A couple of times of recent, discrepencies have been noticed between the movelist/stratedex and veekun/bulbapedia. Some of these are intentional, e.g. Counter doesn't deal back double the initial damage, since that would be A LOT. Other times, they are not, e.g. Until recently, magic coat didn't include the term non-damaging, which caused a battler to think Wrap got bounced back. I have mistaken a case where the change was intentional, but subtle. (specifically, I thought prankster affected most non-damaging moves because the changed the status of the opponent/user/battlefield. How is rain dance not affecting the status of the battlefield?)

To help clarify these misunderstandings, I propose that, over time, the moves/abilities in the movelist/stratedex that are different from the games get "Clarification: Unlike the games, this move/ability does X in ASB." In some cases, you might just get "Clarification: This move/ability works nothing like the games." (e.g. Anything berry-related). That way, when a move is accidentally different, or subtly different, the change/lack of change is more noticeable.