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Thread: Rate my johto team please

  1. #1
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    Default Rate my johto team please

    umbreon careful
    mean look
    toxic
    confuse ray
    moonlight

    entei impish
    flamethrower
    thunderbolt
    water pulse
    bite

    suicune
    surf
    ice beam
    earthquake
    hydro cannon

    hitmontop
    triple kick
    rapid spin
    mega kick
    mega horn

    meganium
    sleep powder
    razor leaf
    rock tomb
    earth quake

    espeon
    psybeam
    swift
    morning sun
    psychic

    Some of the moves are crap so any help will be appreciated,Thank you

  2. #2
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    Default Rate my johto team please

    Uh... first of all, team rating for this forum goes in the section above. Secondly, you're in the wrong forum entirely. Johto (GSC) topics should be posted in the Gold/Silver/Crystal forum. I believe they have their own section for team rating, as well.

    I'm not a rater myself, but I thought I might as well tell you where the right place to post this is.
    IT HAS RETURNED.
    THE TPM MAIN SITE.

    Quote Originally Posted by Gavin Luper View Post
    Holy crap ... I'VE become a grammar nazi, too.

  3. #3
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    Silent Dragonfly's Avatar
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    Default Rate my johto team please

    This should really be in Team Rating Sub-forum


    umbreon bold
    mean look
    toxic
    confuse ray
    moonlight -> rest

    Watch out for steel and poison types who are immune to toxic. Rest over Moonlight for better healing and to stall without wasting PP. give it Leftovers.
    Alternatively try Baton Pass, Mean Look, Wish, Moonlight to give the receiver the healing from Wish and keeps the opponent trapped. Bold nature to increase defense against it's physical weaknesses.

    entei modest
    flamethrower -> Fire Blast
    thunderbolt -> Sunny Day
    water pulse -> Solarbeam
    bite -> Calm Mind

    I don't like entei but whatever floats your boat. It's special attack could be better so Fire Blast to cause more damage. I don't think it can get TBolt or Water Pulse. Sunnybeaming should work. Calm Mind just to help its S.Atk.
    Modest Nature for S.atk boost.

    suicune modest/timid
    surf
    ice beam -> Rest
    earthquake -> Calm Mind
    hydro cannon -> Roar

    No point in having two Water moves on the same pokemon, and suicune cant even learn Hydro Cannon, only Blastoise can. Using Calm Mind makes this thing into "no weak" since it increases S.Atk and S.Def, Surf is Special and its weaknesses are special. Rest for healing, Roar to get rid of anyone that could be a threat. Modest for better Sp.Atk, Timid for more speed.

    hitmontop adamant
    triple kick -> Hi jump kick/Brick Break
    rapid spin -> Mach Punch
    mega kick -> Rock Slide
    mega horn -> Bulk Up

    Hitmontop. It can't learn Megahorn. Adamant increases attack. Breed Hi jump Kick from Hitmonlee onto Tyrouge, evolve to Hitmonchan and breed Mach Punch and Hi Jump Kick onto another tyrouge and evolve to Hitmontop. Rock Slide from move tutor, Bulk might be useful occasionally but top doesnt have a lot of staying power.

    meganium careful
    sleep powder -> toxic
    razor leaf -> light screen
    rock tomb -> leech seed
    earth quake -> reflect

    Toxileech should work fine, and Reflect/Light Screen will help your team.

    espeon modest
    psybeam -> calm mind
    swift -> HP Fire
    morning sun
    psychic

    Its not good to use the same type of move on one poke unless something special occurs, like trapping the foe with fiure spin and attacking with flamethrower. If you can't get a good hidden power then you'll have to use something physical or have Sunny Day to power iup morning sun and help out entei.

    EDIT: mr pikachu, i think this was a GSC poke only theme team to be used in Adv.Gen, since he knew about Hydro Cannon



  4. #4
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    Default Rate my johto team please

    what does Hp fire mean?

  5. #5
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    Silent Dragonfly's Avatar
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    Default Rate my johto team please

    HP Fire means Hidden Power of the Fire Type.
    Every Pokémon is born with a number for each of its stats (it's IVs) these six IVs cannot be seen but can be worked out through a formula. IVs can range between 0 and 31. IVs work together to formula a Pokémon's Hidden Power. It type and it's base damage. Its type can end up as anything except Normal and base damage is between 30 and 70 i think. Hidden Power cannot be chosen by the trainer, it is preset when the pokémon is born and cannot be changed.

    Basically unless you're using an online simulator where you can choose your IVs, the chance of getting a good hidden power is quite low.



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