Gym Gym Gymr
===Rules===
CODENAME: B.L.I.T.Z.
Battleready Lateral Interstellar Template Zone
The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.
There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.
It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.
It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.
Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.
Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in
The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)
===Battlers===
Blademaster
O O O O O O

Doopliss (Gastly)
[ {} {} {} {} {} {} ] 58
[ {} {} {} ] 26
NEXT!
Taunt~Shadow Ball~Ominous Wind
Sub: PS under 25
vs
DarthCookieMonster
O O X O O O

Azure
[ {} {} {} {} {} {} {} {} {} {} ] 100
[ {} {} {} {} {} {} {} {} {} {} ] 100
Rain Dance~Hydro Pump x 2
===Round 6===
Doop watches the other ghost be recalled, and out in its place comes a star shaped Pokemon. Azure spins rapidly about, trying to change the weather patterns here. Even before Doop can finish its taunt about how its brethren are all stuck in oil, Azure is able to start calling clouds in. Hrm..
There's alot of thunder with those clouds, and Azure looks pretty peeved right now.
Doop: -2E ===//=== Azure: -4E Tnt
RD: 3 rds
Doop decided to get ethereal, and as such a Shadowball was flung at Azure. The Starmie didn't really notice, as it was moving backwards from the storm clouds and the lightning associated with it. So when it was railed and knocked down abit by the Shadowball, Azure was quick to retaliate with a heightened Hydro Pump from beneath Doop.
Doop's disc was shoved upward in a torrential flood of water, and Dop himself was flung into the upper atmosphere. The chill was astounding and the ice began to build around Dopp, but he fell back down into the safe zone. However, he's halfway frozen.
Doop: -7E/-15H ===//=== Azure: -9E/-17H
The ice made it hard for Doop to try and get a good look at Azure, since he was frozen to the craft. Azure fired off a second Hydro Pump, and sent Doop back up. Doop just yelled and flies up, but then zooms back down damn near instantly free of the ice-as that massive thundercloud let loose a powerful Thunder that broke him free. Whoo for luck!
Doop though, looks dogged tired. However he regains control of his feelings (It looks like he's pretty pissed), and sends a wind to mess with Azure. Azure floats up, but looks bothered by that breeze.
Doop: -7E/-20H ===//=== Azure: -9E/-15H
===Stats===
Blademaster
O O O O O O

Doopliss (Gastly)
[ {} {} { ] 23
[ {} ] 10
Yikes
vs
DarthCookieMonster
O O X O O O

Azure
[ {} {} {} {} {} {} {} ] 68
[ {} {} {} {} {} {} {} {} {} ] 88
My GOD such a whore..
Tnt 2 actions
Notes:
RD: 2 rds
DCM attax