Results 1 to 40 of 128

Thread: ASB Movelist

Threaded View

  1. #4
    2 hot to hold, 2 cold to fold Veteran Trainer
    Veteran Trainer
    DarkestLight's Avatar
    Join Date
    Jan 2003
    Location
    Harlemworld
    Posts
    16,627

    Default Re: THE COMPLETE (for now) ASB MOVELIST (Beta...)

    ---T---

    Tackle -NRM - The user ploughs its entire body into the opponent.
    Fatigue: Light
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Tail Glow -BUG-The user’s tail will begin to glow, sharply raising its Special attack.
    Fatigue: Moderate
    Accuracy: Excellent
    Other: Snatchable

    Tail Slap -NRM- The user stabs the opponent with an appropriate sharp body part. Hard. Repeatedly. In rapid succession. It is difficult to block the full effect with most defenses, because the beak, stinger, or spike just keeps coming back for another stab.
    Fatigue: Moderate
    Damage: Light to Good
    Accuracy: Good
    Other: Physical

    Tail Whip -NRM- The user lashes its tail out, snapping the end like a whip. This may intimidate an opponent that is hit or nearly hit, as getting hit stings quite badly.
    Fatigue: Light
    Accuracy: Excellent

    Tailwind -FLY- The user becomes faster for a short period of time by using the wind to guide them through their movements. If in a double battle, it affects the whole team.
    Fatigue: Moderate
    Accuracy: Excellent
    Other: Snatchable

    Take Down -NRM- The user slams its entire body into the opponent. This attack also causes slight recoil damage to the user.
    Fatigue: Moderate
    Damage: Excellent
    Accuracy: Excellent
    Other: Physical

    Taunt -DRK- The user runs circles around the target taunting them with a barrage of nasty insults forcing them to only attack for a short period of time.
    Fatigue: Moderate
    Accuracy: Excellent

    Techno Buster -NRM- Going back to a file of 8-track cassettes, the user sticks this in a cannon, and fires an attack corresponding to the type of the cassette put in.
    Fatigue: Moderate
    Damage: Good/Excellent
    Accuracy: Excellent
    Other: Special

    Teeter Dance -NRM- The user dances around in an erratic dance of spaziness this effectively confuses all pokemon on the field except the user.
    Fatigue: Moderate
    Accuracy: Excellent

    Telekinesis -PSY- Mental wishes of having the opponent right where they can see them come true as the foe is lifted into an area clear of any obstruction. The foe stays completly visible for a while-rendering it defenseless during this time
    Fatigue: Light
    Accuracy: Excellent

    Teleport -PSY- The pokémon vanishes and reappears in the span of a second. This move is typically used to avoid attacks directed at its original location or to get into position for a sequence of attacks of its own, but this move is limited only by the imagination of the user and the referee.
    Fatigue: Moderate
    Accuracy: Excellent

    Thief -DRK- The user rushes in armed with a dark aura and snatches any item that the target may be holding.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Thrash -NRM- The user flails its body around violently, bludgeoning any nearby opponent repeatedly with various appropriate limbs. Continuing to Thrash too long may cause dizziness, but as long as it lasts it is not wise to stray too close.
    Fatigue: High
    Damage: Good/Excellent
    Accuracy: Excellent
    Other: Physical

    Thunder -ELE-The user blasts a wide cone of electrical fury in whatever direction it chooses. Opponents caught in this cone may lose muscle control and will always be severely shocked.
    Fatigue: High
    Damage: Excellent
    Accuracy: Moderate
    Other: Special

    Thunder Fang -ELE- The user bites the target with fangs imbued with electricity, this attack may cause the targets muscles to spasm and paralyze it or make them flinch.
    Fatigue: Moderate
    Damage: Moderate/Good
    Accuracy: Moderate
    Other: Physical

    Thunder Wave-ELE- The user sparks violently in the immediate area around itself. If these sparks hit the opponent, they will probably provoke electrical seizures which may cause paralysis.
    Fatigue: Light
    Accuracy: Excellent

    Thunderbolt -ELE- The user blasts a single bolt of electricity at a target which may cause paralysis.
    Fatigue: Moderate
    Damage: Good/Excellent
    Accuracy: Excellent
    Other: Special

    Thunderpunch -ELE- The user swings a fist, sparking violently with electricity. The target hit by this fist will feel the shock and may lose muscle control.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Thundershock: -ELE- Electricity radiates out forward from the user in a wide but short spray. Short range. May provoke muscle control difficulties.
    Type: Electric
    Fatigue: Moderate
    Damage: Light/Good
    Accuracy: Excellent
    Other: Special

    Tickle -NRM- The user tickles the target violently causing them to drop their guard making them lose a little defense and attack.
    Fatigue: Light
    Accuracy: Excellent

    Topsy-Turvy -DRK- When used, this creates an inversion force around the user, where its stat changes are inversly affected.
    Fatigue: Light
    Accuracy: Excellent

    Torment -DRK- The user will taunt the opponent causing them to not be able to use the same move twice in a row if they try and do this then it will cause them to struggle.
    Fatigue: Moderate
    Accuracy: Excellent

    Toxic -PSN- The user spits a glob of purple venom a short distance, which splatters on the target if it hits or whatever other surface is available if it misses. A splatter is likely to poison anything close by, and a direct hit will usually result in the victim being badly poisoned, with slowly increasing poison damage each time poison damage is applied.
    Fatigue: Moderate
    Accuracy: Excellent

    Toxic Spikes -PSN- The user lays out a collection of toxic spikes on the field which will cause normal strength poison to any new incoming pokemon or toxic poisoning if 2 applications are applied. Might deal damage if stepped on.
    Fatigue: Light
    Accuracy: Excellent

    Transform -NRM- The user glows white as it shifts shape to match the guise of the opponent. Once it finishes, it will retain its original moveset, but it will also know all of the regular moves that its opponent would know.
    Fatigue: Moderate
    Accuracy: Excellent

    Tri Attack -NRM- The user fires three beams, one that burns, one that shocks, and one that chills. These beams don’t interfere with each other, but they all hit the same target.
    Fatigue: High
    Damage: Excellent
    Accuracy: Excellent
    Other: Special

    Trick -PSY- The user uses its psychic powers to swap the item its currently holding with the targets.
    Fatigue: Light
    Accuracy: Excellent

    Trick-or-Treat -GHO- The user puts a Halloween Curse on the target.
    Fatigue: Moderate
    Accuracy: Excellent
    Other: Adds Ghost type to the opponent.

    Trick Room -PSY- The user utilizes its psychic powers to change the whole field for a short period of time. With the field is changed slower pokemon will be faster while fast pokemon will become slower.
    Fatigue: High
    Accuracy: Excellent

    Triple Kick -FGT- The user kicks thrice. If the first or second kick breaches a defense, subsequent kicks will still be able to strike home.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Trump Card -NRM- The user uses its remaining power to force out a powerful attack, the lower the energy the user has left the more powerful this attack will be.
    Fatigue: Excellent
    Damage: Good-Incredible
    Accuracy: Excellent
    Other: Special

    Twineedle -BUG- The user jabs a target with two vicious stingers, injecting poison with each.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Twister -DRG- The user produces a raging tornado of pinkish magical dragon energy, which tears across the arena. This tornado creates strong air currents that can push small objects of flying opponents violently around.
    Fatigue: Moderate
    Damage: Light/Good
    Accuracy: Excellent
    Other: Special

    ---U---

    U-Turn -BUG- The pokemon rushes over to the target and hits them with a tail or tail like appendage before dashing back over to where they were before.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Uproar -NRM- The user begins to stomp around the field yelling as loud as they can sending out soundwaves which cause minimal damage. While the user is doing this it is impossible for any pokemon on the field to go to sleep.
    Fatigue: Moderate
    Damage: Light/Good
    Accuracy: Excellent
    Other: Special

    ---V---

    V-Create -FIR- The user channels the essence of fire into one powerful energetic force, and barrels it down upon another foe. This fiery wrath is so powerful that it leaves the user drained of all defensive capabilities.
    Fatigue: Extremely High
    Damage: Incredible
    Accuracy: Excellent
    Other: Physical, drops Def, SpD and Spd

    Vacuum Wave -FGT- The user puts its hands together and uses them to create a powerful wave of energy which blasts across the field at great speed.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Special

    Venom Drench -PSN- A viscous, deathly poisonous fluid is secreted on the foe, rendering them haplessly weaker for the remainder of the match
    Fatigue: High
    Damage: Excellent
    Accuracy: Excellent
    Other: Drops Atk, Sp Atk and Spd of target

    Venoshock -PSN- Reeling in the effects of poison, the Pokemon uses its affinity of the attack to strike down any foe. If the foe is already poisoned, this hits' effectiveness rises.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Special

    Vicegrip -NRM- The user pinches the opponent with a pincer. Ideally, the opponent in question becomes pinned and cannot extricate itself from the pincer, hindering its attacks and preventing it from making a tactical retreat.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Vine Whip -GRS- The user reaches out with tentacles to grapple an object, often an opponent. Damage slowly increases as the tentacles remain constricting the opponent, and the opponent can be moved about if it can’t think of a way to resist. Other objects are unlikely to resist, but may be too heavy to move. Throwing objects is possible.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Vital Throw -FGT- The user grabs up the opponent and tosses it into the air. This is a difficult move to execute because it takes a while to set up.
    Fatigue: Moderate
    Damage: Good/Excellent
    Accuracy: Excellent
    Other: Physical

    Volt Switch -ELE- After striking, the Pokemon runs back to the sidelines, swapping out with another teammate.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Volt Tackle -ELE- The user slams into the target with a shield of electricity surrounding it which may cause the targets muscles to spasm, causing paralysis. This will also cause recoil damage.
    Type: Electric
    Fatigue: High
    Damage: Incredible
    Accuracy: Good
    Other: Physical

    ---W---

    Wake-Up Slap -FGT- The user moves over to the target picks them up and slaps them in the face with their hands several times. If the target is asleep this attack will wake up a sleeping opponent and deal double damage if they are asleep.
    Fatigue: Good
    Damage: Good – Incredible
    Accuracy: Excellent
    Other: Physical

    Water Gun -WAT- The user jets out a stream of water at a single opponent.
    Type: Water
    Fatigue: Light
    Damage: Light
    Accuracy: Excellent
    Other: Special

    Water Pledge -WAT- This move causes ample damage to an area with aquatic energy-though if mixed. Its effect increases if mixed with the Fire or Grass Pledge Manuvear.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Special. Power rises with use of another Pledge move.

    Water Pulse -WAT- The user fires a small set of watery rings that float in the air as if by some mystical force. These rings then hit the target splashing over it may cause confusion.
    Type: Water
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Special

    Water Shuriken -WAT- The user slams a speedy series of stinging jets of water at the foe, inflicting damage.
    Fatigue: Light
    Damage: Light/Good
    Accuracy: Excellent
    Other: Physical. Always goes first

    Water Sport -WAT- The user splashes water all over the field causing it to become damp weakening the attacks of all fires attacks till it dries out.
    Type: Water
    Fatigue: Light
    Accuracy: Excellent

    Water Spout -WAT- The user fires a spout of water from its mouth/cannons which flies across the field and blasts back the target. The more HP the user has the more effective this attack will be.
    Fatigue: High
    Damage: Excellent - Incredible
    Accuracy: Excellent
    Other: Special

    Waterfall -WAT- The user swims through the water very rapidly, using its speed to ram the opponent as hard as it can.
    Fatigue: High
    Damage: Excellent
    Accuracy: Excellent
    Other: Physical

    Weather Ball -NRM- The user fires a ball of pure white energy which changes depending on the weather conditions. If it is raining it becomes a water based attack, sunny day is fire, hail is ice and sandstorm is rock.
    Type: Varies
    Fatigue: Moderate
    Damage: Good-Excellent
    Accuracy: Excellent
    Other: Special

    Whirlpool -WAT- The water begins to spin rapidly, forming a sort of water-based whirlwind. Anything caught in the vortex will be drawn to the centre. It is possible but exceedingly difficult for a resisting target force its way against the current. Typically, Whirlpool serves to trap opponents in place to make an easy target.
    Type: Water
    Fatigue: Moderate
    Damage: Light
    Accuracy: Excellent
    Other: Special

    Whirlwind -FLY- The user gathers a vortex of air between its wings, creating a powerful tornadic force that may grab up unsuspecting opponents and slam them into hard objects, or failing that, throw off their concentration and aim.
    Type: Normal
    Fatigue: Moderate
    Accuracy: Excellent
    Other: Special

    Wide Guard -RCK- Thew user stand in front of its team, and protects them all from incoming attacks that hit more than one Pokemon. It cannot do this repeatedly.
    Fatigue: High
    Accuracy: Excellent

    Wild Charge -ELE- The user slams its entire electrified body into the opponent. This attack also causes slight recoil damage to the user.
    Fatigue: Moderate
    Damage: Excellent
    Accuracy: Excellent
    Other: Physical

    Will-O-Wisp -FIR-The user creates tiny ghostly baubles which are on fire and sends them towards the target. If any of the make contact then they will burn the target.
    Fatigue: Light
    Accuracy: Excellent

    Wing Attack -FLY- In this moderately risky endeavor, the user twists in flight in order to whack an opponent with a wing, then quickly returning to flight before falling.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    Wish -NRM- The user looks to the heavens and sends their wish up hoping for new life. After a short period of time their wish is granted and they are given a random boost in one of the their parameters.
    Fatigue: High
    Accuracy: Excellent
    Other: Wish can grant someone a boost in speed one round, and a boost in HP another round.

    Withdraw-WAT- The user hides in its shell. Attacks targeting the user will hit the shell instead, and will often be warded off without any relevant effect.
    Fatigue: Light
    Accuracy: Excellent

    Wonder Room -PSY- The user casts a spell that seems to have no direct effect on all parties involved. However, The effectiveness of all Physical hits are in complete disarray, strong hits hitting for no damage at all and vice versa
    Fatigue: High
    Accuracy: Excellent
    Other: High dmg moves do little damage, Low dmg moves do high dmg

    Wood Hammer-GRS- The user charges at the target with some type of tree in hand and smacks the target over the head with it. This attack will cause recoil damage.
    Fatigue: High
    Damage: Incredible
    Accuracy: Excellent
    Other: Physical

    Work Up -NRM- The user takes the time to concentrate on its own awesomeness, giving it better resolve for the battle at hand.
    Fatigue: Light
    Accuracy: Excellent
    Other: Raises Atk and SpA. Snatchable

    Worry Seed –GRS- A dark-looking seed is spat that festers inside the opponent by burrowing into its skin. The victim cannot sleep during this time; they are alert, perhaps too much, and will remain in this insomniac state until the seed is removed.
    Fatigue: Moderate
    Accuracy: Good
    Other: The foe is distracted by the seed in their skin. They will perhaps concentrate on removing it instead of carrying out orders. The foe’s accuracy is also reduced.

    Wrap -NRM- The user grabs the opponent and holds them still. The opponent remains in place until it can extricate itself from the grapple, which takes some effort this also traps them.
    Fatigue: Moderate
    Damage: Light
    Accuracy: Excellent
    Other: Physical

    Wring Out -NRM- The user rushes over to the target and picks them up before twisting their body in opposite directions as if they were wringing out a towel. The power of this attack decreases as the targets HP decreases.
    Fatigue: High
    Damage: Incredible-Good
    Accuracy: Excellent
    Other: Special

    ---X---

    X-Scissor -BUG- The user uses its claw or pincers to create a X-shaped cut in the target.
    Fatigue: Moderate
    Damage: Good
    Accuracy: Excellent
    Other: Physical

    ---Y---

    Yawn -NRM- The user lets out a giant yawn which creates a small cloud which floats across the field. If any pokemon is hit by this cloud then they become sleepy.
    Fatigue: Light
    Accuracy: Excellent

    ---Z---

    Zap Cannon -ELE- The user produces a fat, wobbly spark of electricity that ploughs off erratically. An opponent that is hit by the spark is very likely to lose muscle control, but the attack is very difficult to aim, as it doesn’t always go exactly where it’s supposed to.
    Fatigue: Extremely High
    Damage: Incredible
    Accuracy: Poor
    Other: Special

    Zen Headbutt -PSY- The user headbutts the target by propelling itself with its psychic powers as if it were shot out of a cannon.
    Fatigue: Moderate
    Damage: Good
    Other: Physical
    Last edited by DarkestLight; 27th October 2013 at 12:03 PM.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •