your shiny pokemon's hurting my eyes!!!"

    I've got an idea, how about we draw straws, and the loser gets to run across the parking lot with ham sandwich!" - Steve (DOTD)

  12. #12
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    Default 4 PKMN’s Move Sets To Review

    Shadow Ball & Focus Punch through level up & breeding only onto Kecleon:

    Sableye (Shadow Ball level up) -> Spinda -> Slakoth (Evolve to Vigroth, Focus Punch level up) -> Kecleon (and many other ground types).

    Never ever have a set which *cannot* damage a whole type, unless the rest of the team has really good coverage vs that type. Any Fighting or Normal should have a way of dealing with Ghosts in particular, as they are not vulnerable to that type (in fact, Normals are immune!). Psychics have more of an excuse for not being able to deal with Dark, as they generally should not hang around against them. But a backup special attack works wonders anyway.

    Another Focus Puncher I don't see mentioned as often:

    Vigroth:
    Yawn/Encore
    Focus Punch
    Shadow Ball
    Return/Slash

    Its stats are useable, and its special ability is excellent (can't be put to sleep). Encore is a usable alternate to Yawn to set up Shadow Punch - anything that forces a switch will do it. And as they are both level up moves you can play around with this set to suit your opponent. Shadow Ball is the only non-level up move, but it's also the only move you'd never consider removing, and at a pinch can be put on with TM.
    rinku

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