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2nd April 2004, 06:27 AM
#1
4 PKMN’s Move Sets To Review
I just wondered if you lot could have a look at these PKMN's move sets? I'm deciding between them and fancy some advice about their relative strengths plus how they compare in terms of usefulness to each other.
I realise these PKMN here have different roles (toxi trapper/ focus puncher etc) but just rate them as how well they do their ‘job’ and as such how useful they are as an addition to a team.
Breloom
-Focus Punch
-Spore
-Leech Seed / Mach Punch
-Bulk Up / Mach Punch
Ok to have spore on a level 50 Breloom do i really have to raise 2 Shroomish (male AND female) to level 54 (to get spore) and breed them for spore (a level up move not 'egg' or 'TM' move) to transfer over to their child?
(‘Mach punch’ because it always hits first.)
What do you think about the last two move slots?
Kecleon
-Substitute
-Focus Punch
-Rest
-Double Team
Another focus puncher - how does it compare to Breloom?
Dusclops
-Mean Look
-Will O' Wisp
-Curse
-Rest
I think he'll work really well.
Chimecho
-Heal Bell
-Yawn
-Dream Eater
-Shockwave / Psychic
Is this guy a worth considering?
Dream Eater with STAB will be 150...
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