#599 Klink

#599 Klink  

TypeAbilitiesCatch RateMax Exp.Happiness
Steel none Plus Minus Clear Body 130 1,059,860 70
Egg Group (compatibility)Gender RatioSteps to Hatch
Mineral none no gender 5120

Damage Taken

NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
½211½½202½½½½1½1½½

Evolution

#599 Klink
#599 Klink


Steel

Level 38#600 Klang
#600 Klang


Steel

Level 49#601 Klinklang
#601 Klinklang


Steel

Klink Attacks Learned by Level

Level Name Type Category Power Accuracy PP Effect
ViceGrip NormalPhysical55 100% 30 Inflicts regular damage with no additional effect.
6 Charge ElectricOther0 - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
11 ThunderShock ElectricSpecial40 100% 30 Has a 10% chance to paralyze the target.
16 Gear Grind SteelPhysical50 85% 15 Hits twice in one turn.
21 Bind NormalPhysical15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Charge Beam ElectricSpecial50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
31 Autotomize SteelOther0 - 15 Raises the user's Speed by two stages and halves the user's weight.
36 Mirror Shot SteelSpecial65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
39 Screech NormalOther0 85% 40 Lowers the target's Defense by two stages.
42 Discharge ElectricSpecial80 100% 15 Has a 30% chance to paralyze the target.
45 Metal Sound SteelOther0 85% 40 Lowers the target's Special Defense by two stages.
48 Shift Gear SteelOther0 - 10 Raises the user's Attack by one stage and its Speed by two stages.
50 Lock-On NormalOther0 - 5 Ensures that the user's next move will hit the target.
54 Zap Cannon ElectricSpecial120 50% 5 Has a 100% chance to paralyze the target.
57 Hyper Beam NormalSpecial150 90% 5 User foregoes its next turn to recharge.

Klink Base Stats

StatBase Stat ValueEVs Given
HP
40
0
Attack
55
0
Defense
70
1
Special Attack
45
0
Special Defense
60
0
Speed
30
0
Total
300
1

Flavor Text

XInterlocking two bodies and spinning around generates the energy they need to live.
YThe two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.