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Thread: I Challenge Blademaster to a Gym Battle! {Ref-DL}

  1. #81
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    First off, swords dance. Then, Blade, you really should take to your mistakes, because you used double team once with your Kingdra, and it was useless due to the fact that the clones did not have disks under them. So, Remy, Brick Break. And Protect from the Psychic.

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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===

    Blademaster
    O O X O X O

    Thunderhand M
    [ {} {} { ] 25
    [ {} {} ] 20
    Oh wow hellz no.
    + Spd
    HP: Fly
    Recharge~Double Team~Psychic

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} {} {} {} {} { ] 58
    [ {} {} {} {} {} { ] 55
    Yeah I'm slashing you apart.
    +4 Atk
    SG: 1 rd
    Swords Dance~Brick Break~Protect

    ===Round 19===

    Thunderhand takes it easy right now. the disc approves of this, but whoa, Sandshrew is all over the place! Man he's really getting pumped. This is gonna be really interesting. Thunderhand didn't understand, he swore that Pokemon came back down frozen.....was there something he was missing?

    Hand: Ready! ===//=== Remy: -3E +2 Atk

    Thunderhand laughed at the small rodent and split into 5 copies. However 4 of them were floating on air. Sandshrew looked at this phenomenon and wanted to zip for the real Thunderhand. A well placed punch from the Sandshrew would sent Thunderhand down on his knees.

    So he did! Thunderhand winced and fell to his knees, feeling his body shift internally.

    Hand: -3E/-15H ===//=== Remy: -4E

    Remy backed up awkwardly as Thunderhand looked up at the rodent He needed that thing to get away from him. He weakly raised one hand and forced a Psychic out. But Remy held his ground and kept the energy at bay with a Protective shield.

    Hand: -8E ===//=== Remy: -9E

    The seeds(3)...and the poison (2) still struck, giving Remy something to smile about. The Safeguard faded from Remy, and the shrew smiled for once.

    ===Stats===

    Blademaster
    O O X O X O

    Thunderhand M
    [ { ] 5
    [ { ] 9
    ..Oh man pain...all sorts of it.
    + Spd
    HP: Fly

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} {} {} {} {} {} { ] 61
    [ {} {} {} { ] 39
    Yeah I'm slashing you apart.
    +6 Atk

    Notes:

    DCM


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  3. #83
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Alright.

    Rock Slide - Safegaurd - Rock Slide

  4. #84
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Thunderhand, it's been rough for you. We better try to go out with the biggest bang possible.

    Use Ice Breaker (Giga Impact + Ice Punch).

    (Nintendo) 4 Lyfe





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  5. #85
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===

    Blademaster
    O O X O X O

    Thunderhand M
    [ { ] 5
    [ { ] 9
    ..Oh man pain...all sorts of it.
    + Spd
    HP: Fly
    Ice Breaker (Giga Impact+Ice Punch)

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} {} {} {} {} {} { ] 61
    [ {} {} {} { ] 39
    Yeah I'm slashing you apart.
    +6 Atk
    Rock Slide~Safeguard~Rock Slide

    ===Round 20===

    Thunderhand wheezed a bit, before trying for a final strike against that wily Sandshrew. His muscles brimmed with excitement and energy, but there was no remorse from Remy. Stones flew up from those ancient ruins, smashing into the disc and into Thunderhand, tossing him off of the platform. He lunged forward, but instead of falling, he rocketed forward!

    Remy stared in disbelief as the yellow/white mass collided with him. It knocked Remy off of the disc, but his platform dipped down to catch him.

    Hand: -9E/-10H ===//=== Remy: -6E/-12H

    Remy smiled as Thunderhand fell to his demise. Well not really, he got recalled.

    ===Stats===

    Blademaster
    X O X O X O

    Thunderhand M
    [ ] 0
    [ ] 0
    x_X

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} {} {} {} { ] 49
    [ {} {} {} { ] 33
    Got him!
    +6 Atk

    Notes:

    Blade release and attack


    i Judge your entertainment!
    Entertaining quotes!
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    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  6. #86
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    So... The score's even now, eh?

    We better fix that. And I know just the gal for the job... Boolossus (Drifblim[F] - Aftermath), I choose you!

    Boo, start with Icy Wind. Then use Will-O-Wisp. Finish with Shadow Ball.

    (Nintendo) 4 Lyfe





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  7. #87
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Make rocks fall right in front of you, so the the icy wind hits those instead. Use that as a leeway to put a toxic onto our baloon freind. Try to get a direct hit so the will - o - wisp gets cancelled by our sludge. Finish with an Overwhelming Rock Slide.

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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===

    Blademaster
    X O X O X O

    Boolossus F
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    o.O
    Icy Wind~Will-o-wisp~Shadowball

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} {} {} {} { ] 49
    [ {} {} {} { ] 33
    Got him!
    +6 Atk
    Rock Slide~Toxic~Rock Slide

    ===Round 21===

    Thunderhand goen, Blade sends out a flier. Though unnecessary to need a disc, Boolossus takes it anyway, just in case. As she rises to the correct height, she blows an Icy Wind at the Sandshrew. Remy raises his hands and forces an asteriod belt to speed down past him, toward the planet, trying to deter the wind. But the Wind goes partially get through, catching himm on his toesies really.

    Boo: -4E ===//=== Remy: -5E/-4H

    Boo hissed and deflated a little as she did so. This thing was really crafty. She pushed out bits of flame, and Remy spat at them the globs of toxic were larger than the Will-o-wisp ball, but that ball was white hot, and burned up alot of its energy burning the Toxic composition. All in all, they canceled.

    Boo: -3E ===//=== Remy: -3E

    Switching gears now, Boo decided to rail the beast with a Sphere. She reading the blast, but then saw massive rocks coming her way. She flew up as high as she could before being a frozen balloon and fired off that Shadowball.

    Remy watched the rocks take Boo down HARD, but then was hit off his disc by that dam Shadowball. Where did it come from! He had barely hung on with his left foot, and for that he was grateful.

    Boo: -7E/-27H ===//=== Remy: -5E/-11H

    ===Stats===

    Blademaster
    X O X O X O

    Boolossus F
    [ {} {} {} {} {} {} {} { ] 73
    [ {} {} {} {} {} {} {} {} { ] 86
    Hell no. Already with the rocks.

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} {} {} { ] 34
    [ {} {} ] 20
    Wow. I'm sure I can smash him too!
    +6 Atk

    Notes:

    DCM


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  9. #89
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Sandstorm - Toxic - Metal Claw

    If im taunted, well Rock Slide and Rock Tomb then Metal Claw

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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Perfect... Absolutely perfect.

    Boolossus, use Rain Dance to wash out that Sandstorm. Then, use Weather Ball twice.

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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===

    Blademaster
    X O X O X O

    Boolossus F
    [ {} {} {} {} {} {} {} { ] 73
    [ {} {} {} {} {} {} {} {} { ] 86
    Hell no. Already with the rocks.
    Rain Dance~Weather Ball x 2

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} {} {} { ] 34
    [ {} {} ] 20
    Wow. I'm sure I can smash him too!
    +6 Atk
    Sandstorm~Toxic~Metal Claw

    ===Round 22===

    Boo now watched as Remy bounced around his disc, forcing the sands below to rise up and blow around them both. But Boo glared around and spun in place, causing those rain clouds to come back. Boo smiled, even though the lightning produced by those clouds were unrelenting.

    Remy hissed, that wasn't cool at all. All this rain was gonna cramp his style

    Boo: -4E ===//=== Remy: -4E
    RD: 3 rds


    Remy took his situation into stride, and sped forth, ready to start another deluge of pain for Boo. Both hands raised again, as if to call upon more stones. Instead, he tried to hauk up a nice loogie for Boo to suck on.

    But a bluish sphere rained down from the heavens, and collided with Remy head on. He fell back on his disc dazed and confused and his Toxic was splattered all around him. Boo smiled. Weather ball was fierce man.

    Boo: -6E ===//=== Remy: -3E/-12H

    That really was unnecessary. Remy tried again to get a hit in edgewise, but a second Weather Ball sends him reeling. His disc catches him, but Remy knows he's in deep crap now.

    Pulling out all the stops, Remy shoots back up from the lower edges of the boundary. He hits the bottom of Boo's disc, and forces it to flip upward. using his free hand, he slices at Boo, leaving a nasty gash.

    Boo: -6E/-15H ===//=== Remy: -4E/-12H

    ===Stats===

    Blademaster
    X O X O X O

    Boolossus F
    [ {} {} {} {} {} { ] 58
    [ {} {} {} {} {} {} {} ] 70
    GEEZ! It hits too HARD!

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} ] 10
    [ {] 9
    Yeah pushing him to the edge
    +6 Atk

    Notes:

    Blade


    i Judge your entertainment!
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    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  12. #92
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Icy Wind, Weather Ball, Icy Wind.

    If the rain goes away, replace Weather Ball with Shadow Ball.

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  13. #93
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    First off, use Sandstorm, and make sure the Icy Wind gets caught up into the Sandstorm. After that, they are going to use Shadow Ball. Lets play some catch. Use Shadow Claw and catch the Shadow Ball with your Shadow Claw, and bring some pain onto this Blimp. End, with that Rock Slide Maneuver we used against his Icy Wind.

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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===


    Blademaster
    X O X O X O

    Boolossus F
    [ {} {} {} {} {} { ] 58
    [ {} {} {} {} {} {} {} ] 70
    GEEZ! It hits too HARD!
    Icy Wind~Weather Ball~Icy Wind

    vs

    DarthCookieMonster
    O X X O X O

    Remy M
    [ {} ] 10
    [ {] 9
    Yeah pushing him to the edge
    +6 Atk
    Sandstorm~Shadow Claw~Rock Slide

    ===Round 23===

    No! Remy knew that this rain was going to really ruin his day. So he once again forced the sands up, But this time, he made a tornado, that whipped up as Boo squeezed out a Icy Wind at him. The Sandstorm was able to funnel that chilling breeze and take it skyward, before dispersing into an all encompassing Sandstorm.

    Boo: -4E ===//=== Remy: -4E
    SS: 3 rds


    Boo grunted. This little thing was giving him a hell of a run. So, using tricky arts of the ghost persuasion, Boo sucked in a ton of energy. Pleased by the sight of that Shadowball, Remy steadied his hand, which now had attained a purplish xistera shape. The sphere came for his midsection and Remy scooped the sphere in his claw and --watched it explode on contact!!

    Remy was blasted off the disc, and yeah folks, he's gone. But hell, he had a hell of a run!

    Boo: -7E ===//=== Remy: -6E/-10H

    Sands lash out at Boo (3)

    ===Stats===

    Blademaster
    X O X O X O

    Boolossus F
    [ {} {} {} {} {} { ] 58
    [ {} {} {} {} {} { ] 59
    Whew, glad its gone.

    vs

    DarthCookieMonster
    X X X O X O

    Remy M
    [ ] 0
    [ ] 0
    So....close
    +6 Atk

    Notes:

    DCM release and attack

    Sand 2.5 rds


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  15. #95
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Hahahahaha, guess you forgot Ghost is super-effective against Ghost, eh Darth?

    (Nintendo) 4 Lyfe





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  16. #96
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Its all in good fun, my dear blade.My plan just did not prevail this time. So in this case, Fenrus, go forth for Victory! (male Zangoose)

    Thunderbolt - Rock Slide - Shadow Ball

    If he tries to Inflict a status condition, use Shock Wave to eliminate it. If he uses a non damaging move, use Taunt.

  17. #97
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    And just as quickly as Fenrus came, so shall he leave...

    Boolossus, use all of your energy for your ultimate attack: SUDDEN DEATH!

    (Protect+Destiny Bond+Explosion)

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  18. #98
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===


    Blademaster
    X O X O X O

    Boolossus F
    [ {} {} {} {} {} { ] 58
    [ {} {} {} {} {} { ] 59
    Whew, glad its gone.
    Sudden Death (Protect+Destiny Bond+Explosion)

    vs

    DarthCookieMonster
    X X X O X O

    Fenrus, M
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {}] 100
    Yeah pushing him to the edge
    Thunderbolt~Rock Slide~Shadow Ball

    ===Round 24===

    Darth's epic comeback was now cut short. But that did not dissolve his spirit. Out came a Zangoose with a penchant for destruction. Fenrus waved his claws around, as Boolossus began to glow. A strange light encompassed the balloon that shaded Fenrus, as well as blocked Fen from successfully frying it with a Thunderbolt.

    Fenrus tried to regroup, skating backwards, when the whole plan went to kabash. Literally. Boo blew itself up, forcing the winds to whip Fenrus back in a massive series of shock waves. I think it would have taken the poor Zangoose out, had he not fell below the range of the last shock waves.

    Boo: -59E/Ded ===//=== Fen: -8E/-85H

    Fenrus fell through the heavens, dazed and confused. the disc finally scooped him up, and he was risen back to stationary height. But the poor Zangoose was hurt and confused beyond repair currently. Add to that the sandstorm (3) and we got ourselves a complete tide changer.

    ===Stats===

    Blademaster
    X X X O X O

    Boolossus F
    [ ] 0
    [ ] 0
    Kamikaze!

    vs

    DarthCookieMonster
    X X X O X O

    Fenrus, M
    [ {} { ] 12
    [ {} {} {} {} {} {} {} {} {} { ] 92
    x_x!!!

    Notes:

    Sand 1.5 rds

    Blade release and attack


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  19. #99
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    What the hell.

  20. #100
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    What the Hell indeed. Where did Destiny Bond go?

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  21. #101
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Agh good battle Blademaster...

  22. #102
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    *sigh*
    DCM: Since you weren't on level ground, you did avoid total annihilation. Gotta watch for those Exploders. Ruin everything, they do.

    Blade: I'm wondering if you asked that on purpose to try and get me to go at you. You know better. But, if you need a refresher...

    Destiny Bond: - GHO - If any pokémon knocks out a pokémon that is using Destiny Bond, that pokémon also faints. Destiny Bond can only be used in response to an direct attack, and burns a great deal of fatigue, so it shouldn’t be used unless fainting is imminent. Attacks that indirectly harm the user of Destiny Bond can bypass the threat; for instance a collapsing ceiling knocking out a Destiny Bond user will end up trying to faint the ceiling, which is not possible since the ceiling was never conscious in the first place. Given this, Destiny Bond works best as a surprise, so it is not advised that you alert your opponent to your intent.
    Fatigue: High
    Damage: N/a
    Accuracy: Excellent
    Other: Insta-ko opponent if directly hit and KO’ed


    You did yourself in by using Protect >p, otherwise, it would have worked.

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  23. #103
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    .................................

    Very well, then. My mistake.

    I'll send in Hookbill, my Torterra(M)! I choose you!

    Superpower, Giga Drain, Razor Leaf.

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  24. #104
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Protect from the Superpower, then you are so much faster then Torterra so navigate your disk right under the silly continent and Shot a Blizzard at it. After that use Swords dance to cut those leaves.

  25. #105
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===


    Blademaster
    X X X O X O

    Hookbill M
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    Whew, glad its gone.
    Superpower~Giga Drain~Razor Leaf

    vs

    DarthCookieMonster
    X X X O X O

    Fenrus, M
    [ {} { ] 12
    [ {} {} {} {} {} {} {} {} {} { ] 92
    x_x!!!
    Protect~Blizzard~Swords Dance

    ===Round 25===

    We have reached round 25 in this Gym Battle, and Blade seems to have taken a commanding puih toward victory. Darth doesn't back down, even as the next Pokemon that formulates forces the disc to expand in size almost quadruple from what it was last time.

    Hookbill roars, in order to gather attention, and energy! A massive glowing accumulation encased Hookbill, and it rammed forward to chase Fenrus, whom was running away! Oh yeah; he was all sorts of confused from coming back up from the lower atmosphere. Fenrus dove left, but Hookbill read that motion perfectly and slammed into him, bashing left and right. Fenrus fell.

    Hook: -11E -Atk/Def===//=== Fen: -22H

    Hookbill hissed. That was far too easy.

    ===Stats===

    Blademaster
    X X X O X O

    Hookbill M
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} { ] 89
    Whew, glad its gone.

    vs

    DarthCookieMonster
    X X X X X O

    Fenrus, M
    [ ] 0
    [ {} {} {} {} {} {} {} {} {} { ] 92
    Done for

    Notes:

    Sand 1 rds

    DCM release and attack


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  26. #106
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    'Silly continent' my ass...

    The end is near, Darth. You may as well give up and run away now. Go crying back to Momma. I won't blame you.

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  27. #107
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    I Choose Leviath my Male Gyarados

    Alright, Ice Beam - Blizzard - Ice Beam

  28. #108
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    A Gyarados!?

    .......Hah.... Ahahahahaha... So you've been saving the best for last, eh?! Fine by me!

    Hookbill, heat things up with Sunny Day! Then use Giga Drain! Finally, counter his piddly Ice Beam with your SOLARBEAM!

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  29. #109
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===


    Blademaster
    X X X O X O

    Hookbill M
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} { ] 89
    Whew, glad its gone.
    Sunny Day~Giga Drain~SolarBeam

    vs

    DarthCookieMonster
    X X X X X O

    Leviath, M
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    [ {} {} {} {} {} {} {} {} {} {} ] 100
    Ice Beam~Blizzard~Ice Beam

    ===Round 26===

    Darth watches as Fenrus comes back to him via that red laser of the Pokesphere. He sighs, knowing this is going to be a very tough fight. Does he back down though? Not in the slightest, He whips out a final Pokeball and points to the heavens, its shape forming into that of a twisting churning Gyarados.

    Hookbill stares for a moment, not realizing this really was a game changer. Instead, he was too busy causing the Sun to shine on them. So when Leviath forced the superheated air to actually chill around him and fire off in an Ice Beam, Hookbill was all sorts of surprised.

    Hook: -4E/-24H ===//=== Lev: -8E
    SD: 3 rds


    Well, with the sand gone, that was a relief for Levi. The massive sea serpent now focused on creating a massive Blizzard, just as Hookbill tries to siphon health away to try and offset the damage. The winds finally chilled down, and Hookbill got a massive chill all over his body in the form of a localized Blizzard. Yeah, this serpents playing for death and death alone.

    Hook: -7E/-36H/+6H ===//=== Lev: -10E/-12H

    Pained horribly and almost frozen (had it not been for this super strong sunlight), Hookbill tries for drastic measures. A massive energy ball builds rapidly, and fires on his command, right as Leviath forces a second Ice Beam to spring forth and slam into Hookbills mouth. Leviath is blasted backwards, whille Hookbill shakes off the cold once more. Damn this flying serpent!! He almost beat him down in one round!

    Hook: -9E/-24H ===//=== Lev: -8E/-16H

    ===Stats===

    Blademaster
    X X X O X O

    Hookbill M
    [ {} {} { ] 22
    [ {} {} {} {} {} {} { ] 69
    Oh god no its gotta die right now!

    vs

    DarthCookieMonster
    X X X X X O

    Leviath, M
    [ {} {} {} {} {} {} {} { ] 72
    [ {} {} {} {} {} {} {} { ] 74
    I won't give in to this!

    Notes:

    Sun 2 rds

    Blade


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  30. #110
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    ...How fucking strong IS this thing!?

    Hookbill, use Synthesis! Then use Giga Drain, THEN use Leaf Storm! If the weather changes before Synthesis goes off, use Stone Edge instead!

    Protect against ALL incoming Ice attacks.

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  31. #111
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Ground Grass=4x weak to ice. I do the 3x multiplier+ No DC's=Ice beats the hell out of Torterra.

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  32. #112
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Hm.

    Taunt his Synthesis and potential Protect moves. Blizzard twice to Finish Him.

  33. #113
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Gym Gym Gymr


    ===Rules===

    CODENAME: B.L.I.T.Z.

    Battleready Lateral Interstellar Template Zone

    The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.

    There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.

    It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.

    It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.

    Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.

    Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)

    ===Battlers===


    Blademaster
    X X X O X O

    Hookbill M
    [ {} {} { ] 22
    [ {} {} {} {} {} {} { ] 69
    Oh god no its gotta die right now!
    Synthesis~Giga Drain~Leaf Storm

    vs

    DarthCookieMonster
    X X X X X O

    Leviath, M
    [ {} {} {} {} {} {} {} { ] 72
    [ {} {} {} {} {} {} {} { ] 74
    I won't give in to this!
    Taunt~Blizzard x 2

    ===Round 27===

    Well, the sunlight was going to work for him, Hookbill decided as he pointed his massive tree to the massive gaseous orb, and began to photosynthesize. Well, that was the plan, until Gyara roared something along the like of you go big when you poop, your but looks like two plates grinding around an India shaped turd.

    That got Hookbill going, and the Photosynthesis was completely halted....not good to get a continent mad. They might overlap you..

    Hook: Tnt >O ===//=== Lev: -3E

    Hookbill went to attack, disregarding the orders to protect, as Leviatha flew under him. A strange green halo began to wrap around the serpent, but the blustery winds were storng and hit harder and faster than Hook could drain supplemental health from his nemesis at the moment.

    Hookbill falls from the massive icy outpouring..

    Hook: -7E/-36H/+6H ===//=== Lev: -10E/-12H

    The sun is really starting to hurt Leviath at this moment...

    ===Stats===

    Blademaster
    X X X O X X

    Hookbill M
    [ ] 0
    [ {} {} {} {} {} {} { ] 62
    Wiped out!!

    vs

    DarthCookieMonster
    X X X X X O

    Leviath, M
    [ {} {} {} {} {} {} ] 60
    [ {} {} {} {} {} {} { ] 61
    Alright! Can I pull this out

    Notes:

    Sun 1.5 rd

    Blade release, DCM attacks!! The Gym Leader is pushed to his last Pokemon, after an astounding comeback attempt by the challenger!


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    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  34. #114
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Oh My Gawd. Alright Bladey bring it!

  35. #115
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Rrrrgh... Alright, Darth. You wanna go balls to the wall? That's fine by me... It's time I introduce you to the star of my Gym... Quite literally, in fact!

    *throws out a Poke Ball with a golden star on the button*

    I choose you, Grand Star (Starmie[N] - Natural Cure)!!!
    Last edited by Blademaster; 16th July 2010 at 12:42 PM.

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  36. #116
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Taunt - Light Screen - Toxic

    If he tries to use an Electric move, then Protect.

  37. #117
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Mega Horny taught me this one...

    Use Thunderbolt three times. Toast his strategy, his energy, AND his barriers.

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  38. #118
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    You have energy too man. And Thunderbolt does quite alot on your energy tank. Ill Find away around things. Dont worry.

  39. #119
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Protect is one of the most draining moves in ASB, young feller. Thunderbolt to a 100 EN Pokemon is far less taxing than Protect on a 61 EN Pokemon. You'll see.

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  40. #120
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    Default Re: I Challenge Blademaster to a Gym Battle! {Ref-DL}

    Meh, I guess i will. Lets just wait till this round is over, and YOU have to attack first.

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