#600 Klang

#600 Klang  

TypeAbilitiesCatch RateMax Exp.Happiness
Steel none Plus Minus Clear Body 60 1,059,860 70
Egg Group (compatibility)Gender RatioSteps to Hatch
Mineral none no gender 5120

Damage Taken

NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
½211½½202½½½½1½1½½

Evolution

#599 Klink
#599 Klink


Steel

Level 38#600 Klang
#600 Klang


Steel

Level 49#601 Klinklang
#601 Klinklang


Steel

Klang Attacks Learned by Level

Level Name Type Category Power Accuracy PP Effect
ViceGrip NormalPhysical55 100% 30 Inflicts regular damage with no additional effect.
6 Charge ElectricOther0 - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
11 ThunderShock ElectricSpecial40 100% 30 Has a 10% chance to paralyze the target.
16 Gear Grind SteelPhysical50 85% 15 Hits twice in one turn.
21 Bind NormalPhysical15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Charge Beam ElectricSpecial50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
31 Autotomize SteelOther0 - 15 Raises the user's Speed by two stages and halves the user's weight.
36 Mirror Shot SteelSpecial65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
40 Screech NormalOther0 85% 40 Lowers the target's Defense by two stages.
44 Discharge ElectricSpecial80 100% 15 Has a 30% chance to paralyze the target.
48 Metal Sound SteelOther0 85% 40 Lowers the target's Special Defense by two stages.
52 Shift Gear SteelOther0 - 10 Raises the user's Attack by one stage and its Speed by two stages.
56 Lock-On NormalOther0 - 5 Ensures that the user's next move will hit the target.
60 Zap Cannon ElectricSpecial120 50% 5 Has a 100% chance to paralyze the target.
64 Hyper Beam NormalSpecial150 90% 5 User foregoes its next turn to recharge.

Klang Base Stats

StatBase Stat ValueEVs Given
HP
60
0
Attack
80
0
Defense
95
2
Special Attack
70
0
Special Defense
85
0
Speed
50
0
Total
440
2

Flavor Text

XBy changing the direction in which it rotates, it communicates its feeling to others. When angry, it rotates faster.
YA minigear and big gear comprise its body. If the minigear it launches at a foe doesn't return, it will die.