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Thread: Clear Skies, Big Rain

  1. #1
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    Default Clear Skies, Big Rain

    OK sorry for the n00bish question but what specifically are the exact effects of these weather conditions?

    Clear skies - boosts fire type moves (doubles base damage?), causes solar beam to work in one turn rather than two, has affect on other grass type moves (synthesis?)?

    Big Rain - boosts water type moves (doubles base damage?), thunder has 100% accuracy, anything else?

    Thanks

  2. #2

    Default Clear Skies, Big Rain

    Well, I'm not sure where you got those names but the descriptions are half right.

    Rain Dance:
    Causes rain to start falling.
    Boosts Water type moves, weakens Fire type moves, and Thunder has 100% accuracy.
    Automactically starts when Kyogre comes into battle because of the ability Drizzle.
    Pokemon with the ability Swift Swim have doubled Speed.
    Pokemon with the ability Rain Dish regain HP every move that it rains.

    Sunny Day:
    Causes the sun to shine brightly.
    Boosts Fire type moves, weakens Water type moves, Solarbeam charges and releases in one turn.
    Automatically starts when Groudon eneters battle because of the ability Drought.
    Pokemon with the ability Chlorophyll have doubled Speed.


    That's all I know.

  3. #3

    Default Clear Skies, Big Rain

    I take it your talking about Sunny Day and Rain Dance? Then yes, you are exactly correct. Also, the opposite weather powers down Thunder/Solar Beam. In other words, don't use Thunder when it's sunny and vice versa. If I'm forgetting something, please let me know

  4. #4
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    Default Clear Skies, Big Rain

    The names (clear skies, big rain) are the weather conditions that the moves 'Rain Dance' and 'Sunny Day' cause.

    Also, the opposite weather powers down Thunder/Solar Beam.
    You mean sunny day causes thunder's accuracy to drop below normal, and rain dance causes solar beam to require three turns to fire?

    That seems a bit odd...

    Then yes, you are exactly correct.
    So the base damage of fire/water attacks are doubled with their respective complimentry weather conditions as I thought?

    When it's raining [sunny] are fire [water] moves power reduced though?

  5. #5
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    Default Clear Skies, Big Rain

    While it's sunny:

    Fire-type attacks deal half-again damage
    Water-type attacks deal half damage
    Thunder has only 50% accuracy
    Solarbeam is a one-turn attack
    Sunny Day, Moonlight and Synthesis restore twice as many HP
    Pokémon with Chlorophyll have doubled speed
    Castform, and its Weather Ball attack, are Fire-type

    While it's raining:

    Water-type attacks deal half-again damage
    Fire-type attacks deal half damage
    Thunder has 98% accuracy
    Solarbeam requires two charging turns
    Sunny Day, Moonlight and Synthesis restore half as many HP
    Pokémon with Swift Swim have doubled speed
    Pokémon with Rain Dish restore Hp each turn a la Leftovers
    Castform, and its Weather Ball attack, are Water-type

    I think that's it...but I suspect a bright sun also affects freezing somehow, either making it less likely for targets to be frozen or making thawing happen sooner. Just a suspicion, though.


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    Default Clear Skies, Big Rain

    You are right on most of your stuff there Poryhedron, but from what I know, some things you said are a little different... Bolded things are ones I changed from your's to mine (due to confusion or correction):

    During Sunny Day:

    Fire-type attacks deal 1.5 times more damage.
    Water-type attacks deal half damage.
    Thunder has only 50% accuracy.
    Solarbeam is a one-turn attack.
    Morning Sun, Moonlight, and Synthesis restore 3/4 of the Pokemon's HP (compared to the normal 1/2).
    Pokémon with Chlorophyll have doubled speed.
    Castform, and its Weather Ball attack, are Fire-type.


    During Rain Dance:

    Water-type attacks deal 1.5 times more damage.
    Fire-type attacks deal half damage.
    Thunder has 100% accuracy.
    Solarbeam requires normal charge, but power is halved.
    Morning Sun, Moonlight and Synthesis restore 1/4 of the Pokemon's HP (compared to the normal 1/2).
    Pokémon with Swift Swim have doubled speed.
    Pokémon with Rain Dish restore 1/8 HP each turn.
    Castform, and its Weather Ball attack, are Water-type.

    As I said, I may be incorrect myself on these, but this is what I've always known these weather effects to do in GSC and RS battles.

    There was also the Ice-Type weather condition added to RS, Hail, but I believe that it is similar in nature to Sandstorm, having no effects besides causing damage to non-Ice Pokemon.
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  7. #7
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    Default Clear Skies, Big Rain

    There was also the Ice-Type weather condition added to RS, Hail, but I believe that it is similar in nature to Sandstorm, having no effects besides causing damage to non-Ice Pokemon.
    Yes your right.



    Thanks for that list Poryhedron.



    I wonder whether anyone can clarify just which list is correct?

  8. #8
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    Default Clear Skies, Big Rain

    Whoops...yeah, I meant Morning Sun instead of Sunny Day. D'oh. :sweatdrop
    When you say 1.5 times more damage, though, that suggests a move normally dealing 10 damage would deal 15 more damage for a total of 25, and that's not the case.
    I'll take your word for it on the Rain Dish point, and I remember now about Solarbeam's power being halved during Rain Dance, but are you sure about it only needing the usual one turn of charge? In GSC it needed two under Rain Dance. Of course, in GSC its power wasn't halved...
    In GSC, Morning Sun's normal restore was 1/2 only during morning and day, while Moonlight restored 1/2 at night. Using one of those moves at the wrong time of day would only get you 1/4. Sunny Day's doubling and Rain Dance's halving were on top of that, too, so Moonlight at noon in the rain would only restore 1/8, while Morning Sun at 9 A.M. under Sunny Day would actually restore your life fully. Is it confirmed different in RS?
    As for Thunder...I don't believe in claiming a move has 100% accuracy unless it's Swift or Faint Attack and similar moves. Most moves labelled as 100% accuracy, such as Tackle, have a very slight chance to miss even when no one has done anything to accuracy or evasion. That's not 100%.


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  9. #9

    Default Clear Skies, Big Rain

    From what I remember, Sunny Day also makes it impossible to be frozen.

  10. #10
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    Default Clear Skies, Big Rain

    According to what I've read and experienced, Thunder does become a never-miss move in the rain.

    I also thought Hail increased Ice moves' power by the bonus 50%, though I've not tested this. I also thought Moonlight was better in the rain and weaker in the sun, but I'm not sure where I read this and have not tested it.
    You would also think that Hail might increase the chance of being Frozen if Sunny Day decreases it - never seen anything about this one way or the other.

    This is an area that could do with a bit of research, obviously. GSC assumptions should not be made.

    In regard to time of day - Ru/Sa does have day and night, it just isn't as obvious. There is no reason Moonlight & Sunny Day should not still function as they did in GSC.

    Also (and this is confirmed and easily apparent), Castform and Weather Ball become Ice type in Hail, and Weather Ball becomes Rock type in Sandstorm (though for some reason Castform reverts to Normal).
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    Default Clear Skies, Big Rain

    Poryhedron: I guess that could be a little confusing... I should have said "...deal 1.5 times damage." instead, cutting out the "more" part... I'm pretty sure on the 1 charge turn and half damage for Solarbeam in R/S, but I'll chech on it... As rinku stated, since there is no morning, day, or night in R/S, there can't possibly be a difference in power during different time periods. It simply sticks to either 3/4, 1/2, or 1/4 recovery of the users Max HP. Thunder, during Rain Dance, is a sure fire move. It will always hit.

    Shidorah: You are correct about that. Duing SD, the freezing of Pokemon is prevented.

    rinku: As for the Moonlight comment, weather-determined recovery moves ALL work better during SD than RD.

    I would be willing to do a little bit of trial-and-error to see what is/isn't correct here for R/S. I'll get back to you guys as soon as I found out something! *has plenty of time due to Spring Break*
    Matataku Hoshi no Shita de
    Kono basho ga doko darou to miagereba matataku hoshi
    Sono shita de kimi wo omoeba warukunai yoru ni naru
    Fuan wo kazoeta yubi ni
    Nukumori ga tomoru

    Shinjiru to iu kotoba wo kimi wa kodomoppoi to warau kai
    Miwatasu kagiri no kouya de yukusaki wo shimesu mono
    Mune ni daite aruitekou
    Sekai ga wazuka ni kagayaku



    The bonds we have with those close to us keep us connected always...

  12. #12
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    Default Clear Skies, Big Rain

    In regard to time of day - Ru/Sa does have day and night, it just isn't as obvious. There is no reason Moonlight & Sunny Day should not still function as they did in GSC.
    Moonlight & Morning Sun (think thats it).

    I've heard they aren't affected by time of day any more simply they are reduced in power when it's raining and increased when it's 'clear sky' weather.

    Also (and this is confirmed and easily apparent), Castform and Weather Ball become Ice type in Hail, and Weather Ball becomes Rock type in Sandstorm (though for some reason Castform reverts to Normal).
    As far as i'm concerned -

    Hail doesnt increase ice attacks as far as i know simply it's a 'ice sandstorm' causing damage each turn.

    During 'Hail' Castform DOES change to ice type AND weather ball does change to an ice type attack.

    During 'Sand Storm' Castform DOESN'T change to rock type BUT weather ball does change to a rock type attack.

    Hope that helps.

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