#297 Hariyama
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Fighting | none | Thick Fat | Guts | Sheer Force | 200 | 1,640,000 | 70 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
Human-like | none |
25%F
|
5120 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | ½ | ½ | 1 | 1 | ½ | 1 | 2 |
Evolution
#296 Makuhita Fighting |
|
Hariyama Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Arm Thrust | Fighting | Physical | 15 | 100% | 20 | Hits 2-5 times in one turn. |
— | Brine | Water | Special | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. |
— | Focus Energy | Normal | Other | 0 | - | 30 | Increases the user's chance to score a critical hit. |
— | Sand-Attack | Ground | Other | 0 | 100% | 15 | Lowers the target's accuracy by one stage. |
— | Tackle | Normal | Physical | 50 | 100% | 35 | Inflicts regular damage with no additional effect. |
4 | Vital Throw | Fighting | Physical | 70 | - | 10 | Never misses. |
7 | Fake Out | Normal | Physical | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
10 | Whirlwind | Normal | Other | 0 | 100% | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
13 | Knock Off | Dark | Physical | 65 | 100% | 20 | Target drops its held item. |
16 | SmellingSalt | Normal | Physical | 60 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
19 | Belly Drum | Normal | Other | 0 | - | 10 | User pays half its max HP to max out its Attack. |
22 | Force Palm | Fighting | Physical | 60 | 100% | 10 | Has a 30% chance to paralyze the target. |
27 | Seismic Toss | Fighting | Physical | 1 | 100% | 20 | Inflicts damage equal to the user's level. |
32 | Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
37 | Endure | Normal | Other | 0 | - | 10 | Prevents the user's HP from lowering below 1 this turn. |
42 | Close Combat | Fighting | Physical | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
47 | Reversal | Fighting | Physical | 1 | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
52 | Heavy Slam | Steel | Physical | 1 | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
Hariyama Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 144 | 2 |
Attack | 120 | 0 |
Defense | 60 | 0 |
Special Attack | 40 | 0 |
Special Defense | 60 | 0 |
Speed | 50 | 0 |
Total | 474 | 2 |
Flavor Text
X | It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch. |
Y | It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts. |