Gym Gym Gymr
===Rules===
CODENAME: B.L.I.T.Z.
Battleready Lateral Interstellar Template Zone
The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.
There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.
It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.
It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.
Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.
Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in
The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)
===Battlers===
Blademaster
O O O O O O

Doopliss (Gastly)
[ {} {} { ] 23
[ {} ] 10
Yikes
Sunny Day~Relax~Destiny Bond
vs
DarthCookieMonster
O O X O O O

Azure
[ {} {} {} {} {} {} {} ] 68
[ {} {} {} {} {} {} {} {} {} ] 88
My GOD such a whore..
Tnt 2 actions
Water Pulse~Psychic x 2
===Round 7===
Not completely sure on what to expect anymore from the weather, Azure tried to keep the ghost at bay. A blast of water went up to soak out Doop's dreams of world domination, but Doop skimmed forward and around the attack, all the while spinning like a top. The Lightning seemed drawn to Doop, but this spinning...was causing the clouds to disperse.
Azure hissed as the Sun began to shine....but that may not be a good thing.
Doop: -4E ===//=== Azure: -4E
SD: 3 rds
Anger subsiding, Azure wanted to ensure one more hit on this fool. So using its mental powers, a wave of Psychic energy went to rail Doop. It hit, and Doop went flipping up and back. He lucked out and stayed in this band of safe atmospheric pressure, but he was hurting bad.
Doop: +6E/-18H ===//=== Azure: -7E
Doop continued to pant as Azure lined up its final Psychic wave. The clouds seemed to move out of the way, but Doop glared at Azure and locked its eyes on Azure's gem. There was a split second of intense concentration before the Psychic struck, and Doop began to fall from both the craft and consciousness.
Azure let out a nasty cry-all of its will to fight was slipping, slipping slipping away...wow. Destiny Bond is evil. Lil Ditto took out two of DCM's fighters. This is going to be an uphill battle!
Doop: -10E ===//=== Azure: -8E/Drooooop!
===Stats===
Blademaster
O O O O X O

Doopliss (Gastly)
[ ] 0
[ { ] 2
X_X!
vs
DarthCookieMonster
O O X O X O

Azure
[ ] 0
[ {} {} {} {} {} {} {} ] 69
DDDDDDamn!
Notes:
SD: 2 rds
Blade releases, DCM releases, Blade attacks.