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Thread: A TPM RPG TCG?

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    Emotional Faun Chiko-sai's Avatar
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    Default Re: A TPM RPG TCG?

    The only trading card game I ever played was the Pokemon TCG - sad, I know. Though I sometimes collect Magic cards if the art's pretty enough..

    Are there... Evolution cards, you think? *snigger* Like, when your characters power up within an RPG. +Stage 1 Stage 2! Saburomon!! xD;;; *is making no sense*



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    Default Re: A TPM RPG TCG?

    Quote Originally Posted by Emotional Faun Chiko-sai View Post
    The only trading card game I ever played was the Pokemon TCG - sad, I know. Though I sometimes collect Magic cards if the art's pretty enough..

    Are there... Evolution cards, you think? *snigger* Like, when your characters power up within an RPG. +Stage 1 Stage 2! Saburomon!! xD;;; *is making no sense*
    Admittedly, I never played nor learned the Pokemon TCG. :p But the whole idea of "evolving" or upgrading a character is valid and (I believe) would be usable for characters from some RPGs. Like I said in the description, some event cards may cause a character to transform, or there may be a special version of a character card that requires the sacrifice of a (similar) character to put it into play, essentially an "upgrade" of a particular character.

    If you guys think this is a good idea, feel free to begin making up cards! After all, if it was all talk and no cards there wouldn't be any TCG in the first place. :/ Here are some more cards I can think of:

    Idea Cards

    RPG Name: Fruits Basket- The Sohma Curse
    Mana Types: W and E
    Effect: All Sohma characters may be played onto the field face down for cost NN. Count these characters as 2/2 Neutral type "animal" characters. The controller may pay 2x character's element to flip the character facedown to face up, regardless of the character's normal mana cost.

    NOTE: For the most part, I think it would be best if the character or RPG created by a specific person, that person should be the one who thinks up what the card can do. After all, they would know their character the best and think up the best abilities for them. However, since some RPers have left the forum but the RPs and chars remain (like the Idea card I just put up), anyone can think up an ability or effect for them.

    Event Cards

    Name: Procrastination
    Mana Cost: WNN
    Effect: Place three delay counters on target character. That character cannot attack, block or use its effect while it has a delay counter on it. Remove a delay counter at the beginning of the controller's turn.

    NOTE: undoubtedly PJBW's favorite card. Effected edited according to PJBW. :p


    Name: Late Sign-Up
    Mana Cost: ENNN
    Effect: Search for a character card in your deck and put it into your hand. Shuffle your deck afterwards.

    Character Cards

    Name: Plagal
    Element: I
    Mana Cost: IINN
    RPG: Runaways: Lost in Sin City
    AP/DP: 1/8
    Effect: "Shielding"- T: All characters on your side of the field gain +0/+3 until end of turn.

    Name: Abigail
    Element: N
    Mana Cost: DDLL
    RPG: A Shadow Upon Heaven
    AP/DP: 1/2
    Effect: "Equity"- T: If the number of Dark Elemental Characters is greater than the number of Light Elemental Characters, send one Dark elemental character on the field to the Archives. If the number of Light Elemental Characters is greater than the number of Dark Elemental Characters, send one Light elemental character on the field to the Archives. If they are equal, there is no effect.

    Name: Nagi
    Element: D
    Mana Cost: DDD
    RPG: Only a Fairy Tale
    AP/DP: 1/1
    Effect: "Summon Orphan"- DD, T: Place one Orphan Token (Dark Element, 2/2) onto the field. This ability cannot be used if the player has reached his/her character limit.

    Name: Vieniia
    Element: L
    Mana Cost: LLWN
    RPG: The Mountains
    AP/DP: 0/0
    Effect: Vieniia cannot attack.
    "Shapeshift"- When Vieniia comes into play, choose a character on the field. Vieniia has AP and DP equal to that character on the field. When Vieniia is dealt damage, deal all damage to the targeted character instead of Vieniia. If targetted character is removed from the field or you pay WW, you may change Vieniia's target to another character on the field.

    Name: Kyria
    Element: W
    Mana Cost: WWWWW
    RPG: Correct Souls Divine
    AP/DP: 3/5
    Effect: "Chains of Love"- WW: Tap target character. This effect may only be used once each turn.

    Name: Fenrir
    Element: W
    Mana Cost: -
    RPG: Correct Souls Divine
    AP/DP: 5/3
    Effect: Fenrir can only be summoned by returning Kyria from the field into your hand. At any time you may return Fenrir from the field to your hand to resummon Kyria at no cost. Kyria cannot be summoned while Fenrir is on the field. If Fenrir is sent to the Archives, discard Kyria from your hand.
    "Dissolution" W:- Fenrir deals no damage and recieves no damage this turn.

    As you notice, we can go through not just through recent RPGs but through the archives and come up with cards from some of our characters in older RPGs. :p

    EDIT: Some new terminology I used:
    Archives = Graveyard

    Oh, and I think the title of the TCG should be called "Twilight" by blatantly stealing the "free talk topic" title in the RPG lounge. :p
    Last edited by EngiMatikul; 24th February 2007 at 02:37 AM.
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