Wow...six Shedinja movesets and not one has Protect or Detect. Isn't that the single most standard move for Sheddy? You open with it to find out whether the opponent has a super-effective move to use.
Wow...six Shedinja movesets and not one has Protect or Detect. Isn't that the single most standard move for Sheddy? You open with it to find out whether the opponent has a super-effective move to use.
Poryhedron's Monotype Challenges
Winner of the 2007 Pokéhelper Unown Award! Glad I could be of help!
Pokémon GO: Level 37, Team Mystic
Normally you're right, but in this case it doesn't matter. If the foe has a super-effective attack, it's going to be super-effective against the entire team. Therefore, making a switch will only get a different Sheddy taken out. Maybe it'd be good on the first Sheddy so you can select which one you want to sacrifice, but it's hardly standard in this case.
Lum Berries aren't necessarily the only option, by the way. DaBlackBandit pointed out a few options for striking faster and fiercer. If you're concerned with evasion, you may also want to try Lax Incense (isn't that the Brightpowder of RSEFrLg?).
Stat-boosting berries will always be useless to this team, but there are other tactics depending on your priorities. And by the way, don't bother with items that boost attacks of specific types (Charcoal, Magnet, etc.), as I can't think of any situation in which those should be used besides in-game play.
Alrighty, How's this:
Slash
Return
Hyper Beam
Shadow Ball
@ Scope Lense
Agility
Baton Pass
Double Team
Swords Dance
@ ????????
Hyper Beam
Sand Attack
Confuse Ray
Double Team
@ Bright Powder
Toxic
Mimic
Grudge
Swagger
@ Lum Berry
Protect
Silver Wind
Shadow Ball
Swords Dance
@ Quick Claw
Grudge
Silver Wind
Hyper Beam
Shadow Ball
@ Choice Band
Originally Posted by KevinTewart@UDE
Just glanced at the first one... I'm a tad too tired after Christmas for a more careful and thorough examination.
Slash
Return
Hyper Beam
Shadow Ball
@ Scope Lens
Why three Normal moves? I can sort of understand Hyper Beam as a second Normal attack, but having both Slash and Return makes little sense. Drop Return for another physical attack, since you have the Scope Lens to aid Slash. Maybe throw in an EQ (if Shedinja learns that...) or a Shadow Ball or... something. Hyper Beam can stay, but there's just no reason for Return in that set.