So like I was waiting for news of a DP prerelease in Singapore, and turns out a certain someone messed up the paperwork, so no DP prerelease. Meh. Still trying to get info on the trainers in DP to see if there's anything useful for the below deck.

Anyway, this deck is almost virtually unchanged since last year as was my intention ($$$ probs, y'know), just fixed to comply with current regulations.

Pkmn(15)
4 shuppet ascension
4 bannette EX
3 ralts
1 kirlia
3 gardy d

Trainers(30)
4 mentor
2 adventurer
2 lass
4 transceiver
3 phoebe stadium
3 warp point
3 PETM
1 celio
2 scott
3 steven
3 candy

4 metal
11 psychic

It's pure bannette all the way, speed emphasized. Phoebe's self-explanatory, and gardy is to stop energy droughts, good combo with bannette's low energy cost.

Current problems now lie in getting gardy out fast(unsurprisingly), and it's obvious weakness to dark pkmn, especially absol and shiftry. In fact, it was the sole reason why I didn't make it to Worlds (Dark t-tar). An average of 70 just can't kill them fast enough.

Right now, I'm thinking of ditching scott for crystal shard to make up for that resistance problem. Or if anyone else has a better idea, than please and thank you.

A friend suggested teching in dusclops EX just for the power, but I have second thoughts of adding in more EX pkmn into my deck, seeing how vulnerable it is already against beatdowns. There's Battle Frontier as well, but I don't know how useful it is. And then someone suggested sudowoodo with Holon magneton/electrode, but how to squeeze those in I don't know.