#320 Wailmer
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Water | none | Oblivious | Water Veil | Pressure | 125 | 1,640,000 | 70 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
Field | Water2 |
50%F
|
10240 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ½ | ½ | 2 | 2 | ½ | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 1 |
Evolution
#320 Wailmer Water |
|
Wailmer Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Splash | Normal | Other | 0 | - | 40 | Does nothing. |
4 | Growl | Normal | Other | 0 | 100% | 40 | Lowers the target's Attack by one stage. |
7 | Water Gun | Water | Special | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
11 | Rollout | Rock | Physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
14 | Whirlpool | Water | Special | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
17 | Astonish | Ghost | Physical | 30 | 100% | 15 | Has a 30% chance to make the target flinch. |
21 | Water Pulse | Water | Special | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
24 | Mist | Ice | Other | 0 | - | 30 | Protects the user's stats from being changed by enemy moves. |
27 | Rest | Psychic | Other | 0 | - | 10 | User sleeps for two turns, completely healing itself. |
31 | Brine | Water | Special | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. |
34 | Water Spout | Water | Special | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
37 | Amnesia | Psychic | Other | 0 | - | 20 | Raises the user's Special Defense by two stages. |
41 | Dive | Water | Physical | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |
44 | Bounce | Flying | Physical | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
47 | Hydro Pump | Water | Special | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
50 | Heavy Slam | Steel | Physical | 1 | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
Wailmer Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 130 | 1 |
Attack | 70 | 0 |
Defense | 35 | 0 |
Special Attack | 70 | 0 |
Special Defense | 35 | 0 |
Speed | 60 | 0 |
Total | 400 | 1 |
Flavor Text
X | It bounces playfully like a ball. The more seawater it swallows, the higher it bounces. |
Y | It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force. |