#720 Hoopa
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Psychic | Ghost | Magician | none | none | 0 | 1,640,000 | 0 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
No Eggs | none | no gender | 0 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 1 | 1 | 1 | 1 | 0 | ½ | 1 | 1 | ½ | 1 | 1 | 4 | 1 | 4 | 1 | 1 |
Evolution
#720 Hoopa PsychicGhost |
Hoopa Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Ally Switch | Psychic | Other | 0 | - | 15 | User switches places with the friendly Pokémon opposite it. |
— | Confusion | Psychic | Special | 50 | 100% | 25 | Has a 10% chance to confuse the target. |
— | Destiny Bond | Ghost | Other | 0 | - | 5 | If the user faints this turn, the target automatically will, too. |
— | Hyperspace Hole | Psychic | Special | 80 | 0% | 5 | Inflicts regular damage with no additional effect. |
— | Trick | Psychic | Other | 0 | 100% | 10 | User and target swap items. |
6 | Astonish | Ghost | Physical | 30 | 100% | 15 | Has a 30% chance to make the target flinch. |
10 | Magic Coat | Psychic | Other | 0 | - | 15 | Reflects back the first effect move used on the user this turn. |
15 | Psybeam | Psychic | Special | 65 | 100% | 20 | Has a 10% chance to confuse the target. |
19 | Light Screen | Psychic | Other | 0 | - | 30 | Reduces damage from special attacks by 50% for five turns. |
25 | Skill Swap | Psychic | Other | 0 | - | 10 | User and target swap abilities. |
29 | Power Split | Psychic | Other | 0 | - | 10 | Averages Attack and Special Attack with the target. |
35 | Guard Split | Psychic | Other | 0 | - | 10 | Averages Defense and Special Defense with the target. |
46 | Phantom Force | Ghost | Physical | 90 | 100% | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
50 | Wonder Room | Psychic | Other | 0 | - | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
55 | Trick Room | Psychic | Other | 0 | - | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
68 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
75 | Psychic | Psychic | Special | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Hoopa Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 80 | 0 |
Attack | 110 | 0 |
Defense | 60 | 0 |
Special Attack | 150 | 0 |
Special Defense | 130 | 0 |
Speed | 70 | 0 |
Total | 600 | 0 |
Flavor Text
X | It gathers things it likes and pushes them through its loop to teleport them to a secret place. |
Y | This troublemaker sends anything and everything to faraway places using its loop, which can warp space. |