Good! Another Gymmie!
===Stipulations===
‡ Category O ‡
Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect
‡ Category A ‡
Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: The first Pokemon (ie. top row or lefthand column of the reffing template) receives +4 Att/+4 Def and the second receives +4 SpA/+4 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs
‡ Category B ‡
Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Dubstep: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM
‡ Category C ‡
Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless
‡ Category D ‡
Classical: Both Pokemon transform into Kricketunes with the Swarm ability
The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.
Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Because the pool is located under the dance floor, patrons are reminded that Digging is not in their best interests. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.
Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, which is currently used by Snore Warrior, La Polla Loca, La Princess, Flower, King Thrashypants and Puff. It may be taught to any single Pokemon with legs that has competed in the Gym challenge.
===Battlers===
===Round 2===
The beat shifts as the song is transitioned, and..oh geez really? How is this Top 40?
You already know...
Everyone kinda takes a look at the DJ, and well, it's that time to go buy drinks. Thrashypants hates the idea of breaks, and ROARS his discontent. Everyone kinda freezes as the bellow expands and reverberates. Urnie backs away, that damned thing means business. It's all he can do to get away, and what better way than to make him as slow as beans! Eager to survive, Urnie flips the scope of speed, and then flies backwards, nervous as all heck.(-1)
KT: -3E ~~~ Urn: -5E
TR: 6 act
Staying back, Urnie looks left and right and in the other 15 directions it can because of its eyes. Thrashypants hasn't quite noticed the status quo shift, and that's because he's aiming a Blizzard for that sector of the crowd. Being Frozen was not part of the deal, and Urnie shrinks down and erects a Psychic wall of sorts. The Blizzard slams against it, and Urnie makes a weird whimpering sound as his Psychic barely deflects a portion of it before he gives and is struck by the blast.(-1)
KT: -10E ~~~ Urn: -8E/-14H
Urnie tries to float back up, but now the crowd has left him in the corner. And Thrashypants liked to beat things up that hide in corners. The barbed beast lowers his head and stamps his foot. Urn knows what's coming and braces himself, closing all eyes and internalizing all energy. The beast charges, gaining a full head of steam before slamming his horn right under Urnie and the white hot color he's giving off.
WAIT WHAT? OH SNAP EVERYONE GET DOWN! ITS GONNA EXPLODEEEE....
*CHUKA--DOOM!**
*Smoke fills the dance floor, and I step out first to a stunned crowd. Oslo and BT look on eagerly to see how that turned out.*
Yo, I just reffed that..
Explosions are crazy
But both have fainted,
so call out next please! *point at BT*
KT: -9E/-52H ~~~ Urn: -30E/See ya
===End Stats===
The score is tied at one a piece. With a Dual KO, its no wonder why people come to this club, things are OFF THE CHAIN here. DJ hits the beats one more time to end that infernal song and now we have...Chiptunes. Unique!
BT release, Oslo release, BT attacks