#308 Medicham
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Fighting | Psychic | Pure Power | none | Telepathy | 90 | 1,000,000 | 70 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
Human-like | none |
50%F
|
5120 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | 1 | 1 | 1 | ½ | 1 | 1 | 2 | 1 | 1 | ½ | 2 | 1 | 1 | 1 | 2 |
Evolution
#307 Meditite FightingPsychic |
|
Medicham Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Bide | Normal | Physical | 1 | - | 10 | User waits for two turns, then hits back for twice the damage it took. |
— | Confusion | Psychic | Special | 50 | 100% | 25 | Has a 10% chance to confuse the target. |
— | Detect | Fighting | Other | 0 | - | 5 | Prevents any moves from hitting the user this turn. |
— | Fire Punch | Fire | Physical | 75 | 100% | 15 | Has a 10% chance to burn the target. |
— | Ice Punch | Ice | Physical | 75 | 100% | 15 | Has a 10% chance to freeze the target. |
— | Meditate | Psychic | Other | 0 | - | 40 | Raises the user's Attack by one stage. |
— | ThunderPunch | Electric | Physical | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
— | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
4 | Hidden Power | Normal | Special | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
8 | Mind Reader | Normal | Other | 0 | - | 5 | Ensures that the user's next move will hit the target. |
11 | Feint | Normal | Physical | 30 | 100% | 10 | Hits through Protect and Detect. |
15 | Calm Mind | Psychic | Other | 0 | - | 20 | Raises the user's Special Attack and Special Defense by one stage. |
18 | Force Palm | Fighting | Physical | 60 | 100% | 10 | Has a 30% chance to paralyze the target. |
22 | Hi Jump Kick | Fighting | Physical | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. |
25 | Psych Up | Normal | Other | 0 | - | 10 | Discards the user's stat changes and copies the target's. |
29 | Acupressure | Normal | Other | 0 | - | 30 | Raises one of a friendly Pokémon's stats at random by two stages. |
32 | Power Trick | Psychic | Other | 0 | - | 10 | User swaps Attack and Defense. |
36 | Reversal | Fighting | Physical | 1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
42 | Recover | Normal | Other | 0 | - | 10 | Heals the user by half its max HP. |
Medicham Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 60 | 0 |
Attack | 60 | 0 |
Defense | 75 | 0 |
Special Attack | 60 | 0 |
Special Defense | 75 | 0 |
Speed | 80 | 2 |
Total | 410 | 2 |
Flavor Text
X | It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion. |
Y | Through yoga training, it gained the psychic power to predict its foe's next move. |