#028 Sandslash
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Ground | none | Sand Veil | none | Sand Rush | 90 | 1,000,000 | 70 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
Field | none |
50%F
|
5120 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 2 | 0 | 2 | 2 | 1 | ½ | 1 | 1 | 1 | 1 | ½ | 1 | 1 | 1 | 1 | 1 |
Evolution
![]() #027 Sandshrew Ground |
|
Sandslash Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Defense Curl | Normal | Other | 0 | - | 40 | Raises user's Defense by one stage. |
— | Poison Sting | Poison | Physical | 15 | 100% | 35 | Has a 30% chance to poison the target. |
— | Sand-Attack | Ground | Other | 0 | 100% | 15 | Lowers the target's accuracy by one stage. |
— | Scratch | Normal | Physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect. |
3 | Rollout | Rock | Physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
5 | Rapid Spin | Normal | Physical | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
7 | Swift | Normal | Special | 60 | - | 20 | Never misses. |
9 | Fury Cutter | Bug | Physical | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
11 | Magnitude | Ground | Physical | 1 | 100% | 30 | Power varies randomly from 10 to 150. |
14 | Fury Swipes | Normal | Physical | 18 | 80% | 15 | Hits 2-5 times in one turn. |
17 | Crush Claw | Normal | Physical | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. |
20 | Sand Tomb | Ground | Physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
22 | Slash | Normal | Physical | 70 | 100% | 20 | Has an increased chance for a critical hit. |
23 | Dig | Ground | Physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
26 | Gyro Ball | Steel | Physical | 1 | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
30 | Swords Dance | Normal | Other | 0 | - | 20 | Raises the user's Attack by two stages. |
34 | Sandstorm | Rock | Other | 0 | - | 10 | Changes the weather to a sandstorm for five turns. |
38 | Earthquake | Ground | Physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
Sandslash Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 75 | 0 |
Attack | 100 | 0 |
Defense | 110 | 2 |
Special Attack | 45 | 0 |
Special Defense | 55 | 0 |
Speed | 65 | 0 |
Total | 450 | 2 |
Flavor Text
X | If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day. |
Y | Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape. |