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Thread: Best Moveset For A Shedinja?

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  1. #1
    Ultimate Virtual Pokémon Advanced Trainer
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    Default Re: Best Moveset For A Shedinja?

    Wow...six Shedinja movesets and not one has Protect or Detect. Isn't that the single most standard move for Sheddy? You open with it to find out whether the opponent has a super-effective move to use.


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  2. #2
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    Default Re: Best Moveset For A Shedinja?

    Quote Originally Posted by Poryhedron View Post
    Wow...six Shedinja movesets and not one has Protect or Detect. Isn't that the single most standard move for Sheddy? You open with it to find out whether the opponent has a super-effective move to use.
    Normally you're right, but in this case it doesn't matter. If the foe has a super-effective attack, it's going to be super-effective against the entire team. Therefore, making a switch will only get a different Sheddy taken out. Maybe it'd be good on the first Sheddy so you can select which one you want to sacrifice, but it's hardly standard in this case.

    Lum Berries aren't necessarily the only option, by the way. DaBlackBandit pointed out a few options for striking faster and fiercer. If you're concerned with evasion, you may also want to try Lax Incense (isn't that the Brightpowder of RSEFrLg?).

    Stat-boosting berries will always be useless to this team, but there are other tactics depending on your priorities. And by the way, don't bother with items that boost attacks of specific types (Charcoal, Magnet, etc.), as I can't think of any situation in which those should be used besides in-game play.
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  3. #3
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    Default Re: Best Moveset For A Shedinja?

    Alrighty, How's this:

    Slash
    Return
    Hyper Beam
    Shadow Ball
    @ Scope Lense

    Agility
    Baton Pass
    Double Team
    Swords Dance
    @ ????????

    Hyper Beam
    Sand Attack
    Confuse Ray
    Double Team
    @ Bright Powder

    Toxic
    Mimic
    Grudge
    Swagger
    @ Lum Berry

    Protect
    Silver Wind
    Shadow Ball
    Swords Dance
    @ Quick Claw

    Grudge
    Silver Wind
    Hyper Beam
    Shadow Ball
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  4. #4
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    Default Re: Best Moveset For A Shedinja?

    Just glanced at the first one... I'm a tad too tired after Christmas for a more careful and thorough examination.


    Slash
    Return
    Hyper Beam
    Shadow Ball
    @ Scope Lens


    Why three Normal moves? I can sort of understand Hyper Beam as a second Normal attack, but having both Slash and Return makes little sense. Drop Return for another physical attack, since you have the Scope Lens to aid Slash. Maybe throw in an EQ (if Shedinja learns that...) or a Shadow Ball or... something. Hyper Beam can stay, but there's just no reason for Return in that set.
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