• |
Name |
Type |
Category |
Power |
Accuracy |
PP |
Priority |
Target |
• |
Absorb |
Grass | Special | 20 |
100% |
25 |
0 |
Select |
Drains half the damage inflicted to heal the user. |
• |
Acid |
Poison | Special | 40 |
100% |
30 |
0 |
Adjacent opposing Pokémon |
Has a 10% chance to lower the target's Special Defense by one stage. |
• |
Acid Armor |
Poison | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Defense by two stages. |
• |
Acid Spray |
Poison | Special | 40 |
100% |
20 |
0 |
Select |
Lowers the target's Special Defense by two stages. |
• |
Acrobatics |
Flying | Physical | 55 |
100% |
15 |
0 |
Select |
Has double power if the user has no held item. |
• |
Acupressure |
Normal | Other | 0 |
- |
30 |
0 |
User |
Raises one of a friendly Pokémon's stats at random by two stages. |
• |
Aerial Ace |
Flying | Physical | 60 |
- |
20 |
0 |
Select |
Never misses. |
• |
Aeroblast |
Flying | Special | 100 |
95% |
5 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
After You |
Normal | Other | 0 |
- |
15 |
0 |
Select |
Makes the target act next this turn. |
• |
Agility |
Psychic | Other | 0 |
- |
30 |
0 |
Self |
Raises the user's Speed by two stages. |
• |
Air Cutter |
Flying | Special | 60 |
95% |
25 |
0 |
Adjacent opposing Pokémon |
Has an increased chance for a critical hit. |
• |
Air Slash |
Flying | Special | 75 |
95% |
15 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Ally Switch |
Psychic | Other | 0 |
- |
15 |
+1 |
Self |
User switches places with the friendly Pokémon opposite it. |
• |
Amnesia |
Psychic | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Special Defense by two stages. |
• |
AncientPower |
Rock | Special | 60 |
100% |
5 |
0 |
Select |
Has a 10% chance to raise all of the user's stats by one stage. |
• |
Aqua Jet |
Water | Physical | 40 |
100% |
20 |
+1 |
Select |
Inflicts regular damage with no additional effect. |
• |
Aqua Ring |
Water | Other | 0 |
- |
20 |
0 |
Self |
Restores 1/16 of the user's max HP each turn. |
• |
Aqua Tail |
Water | Physical | 90 |
90% |
10 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Arm Thrust |
Fighting | Physical | 15 |
100% |
20 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Aromatherapy |
Grass | Other | 0 |
- |
5 |
0 |
User's team |
Cures the entire party of major status effects. |
• |
Aromatic Mist |
Fairy | Other | 0 |
100% |
20 |
0 |
|
The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma. |
• |
Assist |
Normal | Other | 0 |
- |
20 |
0 |
Self |
Randomly selects and uses one of the trainer's other Pokémon's moves. |
• |
Assurance |
Dark | Physical | 60 |
100% |
10 |
0 |
Select |
Power is doubled if the target has already received damage this turn. |
• |
Astonish |
Ghost | Physical | 30 |
100% |
15 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Attack Order |
Bug | Physical | 90 |
100% |
15 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Attract |
Normal | Other | 0 |
100% |
15 |
0 |
Select |
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
• |
Aura Sphere |
Fighting | Special | 80 |
- |
20 |
0 |
Select |
Never misses. |
• |
Aurora Beam |
Ice | Special | 65 |
100% |
20 |
0 |
Select |
Has a 10% chance to lower the target's Attack by one stage. |
• |
Autotomize |
Steel | Other | 0 |
- |
15 |
0 |
Self |
Raises the user's Speed by two stages and halves the user's weight. |
• |
Avalanche |
Ice | Physical | 60 |
100% |
10 |
-4 |
Select |
Inflicts double damage if the user takes damage before attacking this turn. |
• |
Baby-Doll Eyes |
Fairy | Other | 0 |
100% |
30 |
0 |
|
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
• |
Barrage |
Normal | Physical | 15 |
85% |
20 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Barrier |
Psychic | Other | 0 |
- |
30 |
0 |
Self |
Raises the user's Defense by two stages. |
• |
Baton Pass |
Normal | Other | 0 |
- |
40 |
0 |
Self |
Allows the trainer to switch out the user and pass effects along to its replacement. |
• |
Beat Up |
Dark | Physical | 1 |
100% |
10 |
0 |
Select |
Hits once for every conscious Pokémon the trainer has. |
• |
Belch |
Poison | Special | 120 |
90% |
10 |
0 |
|
The user lets out a damaging belch on the target. The user must eat a Berry to use this move. |
• |
Belly Drum |
Normal | Other | 0 |
- |
10 |
0 |
Self |
User pays half its max HP to max out its Attack. |
• |
Bestow |
Normal | Other | 0 |
- |
15 |
0 |
Select |
Gives the user's held item to the target. |
• |
Bide |
Normal | Physical | 1 |
- |
10 |
+1 |
Self |
User waits for two turns, then hits back for twice the damage it took. |
• |
Bind |
Normal | Physical | 15 |
85% |
20 |
0 |
Select |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
• |
Bite |
Dark | Physical | 60 |
100% |
25 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Blast Burn |
Fire | Special | 150 |
90% |
5 |
0 |
Select |
User foregoes its next turn to recharge. |
• |
Blaze Kick |
Fire | Physical | 85 |
90% |
10 |
0 |
Select |
Has an increased chance for a critical hit and a 10% chance to burn the target. |
• |
Blizzard |
Ice | Special | 110 |
70% |
5 |
0 |
Adjacent opposing Pokémon |
Has a 10% chance to freeze the target. |
• |
Block |
Normal | Other | 0 |
- |
5 |
0 |
Select |
Prevents the target from leaving battle. |
• |
Blue Flare |
Fire | Special | 130 |
85% |
5 |
0 |
Select |
Has a 20% chance to burn the target. |
• |
Body Slam |
Normal | Physical | 85 |
100% |
15 |
0 |
Select |
Has a 30% chance to paralyze the target. |
• |
Bolt Strike |
Electric | Physical | 130 |
85% |
5 |
0 |
Select |
Has a 20% chance to paralyze the target. |
• |
Bone Club |
Ground | Physical | 65 |
85% |
20 |
0 |
Select |
Has a 10% chance to make the target flinch. |
• |
Bone Rush |
Ground | Physical | 25 |
90% |
10 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Bonemerang |
Ground | Physical | 50 |
90% |
10 |
0 |
Select |
Hits twice in one turn. |
• |
Boomburst |
Normal | Special | 140 |
100% |
10 |
0 |
|
The user attacks everything around it with the destructive power of a terrible, explosive sound. |
• |
Bounce |
Flying | Physical | 85 |
85% |
5 |
0 |
Select |
User bounces high into the air, dodging all attacks, and hits next turn. |
• |
Brave Bird |
Flying | Physical | 120 |
100% |
15 |
0 |
Select |
User receives 1/3 the damage inflicted in recoil. |
• |
Brick Break |
Fighting | Physical | 75 |
100% |
15 |
0 |
Select |
Destroys Reflect and Light Screen. |
• |
Brine |
Water | Special | 65 |
100% |
10 |
0 |
Select |
Has double power against Pokémon that have less than half their max HP remaining. |
• |
Bubble |
Water | Special | 40 |
100% |
30 |
0 |
Adjacent opposing Pokémon |
Has a 10% chance to lower the target's Speed by one stage. |
• |
BubbleBeam |
Water | Special | 65 |
100% |
20 |
0 |
Select |
Has a 10% chance to lower the target's Speed by one stage. |
• |
Bug Bite |
Bug | Physical | 60 |
100% |
20 |
0 |
Select |
If target has a berry, inflicts double damage and uses the berry. |
• |
Bug Buzz |
Bug | Special | 90 |
100% |
10 |
0 |
Select |
Has a 10% chance to lower the target's Special Defense by one stage. |
• |
Bulk Up |
Fighting | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Attack and Defense by one stage. |
• |
Bulldoze |
Ground | Physical | 60 |
100% |
20 |
0 |
All adjacent Pokémon |
Has a 100% chance to lower the target's Speed by one stage. |
• |
Bullet Punch |
Steel | Physical | 40 |
100% |
30 |
+1 |
Select |
Inflicts regular damage with no additional effect. |
• |
Bullet Seed |
Grass | Physical | 25 |
100% |
30 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Calm Mind |
Psychic | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Special Attack and Special Defense by one stage. |
• |
Camouflage |
Normal | Other | 0 |
- |
20 |
0 |
Self |
User's type changes to match the terrain. |
• |
Captivate |
Normal | Other | 0 |
100% |
20 |
0 |
Adjacent opposing Pokémon |
Lowers the target's Special Attack by two stages if it's the opposite gender. |
• |
Charge |
Electric | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
• |
Charge Beam |
Electric | Special | 50 |
90% |
10 |
0 |
Select |
Has a 70% chance to raise the user's Special Attack by one stage. |
• |
Charm |
Fairy | Other | 0 |
100% |
20 |
0 |
Select |
Lowers the target's Attack by two stages. |
• |
Chatter |
Flying | Special | 65 |
100% |
20 |
0 |
Select |
Has a higher chance to confuse the target when the recorded sound is louder. |
• |
Chip Away |
Normal | Physical | 70 |
100% |
20 |
0 |
Select |
Ignores the target's stat modifiers. |
• |
Circle Throw |
Fighting | Physical | 60 |
90% |
10 |
-6 |
Select |
Ends wild battles. Forces trainers to switch Pokémon. |
• |
Clamp |
Water | Physical | 35 |
85% |
15 |
0 |
Select |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
• |
Clear Smog |
Poison | Special | 50 |
- |
15 |
0 |
Select |
Removes all of the target's stat modifiers. |
• |
Close Combat |
Fighting | Physical | 120 |
100% |
5 |
0 |
Select |
Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
• |
Coil |
Poison | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Attack, Defense, and accuracy by one stage each. |
• |
Comet Punch |
Normal | Physical | 18 |
85% |
15 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Confide |
Normal | Other | 0 |
- |
20 |
0 |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
• |
Confuse Ray |
Ghost | Other | 0 |
100% |
10 |
0 |
Select |
Confuses the target. |
• |
Confusion |
Psychic | Special | 50 |
100% |
25 |
0 |
Select |
Has a 10% chance to confuse the target. |
• |
Constrict |
Normal | Physical | 10 |
100% |
35 |
0 |
Select |
Has a 10% chance to lower the target's Speed by one stage. |
• |
Conversion |
Normal | Other | 0 |
- |
30 |
0 |
Self |
User's type changes to the type of one of its moves at random. |
• |
Conversion 2 |
Normal | Other | 0 |
- |
30 |
0 |
Select |
Changes the user's type to a random type either resistant or immune to the last move used against it. |
• |
Copycat |
Normal | Other | 0 |
- |
20 |
0 |
Self |
Uses the target's last used move. |
• |
Cosmic Power |
Psychic | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Defense and Special Defense by one stage. |
• |
Cotton Guard |
Grass | Other | 0 |
- |
10 |
0 |
Self |
Raises the user's Defense by three stages. |
• |
Cotton Spore |
Grass | Other | 0 |
100% |
40 |
0 |
Select |
Lowers the target's Speed by two stages. |
• |
Counter |
Fighting | Physical | 1 |
100% |
20 |
-5 |
Select |
Inflicts twice the damage the user received from the last physical hit it took. |
• |
Covet |
Normal | Physical | 60 |
100% |
25 |
0 |
Select |
Takes the target's item. |
• |
Crabhammer |
Water | Physical | 100 |
90% |
10 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Crafty Shield |
Fairy | Other | 0 |
- |
10 |
0 |
|
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. |
• |
Cross Chop |
Fighting | Physical | 100 |
80% |
5 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Cross Poison |
Poison | Physical | 70 |
100% |
20 |
0 |
Select |
Has an increased chance for a critical hit and a 10% chance to poison the target. |
• |
Crunch |
Dark | Physical | 80 |
100% |
15 |
0 |
Select |
Has a 20% chance to lower the target's Defense by one stage. |
• |
Crush Claw |
Normal | Physical | 75 |
95% |
10 |
0 |
Select |
Has a 50% chance to lower the target's Defense by one stage. |
• |
Crush Grip |
Normal | Physical | 1 |
100% |
5 |
0 |
Select |
Power increases against targets with more HP remaining, up to a maximum of 121 power. |
• |
Curse |
Ghost | Other | 0 |
- |
10 |
0 |
Select |
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
• |
Cut |
Normal | Physical | 50 |
95% |
30 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Dark Pulse |
Dark | Special | 80 |
100% |
15 |
0 |
Select |
Has a 20% chance to make the target flinch. |
• |
Dark Void |
Dark | Other | 0 |
80% |
10 |
0 |
Adjacent opposing Pokémon |
Puts the target to sleep. |
• |
Dazzling Gleam |
Fairy | Special | 80 |
100% |
10 |
0 |
|
The user damages opposing Pokémon by emitting a powerful flash. |
• |
Defend Order |
Bug | Other | 0 |
- |
10 |
0 |
Self |
Raises the user's Defense and Special Defense by one stage. |
• |
Defense Curl |
Normal | Other | 0 |
- |
40 |
0 |
Self |
Raises user's Defense by one stage. |
• |
Defog |
Flying | Other | 0 |
- |
15 |
0 |
Select |
Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
• |
Destiny Bond |
Ghost | Other | 0 |
- |
5 |
0 |
Self |
If the user faints this turn, the target automatically will, too. |
• |
Detect |
Fighting | Other | 0 |
- |
5 |
+4 |
Self |
Prevents any moves from hitting the user this turn. |
• |
Diamond Storm |
Fairy | Physical | 100 |
95% |
5 |
0 |
|
Inflicts regular damage with no additional effect. |
• |
Dig |
Ground | Physical | 80 |
100% |
10 |
0 |
Select |
User digs underground, dodging all attacks, and hits next turn. |
• |
Disable |
Normal | Other | 0 |
100% |
20 |
0 |
Select |
Disables the target's last used move for 1-8 turns. |
• |
Disarming Voice |
Fairy | Special | 40 |
- |
15 |
0 |
|
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
• |
Discharge |
Electric | Special | 80 |
100% |
15 |
0 |
All adjacent Pokémon |
Has a 30% chance to paralyze the target. |
• |
Dive |
Water | Physical | 80 |
100% |
10 |
0 |
Select |
User dives underwater, dodging all attacks, and hits next turn. |
• |
Dizzy Punch |
Normal | Physical | 70 |
100% |
10 |
0 |
Select |
Has a 20% chance to confuse the target. |
• |
Doom Desire |
Steel | Special | 140 |
100% |
5 |
0 |
Select |
Hits the target two turns later. |
• |
Double Hit |
Normal | Physical | 35 |
90% |
10 |
0 |
Select |
Hits twice in one turn. |
• |
Double Kick |
Fighting | Physical | 30 |
100% |
30 |
0 |
Select |
Hits twice in one turn. |
• |
Double Team |
Normal | Other | 0 |
- |
15 |
0 |
Self |
Raises the user's evasion by one stage. |
• |
Double-Edge |
Normal | Physical | 120 |
100% |
15 |
0 |
Select |
User receives 1/3 the damage inflicted in recoil. |
• |
DoubleSlap |
Normal | Physical | 15 |
85% |
10 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Draco Meteor |
Dragon | Special | 130 |
90% |
5 |
0 |
Select |
Lowers the user's Special Attack by two stages after inflicting damage. |
• |
Dragon Ascent |
Flying | Special | 0 |
- |
|
0 |
|
Inflicts regular damage and can hit Pokémon in the air. |
• |
Dragon Claw |
Dragon | Physical | 80 |
100% |
15 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Dragon Dance |
Dragon | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Attack and Speed by one stage. |
• |
Dragon Pulse |
Dragon | Special | 85 |
100% |
10 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Dragon Rage |
Dragon | Special | 1 |
100% |
10 |
0 |
Select |
Inflicts 40 points of damage. |
• |
Dragon Rush |
Dragon | Physical | 100 |
75% |
10 |
0 |
Select |
Has a 20% chance to make the target flinch. |
• |
Dragon Tail |
Dragon | Physical | 60 |
90% |
10 |
-6 |
Select |
Ends wild battles. Forces trainers to switch Pokémon. |
• |
DragonBreath |
Dragon | Special | 60 |
100% |
20 |
0 |
Select |
Has a 30% chance to paralyze the target. |
• |
Drain Punch |
Fighting | Physical | 75 |
100% |
10 |
0 |
Select |
Drains half the damage inflicted to heal the user. |
• |
Draining Kiss |
Fairy | Special | 50 |
100% |
10 |
0 |
|
The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target. |
• |
Dream Eater |
Psychic | Special | 100 |
100% |
15 |
0 |
Select |
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
• |
Drill Peck |
Flying | Physical | 80 |
100% |
20 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Drill Run |
Ground | Physical | 80 |
95% |
10 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Dual Chop |
Dragon | Physical | 40 |
90% |
15 |
0 |
Select |
Hits twice in one turn. |
• |
DynamicPunch |
Fighting | Physical | 100 |
50% |
5 |
0 |
Select |
Has a 100% chance to confuse the target. |
• |
Earth Power |
Ground | Special | 90 |
100% |
10 |
0 |
Select |
Has a 10% chance to lower the target's Special Defense by one stage. |
• |
Earthquake |
Ground | Physical | 100 |
100% |
10 |
0 |
All adjacent Pokémon |
Inflicts regular damage and can hit Dig users. |
• |
Echoed Voice |
Normal | Special | 40 |
100% |
15 |
0 |
Select |
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
• |
Eerie Impulse |
Electric | Other | 0 |
100% |
15 |
0 |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
• |
Egg Bomb |
Normal | Physical | 100 |
75% |
10 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Electric Terrain |
Electric | Other | 0 |
- |
10 |
0 |
|
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. |
• |
Electrify |
Electric | Other | 0 |
- |
20 |
0 |
|
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. |
• |
Electro Ball |
Electric | Special | 1 |
100% |
10 |
0 |
Select |
Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
• |
Electroweb |
Electric | Special | 55 |
95% |
15 |
0 |
Adjacent opposing Pokémon |
Lowers the target's Speed by one stage. |
• |
Embargo |
Dark | Other | 0 |
100% |
15 |
0 |
Select |
Target cannot use held items. |
• |
Ember |
Fire | Special | 40 |
100% |
25 |
0 |
Select |
Has a 10% chance to burn the target. |
• |
Encore |
Normal | Other | 0 |
100% |
5 |
0 |
Select |
Forces the target to repeat its last used move every turn for 2 to 6 turns. |
• |
Endeavor |
Normal | Physical | 1 |
100% |
5 |
0 |
Select |
Lowers the target's HP to equal the user's. |
• |
Endure |
Normal | Other | 0 |
- |
10 |
+4 |
Self |
Prevents the user's HP from lowering below 1 this turn. |
• |
Energy Ball |
Grass | Special | 90 |
100% |
10 |
0 |
Select |
Has a 10% chance to lower the target's Special Defense by one stage. |
• |
Entrainment |
Normal | Other | 0 |
100% |
15 |
0 |
Select |
Copies the user's ability onto the target. |
• |
Eruption |
Fire | Special | 150 |
100% |
5 |
0 |
Adjacent opposing Pokémon |
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
• |
Explosion |
Normal | Physical | 250 |
100% |
5 |
0 |
All adjacent Pokémon |
User faints. |
• |
Extrasensory |
Psychic | Special | 80 |
100% |
20 |
0 |
Select |
Has a 10% chance to make the target flinch. |
• |
ExtremeSpeed |
Normal | Physical | 80 |
100% |
5 |
+2 |
Select |
Inflicts regular damage with no additional effect. |
• |
Facade |
Normal | Physical | 70 |
100% |
20 |
0 |
Select |
Power doubles if user is burned, paralyzed, or poisoned. |
• |
Faint Attack |
Dark | Physical | 60 |
- |
20 |
0 |
Select |
Never misses. |
• |
Fairy Lock |
Fairy | Other | 0 |
- |
10 |
0 |
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
• |
Fairy Wind |
Fairy | Special | 40 |
100% |
30 |
0 |
|
The user stirs up a fairy wind and strikes the target with it. |
• |
Fake Out |
Normal | Physical | 40 |
100% |
10 |
+3 |
Select |
Can only be used as the first move after the user enters battle. Causes the target to flinch. |
• |
Fake Tears |
Dark | Other | 0 |
100% |
20 |
0 |
Select |
Lowers the target's Special Defense by two stages. |
• |
False Swipe |
Normal | Physical | 40 |
100% |
40 |
0 |
Select |
Cannot lower the target's HP below 1. |
• |
FeatherDance |
Flying | Other | 0 |
100% |
15 |
0 |
Select |
Lowers the target's Attack by two stages. |
• |
Feint |
Normal | Physical | 30 |
100% |
10 |
+2 |
Select |
Hits through Protect and Detect. |
• |
Fell Stinger |
Bug | Physical | 30 |
100% |
25 |
0 |
|
When the user knocks out a target with this move, the user's Attack stat rises sharply. |
• |
Fiery Dance |
Fire | Special | 80 |
100% |
10 |
0 |
Select |
Has a 50% chance to raise the user's Special Attack by one stage. |
• |
Final Gambit |
Fighting | Special | 1 |
100% |
5 |
0 |
Select |
Inflicts damage equal to the user's remaining HP. User faints. |
• |
Fire Blast |
Fire | Special | 110 |
85% |
5 |
0 |
Select |
Has a 10% chance to burn the target. |
• |
Fire Fang |
Fire | Physical | 65 |
95% |
15 |
0 |
Select |
Has a 10% chance to [burn]{mechanic:burn} the target and a 10% chance to make the target flinch. |
• |
Fire Pledge |
Fire | Special | 80 |
100% |
10 |
0 |
Select |
With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
• |
Fire Punch |
Fire | Physical | 75 |
100% |
15 |
0 |
Select |
Has a 10% chance to burn the target. |
• |
Fire Spin |
Fire | Special | 35 |
85% |
15 |
0 |
Select |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
• |
Fissure |
Ground | Physical | 1 |
30% |
5 |
0 |
Select |
Causes a one-hit KO. |
• |
Flail |
Normal | Physical | 1 |
100% |
15 |
0 |
Select |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
• |
Flame Burst |
Fire | Special | 70 |
100% |
15 |
0 |
Select |
Deals splash damage to Pokémon next to the target. |
• |
Flame Charge |
Fire | Physical | 50 |
100% |
20 |
0 |
Select |
Inflicts regular damage. Raises the user's Speed by one stage. |
• |
Flame Wheel |
Fire | Physical | 60 |
100% |
25 |
0 |
Select |
Has a 10% chance to [burn]{mechanic:burn} the target. Lets frozen Pokémon thaw themselves. |
• |
Flamethrower |
Fire | Special | 90 |
100% |
15 |
0 |
Select |
Has a 10% chance to burn the target. |
• |
Flare Blitz |
Fire | Physical | 120 |
100% |
15 |
0 |
Select |
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to [burn]{mechanic:burn} the target. |
• |
Flash |
Normal | Other | 0 |
100% |
20 |
0 |
Select |
Lowers the target's accuracy by one stage. |
• |
Flash Cannon |
Steel | Special | 80 |
100% |
10 |
0 |
Select |
Has a 10% chance to lower the target's Special Defense by one stage. |
• |
Flatter |
Dark | Other | 0 |
100% |
15 |
0 |
Select |
Raises the target's Special Attack by one stage and confuses the target. |
• |
Fling |
Dark | Physical | 1 |
100% |
10 |
0 |
Select |
Throws held item at the target; power depends on the item. |
• |
Flower Shield |
Fairy | Other | 0 |
- |
10 |
0 |
|
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
• |
Fly |
Flying | Physical | 90 |
95% |
15 |
0 |
Select |
User flies high into the air, dodging all attacks, and hits next turn. |
• |
Flying Press |
Fighting | Physical | 80 |
95% |
10 |
0 |
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
• |
Focus Blast |
Fighting | Special | 120 |
70% |
5 |
0 |
Select |
Has a 10% chance to lower the target's Special Defense by one stage. |
• |
Focus Energy |
Normal | Other | 0 |
- |
30 |
0 |
Self |
Increases the user's chance to score a critical hit. |
• |
Focus Punch |
Fighting | Physical | 150 |
100% |
20 |
-3 |
Select |
If the user takes damage before attacking, the attack is canceled. |
• |
Follow Me |
Normal | Other | 0 |
- |
20 |
+3 |
Self |
Redirects the target's single-target effects to the user for this turn. |
• |
Force Palm |
Fighting | Physical | 60 |
100% |
10 |
0 |
Select |
Has a 30% chance to paralyze the target. |
• |
Foresight |
Normal | Other | 0 |
- |
40 |
0 |
Select |
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
• |
Forest's Curse |
Grass | Other | 0 |
100% |
20 |
0 |
|
The user puts a forest curse on the target. Afflicted targets are now Grass type as well. |
• |
Foul Play |
Dark | Physical | 95 |
100% |
15 |
0 |
Select |
Calculates damage with the target's attacking stat. |
• |
Freeze Shock |
Ice | Physical | 140 |
90% |
5 |
0 |
Select |
Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
• |
Freeze-Dry |
Ice | Special | 70 |
100% |
20 |
0 |
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
• |
Frenzy Plant |
Grass | Special | 150 |
90% |
5 |
0 |
Select |
User foregoes its next turn to recharge. |
• |
Frost Breath |
Ice | Special | 60 |
90% |
10 |
0 |
Select |
Always scores a critical hit. |
• |
Frustration |
Normal | Physical | 1 |
100% |
20 |
0 |
Select |
Power increases as happiness decreases, up to a maximum of 102. |
• |
Fury Attack |
Normal | Physical | 15 |
85% |
20 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Fury Cutter |
Bug | Physical | 40 |
95% |
20 |
0 |
Select |
Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
• |
Fury Swipes |
Normal | Physical | 18 |
80% |
15 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Fusion Bolt |
Electric | Physical | 100 |
100% |
5 |
0 |
Select |
With Fusion Flare, inflicts double damage. |
• |
Fusion Flare |
Fire | Special | 100 |
100% |
5 |
0 |
Select |
With Fusion Bolt, inflicts double damage. |
• |
Future Sight |
Psychic | Special | 120 |
100% |
10 |
0 |
Select |
Hits the target two turns later. |
• |
Gastro Acid |
Poison | Other | 0 |
100% |
25 |
0 |
Select |
Nullifies target's ability until it leaves battle. |
• |
Gear Grind |
Steel | Physical | 50 |
85% |
15 |
0 |
Select |
Hits twice in one turn. |
• |
Geomancy |
Fairy | Other | 0 |
- |
10 |
0 |
|
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. |
• |
Giga Drain |
Grass | Special | 75 |
100% |
10 |
0 |
Select |
Drains half the damage inflicted to heal the user. |
• |
Giga Impact |
Normal | Physical | 150 |
90% |
5 |
0 |
Select |
User foregoes its next turn to recharge. |
• |
Glaciate |
Ice | Special | 65 |
95% |
10 |
0 |
Adjacent opposing Pokémon |
Lowers the target's Speed by one stage. |
• |
Glare |
Normal | Other | 0 |
90% |
30 |
0 |
Select |
Paralyzes the target. |
• |
Grass Knot |
Grass | Special | 1 |
100% |
20 |
0 |
Select |
Inflicts more damage to heavier targets, with a maximum of 120 power. |
• |
Grass Pledge |
Grass | Special | 80 |
100% |
10 |
0 |
Select |
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
• |
GrassWhistle |
Grass | Other | 0 |
55% |
15 |
0 |
Select |
Puts the target to sleep. |
• |
Grassy Terrain |
Grass | Other | 0 |
- |
10 |
0 |
|
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
• |
Gravity |
Psychic | Other | 0 |
- |
5 |
0 |
Field |
Disables moves and immunities that involve flying or levitating for five turns. |
• |
Growl |
Normal | Other | 0 |
100% |
40 |
0 |
Adjacent opposing Pokémon |
Lowers the target's Attack by one stage. |
• |
Growth |
Normal | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Attack and Special Attack by one stage. |
• |
Grudge |
Ghost | Other | 0 |
- |
5 |
0 |
Self |
If the user faints this turn, the PP of the move that fainted it drops to 0. |
• |
Guard Split |
Psychic | Other | 0 |
- |
10 |
0 |
Select |
Averages Defense and Special Defense with the target. |
• |
Guard Swap |
Psychic | Other | 0 |
- |
10 |
0 |
Select |
User swaps Defense and Special Defense changes with the target. |
• |
Guillotine |
Normal | Physical | 1 |
30% |
5 |
0 |
Select |
Causes a one-hit KO. |
• |
Gunk Shot |
Poison | Physical | 120 |
70% |
5 |
0 |
Select |
Has a 30% chance to poison the target. |
• |
Gust |
Flying | Special | 40 |
100% |
35 |
0 |
Select |
Inflicts regular damage and can hit Pokémon in the air. |
• |
Gyro Ball |
Steel | Physical | 1 |
100% |
5 |
0 |
Select |
Power raises when the user has lower Speed, up to a maximum of 150. |
• |
Hail |
Ice | Other | 0 |
- |
10 |
0 |
Field |
Changes the weather to a hailstorm for five turns. |
• |
Hammer Arm |
Fighting | Physical | 100 |
90% |
10 |
0 |
Select |
Lowers user's Speed by one stage. |
• |
Harden |
Normal | Other | 0 |
- |
30 |
0 |
Self |
Raises the user's Defense by one stage. |
• |
Haze |
Ice | Other | 0 |
- |
30 |
0 |
Field |
Resets all Pokémon's stats, accuracy, and evasion. |
• |
Head Charge |
Normal | Physical | 120 |
100% |
15 |
0 |
Select |
User receives 1/4 the damage it inflicts in recoil. |
• |
Head Smash |
Rock | Physical | 150 |
80% |
5 |
0 |
Select |
User receives 1/2 the damage inflicted in recoil. |
• |
Headbutt |
Normal | Physical | 70 |
100% |
15 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Heal Bell |
Normal | Other | 0 |
- |
5 |
0 |
User's team |
Cures the entire party of major status effects. |
• |
Heal Block |
Psychic | Other | 0 |
100% |
15 |
0 |
Adjacent opposing Pokémon |
Prevents target from restoring its HP for five turns. |
• |
Heal Order |
Bug | Other | 0 |
- |
10 |
0 |
Self |
Heals the user by half its max HP. |
• |
Heal Pulse |
Psychic | Other | 0 |
- |
10 |
0 |
Select |
Heals the target for half its max HP. |
• |
Healing Wish |
Psychic | Other | 0 |
- |
10 |
0 |
Self |
User faints. Its replacement has its HP fully restored and any major status effect removed. |
• |
Heart Stamp |
Psychic | Physical | 60 |
100% |
25 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Heart Swap |
Psychic | Other | 0 |
- |
10 |
0 |
Select |
User and target swap stat changes. |
• |
Heat Crash |
Fire | Physical | 1 |
100% |
10 |
0 |
Select |
Power is higher when the user weighs more than the target, up to a maximum of 120. |
• |
Heat Wave |
Fire | Special | 95 |
90% |
10 |
0 |
Adjacent opposing Pokémon |
Has a 10% chance to burn the target. |
• |
Heavy Slam |
Steel | Physical | 1 |
100% |
10 |
0 |
Select |
Power is higher when the user weighs more than the target, up to a maximum of 120. |
• |
Helping Hand |
Normal | Other | 0 |
- |
20 |
+5 |
Partner |
Ally's next move inflicts half more damage. |
• |
Hex |
Ghost | Special | 65 |
100% |
10 |
0 |
Select |
Has double power if the target has a major status ailment. |
• |
Hi Jump Kick |
Fighting | Physical | 130 |
90% |
10 |
0 |
Select |
If the user misses, it takes half the damage it would have inflicted in recoil. |
• |
Hidden Power |
Normal | Special | 60 |
100% |
15 |
0 |
Select |
Power and type depend upon user's IVs. Power can range from 30 to 70. |
• |
Hold Back |
Normal | Physical | 40 |
100% |
40 |
0 |
Select |
Cannot lower the target's HP below 1. |
• |
Hold Hands |
Normal | Other | 0 |
- |
40 |
0 |
|
Inflicts regular damage with no additional effect. |
• |
Hone Claws |
Dark | Other | 0 |
- |
10 |
0 |
Self |
Raises the user's Attack and accuracy by one stage. |
• |
Horn Attack |
Normal | Physical | 65 |
100% |
25 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Horn Drill |
Normal | Physical | 1 |
30% |
5 |
0 |
Select |
Causes a one-hit KO. |
• |
Horn Leech |
Grass | Physical | 75 |
100% |
10 |
0 |
Select |
Drains half the damage inflicted to heal the user. |
• |
Howl |
Normal | Other | 0 |
- |
40 |
0 |
Self |
Raises the user's Attack by one stage. |
• |
Hurricane |
Flying | Special | 110 |
70% |
10 |
0 |
Select |
Has a 30% chance to confuse the target. |
• |
Hydro Cannon |
Water | Special | 150 |
90% |
5 |
0 |
Select |
User foregoes its next turn to recharge. |
• |
Hydro Pump |
Water | Special | 110 |
80% |
5 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Hyper Beam |
Normal | Special | 150 |
90% |
5 |
0 |
Select |
User foregoes its next turn to recharge. |
• |
Hyper Fang |
Normal | Physical | 80 |
90% |
15 |
0 |
Select |
Has a 10% chance to make the target flinch. |
• |
Hyper Voice |
Normal | Special | 90 |
100% |
10 |
0 |
Adjacent opposing Pokémon |
Inflicts regular damage with no additional effect. |
• |
Hyperspace Hole |
Psychic | Special | 80 |
0% |
5 |
0 |
|
Inflicts regular damage with no additional effect. |
• |
Hypnosis |
Psychic | Other | 60 |
60% |
20 |
0 |
Select |
Puts the target to sleep. |
• |
Ice Ball |
Ice | Physical | 30 |
90% |
20 |
0 |
Select |
Power doubles every turn this move is used in succession after the first, resetting after five turns. |
• |
Ice Beam |
Ice | Special | 90 |
100% |
10 |
0 |
Select |
Has a 10% chance to freeze the target. |
• |
Ice Burn |
Ice | Special | 140 |
90% |
5 |
0 |
Select |
Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
• |
Ice Fang |
Ice | Physical | 65 |
95% |
15 |
0 |
Select |
Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
• |
Ice Punch |
Ice | Physical | 75 |
100% |
15 |
0 |
Select |
Has a 10% chance to freeze the target. |
• |
Ice Shard |
Ice | Physical | 40 |
100% |
30 |
+1 |
Select |
Inflicts regular damage with no additional effect. |
• |
Icicle Crash |
Ice | Physical | 85 |
90% |
10 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Icicle Spear |
Ice | Physical | 25 |
100% |
30 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Icy Wind |
Ice | Special | 55 |
95% |
15 |
0 |
Adjacent opposing Pokémon |
Has a 100% chance to lower the target's Speed by one stage. |
• |
Imprison |
Psychic | Other | 0 |
- |
10 |
0 |
Self |
Prevents the target from using any moves that the user also knows. |
• |
Incinerate |
Fire | Special | 60 |
100% |
15 |
0 |
Adjacent opposing Pokémon |
Destroys the target's held berry. |
• |
Inferno |
Fire | Special | 100 |
50% |
5 |
0 |
Select |
Has a 100% chance to burn the target. |
• |
Infestation |
Bug | Special | 20 |
100% |
20 |
0 |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. |
• |
Ingrain |
Grass | Other | 0 |
- |
20 |
0 |
Self |
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
• |
Ion Deluge |
Electric | Other | 0 |
- |
25 |
0 |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
• |
Iron Defense |
Steel | Other | 0 |
- |
15 |
0 |
Self |
Raises the user's Defense by two stages. |
• |
Iron Head |
Steel | Physical | 80 |
100% |
15 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Iron Tail |
Steel | Physical | 100 |
75% |
15 |
0 |
Select |
Has a 30% chance to lower the target's Defense by one stage. |
• |
Judgment |
Normal | Special | 100 |
100% |
10 |
0 |
Select |
If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
• |
Jump Kick |
Fighting | Physical | 100 |
95% |
10 |
0 |
Select |
If the user misses, it takes half the damage it would have inflicted in recoil. |
• |
Karate Chop |
Fighting | Physical | 50 |
100% |
25 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Kinesis |
Psychic | Other | 0 |
80% |
15 |
0 |
Select |
Lowers the target's accuracy by one stage. |
• |
King's Shield |
Steel | Other | 0 |
- |
10 |
0 |
|
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. |
• |
Knock Off |
Dark | Physical | 65 |
100% |
20 |
0 |
Select |
Target drops its held item. |
• |
Land's Wrath |
Ground | Physical | 90 |
100% |
10 |
0 |
|
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. |
• |
Last Resort |
Normal | Physical | 140 |
100% |
5 |
0 |
Select |
Can only be used after all of the user's other moves have been used. |
• |
Lava Plume |
Fire | Special | 80 |
100% |
15 |
0 |
All adjacent Pokémon |
Has a 30% chance to burn the target. |
• |
Leaf Blade |
Grass | Physical | 90 |
100% |
15 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Leaf Storm |
Grass | Special | 140 |
90% |
5 |
0 |
Select |
Lowers the user's Special Attack by two stages after inflicting damage. |
• |
Leaf Tornado |
Grass | Special | 65 |
90% |
10 |
0 |
Select |
Has a 50% chance to lower the target's accuracy by one stage. |
• |
Leech Life |
Bug | Physical | 20 |
100% |
15 |
0 |
Select |
Drains half the damage inflicted to heal the user. |
• |
Leech Seed |
Grass | Other | 0 |
90% |
10 |
0 |
Select |
Seeds the target, stealing HP from it every turn. |
• |
Leer |
Normal | Other | 0 |
100% |
30 |
0 |
Adjacent opposing Pokémon |
Lowers the target's Defense by one stage. |
• |
Lick |
Ghost | Physical | 30 |
100% |
30 |
0 |
Select |
Has a 30% chance to paralyze the target. |
• |
Light of Ruin |
Fairy | none | 140 |
90% |
5 |
0 |
|
Inflicts regular damage with no additional effect. |
• |
Light Screen |
Psychic | Other | 0 |
- |
30 |
0 |
User's team |
Reduces damage from special attacks by 50% for five turns. |
• |
Lock-On |
Normal | Other | 0 |
- |
5 |
0 |
Select |
Ensures that the user's next move will hit the target. |
• |
Lovely Kiss |
Normal | Other | 0 |
75% |
10 |
0 |
Select |
Puts the target to sleep. |
• |
Low Kick |
Fighting | Physical | 1 |
100% |
20 |
0 |
Select |
Inflicts more damage to heavier targets, with a maximum of 120 power. |
• |
Low Sweep |
Fighting | Physical | 65 |
100% |
20 |
0 |
Select |
Lowers the target's Speed by one stage. |
• |
Lucky Chant |
Normal | Other | 0 |
- |
30 |
0 |
User's team |
Prevents the target from scoring critical hits for five turns. |
• |
Lunar Dance |
Psychic | Other | 0 |
- |
10 |
0 |
Self |
User faints, and its replacement is fully healed. |
• |
Luster Purge |
Psychic | Special | 70 |
100% |
5 |
0 |
Select |
Has a 50% chance to lower the target's Special Defense by one stage. |
• |
Mach Punch |
Fighting | Physical | 40 |
100% |
30 |
+1 |
Select |
Inflicts regular damage with no additional effect. |
• |
Magic Coat |
Psychic | Other | 0 |
- |
15 |
+4 |
Self |
Reflects back the first effect move used on the user this turn. |
• |
Magic Room |
Psychic | Other | 0 |
- |
10 |
-7 |
Field |
Negates held items for five turns. |
• |
Magical Leaf |
Grass | Special | 60 |
- |
20 |
0 |
Select |
Never misses. |
• |
Magma Storm |
Fire | Special | 120 |
75% |
5 |
0 |
Select |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
• |
Magnet Bomb |
Steel | Physical | 60 |
- |
20 |
0 |
Select |
Never misses. |
• |
Magnet Rise |
Electric | Other | 0 |
- |
10 |
0 |
Self |
User is immune to Ground moves and effects for five turns. |
• |
Magnetic Flux |
Electric | Other | 0 |
- |
20 |
0 |
|
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
• |
Magnitude |
Ground | Physical | 1 |
100% |
30 |
0 |
All adjacent Pokémon |
Power varies randomly from 10 to 150. |
• |
Mat Block |
Fighting | Other | 0 |
- |
10 |
0 |
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. |
• |
Me First |
Normal | Other | 1 |
- |
20 |
0 |
User |
Uses the target's move against it before it attacks, with power increased by half. |
• |
Mean Look |
Normal | Other | 0 |
- |
5 |
0 |
Select |
Prevents the target from leaving battle. |
• |
Meditate |
Psychic | Other | 0 |
- |
40 |
0 |
Self |
Raises the user's Attack by one stage. |
• |
Mega Drain |
Grass | Special | 40 |
100% |
15 |
0 |
Select |
Drains half the damage inflicted to heal the user. |
• |
Mega Kick |
Normal | Physical | 120 |
75% |
5 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Mega Punch |
Normal | Physical | 80 |
85% |
20 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Megahorn |
Bug | Physical | 120 |
85% |
10 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Memento |
Dark | Other | 0 |
100% |
10 |
0 |
Select |
Lowers the target's Attack and Special Attack by two stages. User faints. |
• |
Metal Burst |
Steel | Physical | 1 |
100% |
10 |
0 |
Select |
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
• |
Metal Claw |
Steel | Physical | 50 |
95% |
35 |
0 |
Select |
Has a 10% chance to raise the user's Attack by one stage. |
• |
Metal Sound |
Steel | Other | 0 |
85% |
40 |
0 |
Select |
Lowers the target's Special Defense by two stages. |
• |
Meteor Mash |
Steel | Physical | 90 |
90% |
10 |
0 |
Select |
Has a 20% chance to raise the user's Attack by one stage. |
• |
Metronome |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Randomly selects and uses any move in the game. |
• |
Milk Drink |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Heals the user by half its max HP. |
• |
Mimic |
Normal | Other | 0 |
- |
10 |
0 |
Select |
Copies the target's last used move. |
• |
Mind Reader |
Normal | Other | 0 |
- |
5 |
0 |
Select |
Ensures that the user's next move will hit the target. |
• |
Minimize |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Raises the user's evasion by two stages. |
• |
Miracle Eye |
Psychic | Other | 0 |
- |
40 |
0 |
Select |
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
• |
Mirror Coat |
Psychic | Special | 1 |
100% |
20 |
-5 |
Select |
Inflicts twice the damage the user received from the last special hit it took. |
• |
Mirror Move |
Flying | Other | 0 |
- |
20 |
0 |
Select |
Uses the target's last used move. |
• |
Mirror Shot |
Steel | Special | 65 |
85% |
10 |
0 |
Select |
Has a 30% chance to lower the target's accuracy by one stage. |
• |
Mist |
Ice | Other | 0 |
- |
30 |
0 |
User's team |
Protects the user's stats from being changed by enemy moves. |
• |
Mist Ball |
Psychic | Special | 70 |
100% |
5 |
0 |
Select |
Has a 50% chance to lower the target's Special Attack by one stage. |
• |
Misty Terrain |
Fairy | Other | 0 |
- |
10 |
0 |
|
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
• |
Moonblast |
Fairy | Special | 95 |
100% |
15 |
0 |
|
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
• |
Moonlight |
Normal | Other | 0 |
- |
5 |
0 |
Self |
Heals the user by half its max HP. Affected by weather. |
• |
Morning Sun |
Normal | Other | 0 |
- |
5 |
0 |
Self |
Heals the user by half its max HP. Affected by weather. |
• |
Mud Bomb |
Ground | Special | 65 |
85% |
10 |
0 |
Select |
Has a 30% chance to lower the target's accuracy by one stage. |
• |
Mud Shot |
Ground | Special | 55 |
95% |
15 |
0 |
Select |
Has a 100% chance to lower the target's Speed by one stage. |
• |
Mud Sport |
Ground | Other | 0 |
- |
15 |
0 |
Field |
Halves all Electric-type damage. |
• |
Mud-Slap |
Ground | Special | 20 |
100% |
10 |
0 |
Select |
Has a 100% chance to lower the target's accuracy by one stage. |
• |
Muddy Water |
Water | Special | 90 |
85% |
10 |
0 |
Adjacent opposing Pokémon |
Has a 30% chance to lower the target's accuracy by one stage. |
• |
Mystical Fire |
Fire | Special | 65 |
100% |
10 |
0 |
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
• |
Nasty Plot |
Dark | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Special Attack by two stages. |
• |
Natural Gift |
Normal | Physical | 1 |
100% |
15 |
0 |
Select |
Power and type depend on the held berry. |
• |
Nature Power |
Normal | Other | 0 |
- |
20 |
0 |
Select |
Uses a move which depends upon the terrain. |
• |
Needle Arm |
Grass | Physical | 60 |
100% |
15 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Night Daze |
Dark | Special | 85 |
95% |
10 |
0 |
Select |
Has a 40% chance to lower the target's accuracy by one stage. |
• |
Night Shade |
Ghost | Special | 1 |
100% |
15 |
0 |
Select |
Inflicts damage equal to the user's level. |
• |
Night Slash |
Dark | Physical | 70 |
100% |
15 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Nightmare |
Ghost | Other | 0 |
100% |
15 |
0 |
Select |
Target loses 1/4 its max HP every turn as long as it's asleep. |
• |
Noble Roar |
Normal | Other | 0 |
100% |
30 |
0 |
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
• |
Nuzzle |
Electric | Physical | 20 |
100% |
20 |
0 |
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
• |
Oblivion Wing |
Flying | Special | 80 |
100% |
10 |
0 |
|
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. |
• |
Octazooka |
Water | Special | 65 |
85% |
10 |
0 |
Select |
Has a 50% chance to lower the target's accuracy by one stage. |
• |
Odor Sleuth |
Normal | Other | 0 |
- |
40 |
0 |
Select |
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
• |
Ominous Wind |
Ghost | Special | 60 |
100% |
5 |
0 |
Select |
Has a 10% chance to raise all of the user's stats by one stage. |
• |
Outrage |
Dragon | Physical | 120 |
100% |
10 |
0 |
Select, then self |
Hits every turn for 2-3 turns, then confuses the user. |
• |
Overheat |
Fire | Special | 130 |
90% |
5 |
0 |
Select |
Lowers the user's Special Attack by two stages after inflicting damage. |
• |
Pain Split |
Normal | Other | 0 |
- |
20 |
0 |
Select |
Sets the user's and targets's HP to the average of their current HP. |
• |
Parabolic Charge |
Electric | Special | 50 |
100% |
20 |
0 |
|
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
• |
Parting Shot |
Dark | Other | 0 |
100% |
20 |
0 |
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
• |
Pay Day |
Normal | Physical | 40 |
100% |
20 |
0 |
Select |
Scatters money on the ground worth five times the user's level. |
• |
Payback |
Dark | Physical | 50 |
100% |
10 |
0 |
Select |
Power is doubled if the target has already moved this turn. |
• |
Peck |
Flying | Physical | 35 |
100% |
35 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Perish Song |
Normal | Other | 0 |
- |
5 |
0 |
Field |
User and target both faint after three turns. |
• |
Petal Blizzard |
Grass | Physical | 90 |
100% |
15 |
0 |
|
The user stirs up a violent petal blizzard and attacks everything around it. |
• |
Petal Dance |
Grass | Special | 120 |
100% |
10 |
0 |
Select, then self |
Hits every turn for 2-3 turns, then confuses the user. |
• |
Phantom Force |
Ghost | Physical | 90 |
100% |
10 |
0 |
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
• |
Pin Missile |
Bug | Physical | 25 |
95% |
20 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Play Nice |
Normal | Other | 0 |
- |
20 |
0 |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
• |
Play Rough |
Fairy | Physical | 90 |
90% |
10 |
0 |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
• |
Pluck |
Flying | Physical | 60 |
100% |
20 |
0 |
Select |
If target has a berry, inflicts double damage and uses the berry. |
• |
Poison Fang |
Poison | Physical | 50 |
100% |
15 |
0 |
Select |
Has a 30% chance to badly poison the target. |
• |
Poison Gas |
Poison | Other | 0 |
90% |
40 |
0 |
Adjacent opposing Pokémon |
Poisons the target. |
• |
Poison Jab |
Poison | Physical | 80 |
100% |
20 |
0 |
Select |
Has a 30% chance to poison the target. |
• |
Poison Sting |
Poison | Physical | 15 |
100% |
35 |
0 |
Select |
Has a 30% chance to poison the target. |
• |
Poison Tail |
Poison | Physical | 50 |
100% |
25 |
0 |
Select |
Has an increased chance for a critical hit and a 10% chance to poison the target. |
• |
PoisonPowder |
Poison | Other | 0 |
75% |
35 |
0 |
Select |
Poisons the target. |
• |
Pound |
Normal | Physical | 40 |
100% |
35 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Powder |
Bug | Other | 0 |
100% |
20 |
0 |
|
The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. |
• |
Powder Snow |
Ice | Special | 40 |
100% |
25 |
0 |
Adjacent opposing Pokémon |
Has a 10% chance to freeze the target. |
• |
Power Gem |
Rock | Special | 80 |
100% |
20 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Power Split |
Psychic | Other | 0 |
- |
10 |
0 |
Select |
Averages Attack and Special Attack with the target. |
• |
Power Swap |
Psychic | Other | 0 |
- |
10 |
0 |
Select |
User swaps Attack and Special Attack changes with the target. |
• |
Power Trick |
Psychic | Other | 0 |
- |
10 |
0 |
Self |
User swaps Attack and Defense. |
• |
Power Whip |
Grass | Physical | 120 |
85% |
10 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Power-Up Punch |
Fighting | Physical | 40 |
100% |
20 |
0 |
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
• |
Present |
Normal | Physical | 1 |
90% |
15 |
0 |
Select |
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
• |
Protect |
Normal | Other | 0 |
- |
10 |
+4 |
Self |
Prevents any moves from hitting the user this turn. |
• |
Psybeam |
Psychic | Special | 65 |
100% |
20 |
0 |
Select |
Has a 10% chance to confuse the target. |
• |
Psych Up |
Normal | Other | 0 |
- |
10 |
0 |
Select |
Discards the user's stat changes and copies the target's. |
• |
Psychic |
Psychic | Special | 90 |
100% |
10 |
0 |
Select |
Has a 10% chance to lower the target's Special Defense by one stage. |
• |
Psycho Boost |
Psychic | Special | 140 |
90% |
5 |
0 |
Select |
Lowers the user's Special Attack by two stages after inflicting damage. |
• |
Psycho Cut |
Psychic | Physical | 70 |
100% |
20 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Psycho Shift |
Psychic | Other | 0 |
90% |
10 |
0 |
Select |
Transfers the user's major status effect to the target. |
• |
Psyshock |
Psychic | Special | 80 |
100% |
10 |
0 |
Select |
Inflicts damage based on the target's Defense, not Special Defense. |
• |
Psystrike |
Psychic | Special | 100 |
100% |
10 |
0 |
Select |
Inflicts damage based on the target's Defense, not Special Defense. |
• |
Psywave |
Psychic | Special | 1 |
100% |
15 |
0 |
Select |
Inflicts damage between 50% and 150% of the user's level. |
• |
Punishment |
Dark | Physical | 1 |
100% |
5 |
0 |
Select |
Power increases against targets with more raised stats, up to a maximum of 200. |
• |
Pursuit |
Dark | Physical | 40 |
100% |
20 |
0 |
Select |
Has double power against, and can hit, Pokémon attempting to switch out. |
• |
Quash |
Dark | Other | 0 |
100% |
15 |
0 |
Select |
Makes the target act last this turn. |
• |
Quick Attack |
Normal | Physical | 40 |
100% |
30 |
+1 |
Select |
Inflicts regular damage with no additional effect. |
• |
Quick Guard |
Fighting | Other | 0 |
- |
15 |
+3 |
User's team |
Prevents any priority moves from hitting friendly Pokémon this turn. |
• |
Quiver Dance |
Bug | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
• |
Rage |
Normal | Physical | 20 |
100% |
20 |
0 |
Select |
If the user is hit after using this move, its Attack rises by one stage. |
• |
Rage Powder |
Bug | Other | 0 |
- |
20 |
+3 |
Self |
Redirects the target's single-target effects to the user for this turn. |
• |
Rain Dance |
Water | Other | 0 |
- |
5 |
0 |
Field |
Changes the weather to rain for five turns. |
• |
Rapid Spin |
Normal | Physical | 20 |
100% |
40 |
0 |
Select |
Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
• |
Razor Leaf |
Grass | Physical | 55 |
95% |
25 |
0 |
Adjacent opposing Pokémon |
Has an increased chance for a critical hit. |
• |
Razor Shell |
Water | Physical | 75 |
95% |
10 |
0 |
Select |
Has a 50% chance to lower the target's Defense by one stage. |
• |
Razor Wind |
Normal | Special | 80 |
100% |
10 |
0 |
Adjacent opposing Pokémon |
Requires a turn to charge before attacking. |
• |
Recover |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Heals the user by half its max HP. |
• |
Recycle |
Normal | Other | 0 |
- |
10 |
0 |
Self |
User recovers the item it last used up. |
• |
Reflect |
Psychic | Other | 0 |
- |
20 |
0 |
User's team |
Reduces damage from physical attacks by half. |
• |
Reflect Type |
Normal | Other | 0 |
- |
15 |
0 |
Select |
User becomes the target's type. |
• |
Refresh |
Normal | Other | 0 |
- |
20 |
0 |
Self |
Cleanses the user of a burn, paralysis, or poison. |
• |
Relic Song |
Normal | Special | 75 |
100% |
10 |
0 |
Adjacent opposing Pokémon |
Has a 10% chance to put the target to sleep. |
• |
Rest |
Psychic | Other | 0 |
- |
10 |
0 |
Self |
User sleeps for two turns, completely healing itself. |
• |
Retaliate |
Normal | Physical | 70 |
100% |
5 |
0 |
Select |
Has double power if a friendly Pokémon fainted last turn. |
• |
Return |
Normal | Physical | 1 |
100% |
20 |
0 |
Select |
Power increases with happiness, up to a maximum of 102. |
• |
Revenge |
Fighting | Physical | 60 |
100% |
10 |
-4 |
Select |
Inflicts double damage if the user takes damage before attacking this turn. |
• |
Reversal |
Fighting | Physical | 1 |
100% |
15 |
0 |
Select |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
• |
Roar |
Normal | Other | 0 |
100% |
20 |
-6 |
Select |
Immediately ends wild battles. Forces trainers to switch Pokémon. |
• |
Roar of Time |
Dragon | Special | 150 |
90% |
5 |
0 |
Select |
User foregoes its next turn to recharge. |
• |
Rock Blast |
Rock | Physical | 25 |
90% |
10 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Rock Climb |
Normal | Physical | 90 |
85% |
20 |
0 |
Select |
Has a 20% chance to confuse the target. |
• |
Rock Polish |
Rock | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Speed by two stages. |
• |
Rock Slide |
Rock | Physical | 75 |
90% |
10 |
0 |
Adjacent opposing Pokémon |
Has a 30% chance to make the target flinch. |
• |
Rock Smash |
Fighting | Physical | 40 |
100% |
15 |
0 |
Select |
Has a 50% chance to lower the target's Defense by one stage. |
• |
Rock Throw |
Rock | Physical | 50 |
90% |
15 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Rock Tomb |
Rock | Physical | 60 |
95% |
15 |
0 |
Select |
Has a 100% chance to lower the target's Speed by one stage. |
• |
Rock Wrecker |
Rock | Physical | 150 |
90% |
5 |
0 |
Select |
User foregoes its next turn to recharge. |
• |
Role Play |
Psychic | Other | 0 |
- |
10 |
0 |
Select |
Copies the target's ability. |
• |
Rolling Kick |
Fighting | Physical | 60 |
85% |
15 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Rollout |
Rock | Physical | 30 |
90% |
20 |
0 |
Select |
Power doubles every turn this move is used in succession after the first, resetting after five turns. |
• |
Roost |
Flying | Other | 0 |
- |
10 |
0 |
Self |
Heals the user by half its max HP. |
• |
Rototiller |
Ground | Other | 0 |
- |
10 |
0 |
|
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
• |
Round |
Normal | Special | 60 |
100% |
15 |
0 |
Select |
Has double power if it's used more than once per turn. |
• |
Sacred Fire |
Fire | Physical | 100 |
95% |
5 |
0 |
Select |
Has a 50% chance to [burn]{mechanic:burn} the target. Lets frozen Pokémon thaw themselves. |
• |
Sacred Sword |
Fighting | Physical | 90 |
100% |
15 |
0 |
Select |
Ignores the target's stat modifiers. |
• |
Safeguard |
Normal | Other | 0 |
- |
25 |
0 |
User's team |
Protects the user's field from major status ailments and confusion for five turns. |
• |
Sand Tomb |
Ground | Physical | 35 |
85% |
15 |
0 |
Select |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
• |
Sand-Attack |
Ground | Other | 0 |
100% |
15 |
0 |
Select |
Lowers the target's accuracy by one stage. |
• |
Sandstorm |
Rock | Other | 0 |
- |
10 |
0 |
Field |
Changes the weather to a sandstorm for five turns. |
• |
Scald |
Water | Special | 80 |
100% |
15 |
0 |
Select |
Has a 30% chance to burn the target. |
• |
Scary Face |
Normal | Other | 0 |
90% |
10 |
0 |
Select |
Lowers the target's Speed by two stages. |
• |
Scratch |
Normal | Physical | 40 |
100% |
35 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Screech |
Normal | Other | 0 |
85% |
40 |
0 |
Select |
Lowers the target's Defense by two stages. |
• |
Searing Shot |
Fire | Special | 100 |
100% |
5 |
0 |
All adjacent Pokémon |
Has a 30% chance to burn the target. |
• |
Secret Power |
Normal | Physical | 70 |
100% |
20 |
0 |
Select |
Has a 30% chance to inflict a status effect which depends upon the terrain. |
• |
Secret Sword |
Fighting | Special | 85 |
100% |
10 |
0 |
Select |
Inflicts damage based on the target's Defense, not Special Defense. |
• |
Seed Bomb |
Grass | Physical | 80 |
100% |
15 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Seed Flare |
Grass | Special | 120 |
85% |
5 |
0 |
Select |
Has a 40% chance to lower the target's Special Defense by two stages. |
• |
Seismic Toss |
Fighting | Physical | 1 |
100% |
20 |
0 |
Select |
Inflicts damage equal to the user's level. |
• |
Selfdestruct |
Normal | Physical | 200 |
100% |
5 |
0 |
All adjacent Pokémon |
User faints. |
• |
Shadow Ball |
Ghost | Special | 80 |
100% |
15 |
0 |
Select |
Has a 20% chance to lower the target's Special Defense by one stage. |
• |
Shadow Claw |
Ghost | Physical | 70 |
100% |
15 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Shadow Force |
Ghost | Physical | 120 |
100% |
5 |
0 |
Select |
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
• |
Shadow Punch |
Ghost | Physical | 60 |
- |
20 |
0 |
Select |
Never misses. |
• |
Shadow Sneak |
Ghost | Physical | 40 |
100% |
30 |
+1 |
Select |
Inflicts regular damage with no additional effect. |
• |
Sharpen |
Normal | Other | 0 |
- |
30 |
0 |
Self |
Raises the user's Attack by one stage. |
• |
Sheer Cold |
Ice | Special | 1 |
30% |
5 |
0 |
Select |
Causes a one-hit KO. |
• |
Shell Smash |
Normal | Other | 0 |
- |
15 |
0 |
Self |
Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
• |
Shift Gear |
Steel | Other | 0 |
- |
10 |
0 |
Self |
Raises the user's Attack by one stage and its Speed by two stages. |
• |
Shock Wave |
Electric | Special | 60 |
- |
20 |
0 |
Select |
Never misses. |
• |
Signal Beam |
Bug | Special | 75 |
100% |
15 |
0 |
Select |
Has a 10% chance to confuse the target. |
• |
Silver Wind |
Bug | Special | 60 |
100% |
5 |
0 |
Select |
Has a 10% chance to raise all of the user's stats by one stage. |
• |
Simple Beam |
Normal | Other | 0 |
100% |
15 |
0 |
Select |
Changes the target's ability to Simple. |
• |
Sing |
Normal | Other | 0 |
55% |
15 |
0 |
Select |
Puts the target to sleep. |
• |
Sketch |
Normal | Other | 0 |
- |
1 |
0 |
Select |
Permanently becomes the target's last used move. |
• |
Skill Swap |
Psychic | Other | 0 |
- |
10 |
0 |
Select |
User and target swap abilities. |
• |
Skull Bash |
Normal | Physical | 130 |
100% |
10 |
0 |
Select |
Raises the user's Defense by one stage. User charges for one turn before attacking. |
• |
Sky Attack |
Flying | Physical | 140 |
90% |
5 |
0 |
Select |
User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
• |
Sky Drop |
Flying | Physical | 60 |
100% |
10 |
0 |
Select |
Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
• |
Sky Uppercut |
Fighting | Physical | 85 |
90% |
15 |
0 |
Select |
Inflicts regular damage and can hit Bounce and Fly users. |
• |
Slack Off |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Heals the user by half its max HP. |
• |
Slam |
Normal | Physical | 80 |
75% |
20 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Slash |
Normal | Physical | 70 |
100% |
20 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Sleep Powder |
Grass | Other | 0 |
75% |
15 |
0 |
Select |
Puts the target to sleep. |
• |
Sleep Talk |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
• |
Sludge |
Poison | Special | 65 |
100% |
20 |
0 |
Select |
Has a 30% chance to poison the target. |
• |
Sludge Bomb |
Poison | Special | 90 |
100% |
10 |
0 |
Select |
Has a 30% chance to poison the target. |
• |
Sludge Wave |
Poison | Special | 95 |
100% |
10 |
0 |
All adjacent Pokémon |
Has a 10% chance to poison the target. |
• |
Smack Down |
Rock | Physical | 50 |
100% |
15 |
0 |
Select |
Removes any immunity to Ground damage. |
• |
SmellingSalt |
Normal | Physical | 60 |
100% |
10 |
0 |
Select |
If the target is paralyzed, inflicts double damage and cures the paralysis. |
• |
Smog |
Poison | Special | 20 |
70% |
20 |
0 |
Select |
Has a 40% chance to poison the target. |
• |
SmokeScreen |
Normal | Other | 0 |
100% |
20 |
0 |
Select |
Lowers the target's accuracy by one stage. |
• |
Snarl |
Dark | Special | 55 |
95% |
15 |
0 |
Adjacent opposing Pokémon |
Has a 100% chance to lower the target's Special Attack by one stage. |
• |
Snatch |
Dark | Other | 0 |
- |
10 |
+4 |
Self |
Steals the target's move, if it's self-targeted. |
• |
Snore |
Normal | Special | 50 |
100% |
15 |
0 |
Select |
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
• |
Soak |
Water | Other | 0 |
100% |
20 |
0 |
Select |
Changes the target's type to Water. |
• |
Softboiled |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Heals the user by half its max HP. |
• |
SolarBeam |
Grass | Special | 120 |
100% |
10 |
0 |
Select |
Requires a turn to charge before attacking. |
• |
SonicBoom |
Normal | Special | 1 |
90% |
20 |
0 |
Select |
Inflicts 20 points of damage. |
• |
Spacial Rend |
Dragon | Special | 100 |
95% |
5 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Spark |
Electric | Physical | 65 |
100% |
20 |
0 |
Select |
Has a 30% chance to paralyze the target. |
• |
Spider Web |
Bug | Other | 0 |
- |
10 |
0 |
Select |
Prevents the target from leaving battle. |
• |
Spike Cannon |
Normal | Physical | 20 |
100% |
15 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Spikes |
Ground | Other | 0 |
- |
20 |
0 |
Opponent's side |
Scatters Spikes, hurting opposing Pokémon that switch in. |
• |
Spiky Shield |
Grass | Other | 0 |
- |
10 |
0 |
|
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. |
• |
Spit Up |
Normal | Special | 1 |
100% |
10 |
0 |
Select |
Power is 100 times the amount of energy Stockpiled. |
• |
Spite |
Ghost | Other | 0 |
100% |
10 |
0 |
Select |
Lowers the PP of the target's last used move by 4. |
• |
Splash |
Normal | Other | 0 |
- |
40 |
0 |
Self |
Does nothing. |
• |
Spore |
Grass | Other | 0 |
100% |
15 |
0 |
Select |
Puts the target to sleep. |
• |
Stealth Rock |
Rock | Other | 0 |
- |
20 |
0 |
Opponent's side |
Causes damage when opposing Pokémon switch in. |
• |
Steam Eruption |
Water | Special | 110 |
95% |
5 |
0 |
Select |
Has a 30% chance to burn the target. |
• |
Steamroller |
Bug | Physical | 65 |
20% |
100 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Steel Wing |
Steel | Physical | 70 |
100% |
25 |
0 |
Select |
Has a 10% chance to raise the user's Defense by one stage. |
• |
Sticky Web |
Bug | Physical | 0 |
- |
20 |
0 |
|
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. |
• |
Stockpile |
Normal | Other | 0 |
- |
20 |
0 |
Self |
Stores energy up to three times for use with Spit Up and Swallow. |
• |
Stomp |
Normal | Physical | 65 |
100% |
20 |
0 |
Select |
Has a 30% chance to make the target flinch. |
• |
Stone Edge |
Rock | Physical | 100 |
80% |
5 |
0 |
Select |
Has an increased chance for a critical hit. |
• |
Stored Power |
Psychic | Special | 20 |
100% |
10 |
0 |
Select |
Power is higher the more the user's stats have been raised, to a maximum of 31×. |
• |
Storm Throw |
Fighting | Physical | 60 |
100% |
10 |
0 |
Select |
Always scores a critical hit. |
• |
Strength |
Normal | Physical | 80 |
100% |
15 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
String Shot |
Bug | Other | 0 |
95% |
40 |
0 |
Adjacent opposing Pokémon |
Lowers the target's Speed by one stage. |
• |
Struggle |
Normal | Physical | 50 |
- |
|
0 |
Select |
User takes 1/4 its max HP in recoil. |
• |
Struggle Bug |
Bug | Special | 50 |
100% |
20 |
0 |
Adjacent opposing Pokémon |
Has a 100% chance to lower the target's Special Attack by one stage. |
• |
Stun Spore |
Grass | Other | 0 |
75% |
30 |
0 |
Select |
Paralyzes the target. |
• |
Submission |
Fighting | Physical | 80 |
80% |
25 |
0 |
Select |
User receives 1/4 the damage it inflicts in recoil. |
• |
Substitute |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
• |
Sucker Punch |
Dark | Physical | 80 |
100% |
5 |
+1 |
Select |
Only works if the target is about to use a damaging move. |
• |
Sunny Day |
Fire | Other | 0 |
- |
5 |
0 |
Field |
Changes the weather to sunny for five turns. |
• |
Super Fang |
Normal | Physical | 1 |
90% |
10 |
0 |
Select |
Inflicts damage equal to half the target's HP. |
• |
Superpower |
Fighting | Physical | 120 |
100% |
5 |
0 |
Select |
Lowers the user's Attack and Defense by one stage after inflicting damage. |
• |
Supersonic |
Normal | Other | 0 |
55% |
20 |
0 |
Select |
Confuses the target. |
• |
Surf |
Water | Special | 90 |
100% |
15 |
0 |
All adjacent Pokémon |
Inflicts regular damage and can hit Dive users. |
• |
Swagger |
Normal | Other | 0 |
90% |
15 |
0 |
Select |
Raises the target's Attack by two stages and confuses the target. |
• |
Swallow |
Normal | Other | 0 |
- |
10 |
0 |
Self |
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
• |
Sweet Kiss |
Fairy | Other | 0 |
75% |
10 |
0 |
Select |
Confuses the target. |
• |
Sweet Scent |
Normal | Other | 0 |
100% |
20 |
0 |
Adjacent opposing Pokémon |
Lowers the target's evasion by one stage. |
• |
Swift |
Normal | Special | 60 |
- |
20 |
0 |
Adjacent opposing Pokémon |
Never misses. |
• |
Switcheroo |
Dark | Other | 0 |
100% |
10 |
0 |
Select |
User and target swap items. |
• |
Swords Dance |
Normal | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Attack by two stages. |
• |
Synchronoise |
Psychic | Special | 120 |
100% |
15 |
0 |
All adjacent Pokémon |
Hits any Pokémon that shares a type with the user. |
• |
Synthesis |
Grass | Other | 0 |
- |
5 |
0 |
Self |
Heals the user by half its max HP. Affected by weather. |
• |
Tackle |
Normal | Physical | 50 |
100% |
35 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Tail Glow |
Bug | Other | 0 |
- |
20 |
0 |
Self |
Raises the user's Special Attack by three stages. |
• |
Tail Slap |
Normal | Physical | 25 |
85% |
10 |
0 |
Select |
Hits 2-5 times in one turn. |
• |
Tail Whip |
Normal | Other | 0 |
100% |
30 |
0 |
Adjacent opposing Pokémon |
Lowers the target's Defense by one stage. |
• |
Tailwind |
Flying | Other | 0 |
- |
15 |
0 |
User's team |
For three turns, friendly Pokémon have doubled Speed. |
• |
Take Down |
Normal | Physical | 90 |
85% |
20 |
0 |
Select |
User receives 1/4 the damage it inflicts in recoil. |
• |
Taunt |
Dark | Other | 0 |
100% |
20 |
0 |
Select |
For the next few turns, the target can only use damaging moves. |
• |
Techno Blast |
Normal | Special | 85 |
100% |
5 |
0 |
Select |
If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
• |
Teeter Dance |
Normal | Other | 0 |
100% |
20 |
0 |
All adjacent Pokémon |
Confuses the target. |
• |
Telekinesis |
Psychic | Other | 0 |
- |
15 |
0 |
Select |
Moves have 100% accuracy against the target for three turns. |
• |
Teleport |
Psychic | Other | 0 |
- |
20 |
0 |
Self |
Immediately ends wild battles. No effect otherwise. |
• |
Thief |
Dark | Physical | 60 |
100% |
25 |
0 |
Select |
Takes the target's item. |
• |
Thousand Arrows |
Ground | Physical | 90 |
100% |
10 |
0 |
|
Inflicts regular damage with no additional effect. |
• |
Thousand Waves |
Ground | Physical | 90 |
100% |
10 |
0 |
|
Inflicts regular damage with no additional effect. |
• |
Thrash |
Normal | Physical | 120 |
100% |
10 |
0 |
Select, then self |
Hits every turn for 2-3 turns, then confuses the user. |
• |
Thunder |
Electric | Special | 110 |
70% |
10 |
0 |
Select |
Has a 30% chance to paralyze the target. |
• |
Thunder Fang |
Electric | Physical | 65 |
95% |
15 |
0 |
Select |
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
• |
Thunder Wave |
Electric | Other | 0 |
100% |
20 |
0 |
Select |
Paralyzes the target. |
• |
Thunderbolt |
Electric | Special | 90 |
100% |
15 |
0 |
Select |
Has a 10% chance to paralyze the target. |
• |
ThunderPunch |
Electric | Physical | 75 |
100% |
15 |
0 |
Select |
Has a 10% chance to paralyze the target. |
• |
ThunderShock |
Electric | Special | 40 |
100% |
30 |
0 |
Select |
Has a 10% chance to paralyze the target. |
• |
Tickle |
Normal | Other | 0 |
100% |
20 |
0 |
Select |
Lowers the target's Attack and Defense by one stage. |
• |
Topsy-Turvy |
Dark | Other | 0 |
100% |
20 |
0 |
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
• |
Torment |
Dark | Other | 0 |
100% |
15 |
0 |
Select |
Prevents the target from using the same move twice in a row. |
• |
Toxic |
Poison | Other | 0 |
90% |
10 |
0 |
Select |
Badly poisons the target, inflicting more damage every turn. |
• |
Toxic Spikes |
Poison | Other | 0 |
- |
20 |
0 |
Opponent's side |
Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
• |
Transform |
Normal | Other | 0 |
- |
10 |
0 |
Select |
User becomes a copy of the target until it leaves battle. |
• |
Tri Attack |
Normal | Special | 80 |
100% |
10 |
0 |
Select |
Has a 20% chance to burn, freeze, or paralyze the target. |
• |
Trick |
Psychic | Other | 0 |
100% |
10 |
0 |
Select |
User and target swap items. |
• |
Trick Room |
Psychic | Other | 0 |
- |
5 |
-7 |
Field |
For five turns, slower Pokémon will act before faster Pokémon. |
• |
Trick-or-Treat |
Ghost | Other | 0 |
100% |
20 |
0 |
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type. |
• |
Triple Kick |
Fighting | Physical | 10 |
90% |
10 |
0 |
Select |
Hits three times, increasing power by 100% with each successful hit. |
• |
Trump Card |
Normal | Special | 40 |
- |
5 |
0 |
Select |
Power increases when this move has less PP, up to a maximum of 200. |
• |
Twineedle |
Bug | Physical | 25 |
100% |
20 |
0 |
Select |
Hits twice in the same turn. Has a 20% chance to poison the target. |
• |
Twister |
Dragon | Special | 40 |
100% |
20 |
0 |
Adjacent opposing Pokémon |
Has a 20% chance to make the target flinch. |
• |
U-turn |
Bug | Physical | 70 |
100% |
20 |
0 |
Select |
User must switch out after attacking. |
• |
Uproar |
Normal | Special | 90 |
100% |
10 |
0 |
Select, then self |
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
• |
V-create |
Fire | Physical | 180 |
95% |
5 |
0 |
Select |
Lowers the user's Defense, Special Defense, and Speed by one stage each. |
• |
Vacuum Wave |
Fighting | Special | 40 |
100% |
30 |
+1 |
Select |
Inflicts regular damage with no additional effect. |
• |
Venom Drench |
Poison | Other | 0 |
100% |
20 |
0 |
? |
Lowers the opponent's Attack, Special Attack and Speed by one stage each when opponent is poisoned. |
• |
Venoshock |
Poison | Special | 65 |
100% |
10 |
0 |
Select |
Inflicts double damage if the target is Poisoned. |
• |
ViceGrip |
Normal | Physical | 55 |
100% |
30 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Vine Whip |
Grass | Physical | 45 |
100% |
25 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Vital Throw |
Fighting | Physical | 70 |
- |
10 |
-1 |
Select |
Never misses. |
• |
Volt Switch |
Electric | Special | 70 |
100% |
20 |
0 |
Select |
User must switch out after attacking. |
• |
Volt Tackle |
Electric | Physical | 120 |
100% |
15 |
0 |
Select |
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
• |
Wake-Up Slap |
Fighting | Physical | 70 |
100% |
10 |
0 |
Select |
If the target is asleep, has double power and wakes it up. |
• |
Water Gun |
Water | Special | 40 |
100% |
25 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Water Pledge |
Water | Special | 80 |
100% |
10 |
0 |
Select |
With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
• |
Water Pulse |
Water | Special | 60 |
100% |
20 |
0 |
Select |
Has a 20% chance to confuse the target. |
• |
Water Shuriken |
Water | Physical | 15 |
100% |
10 |
+1 |
Select |
Inflicts regular damage with no additional effect. |
• |
Water Sport |
Water | Other | 0 |
- |
15 |
0 |
Field |
Halves all Fire-type damage. |
• |
Water Spout |
Water | Special | 150 |
100% |
5 |
0 |
Adjacent opposing Pokémon |
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
• |
Waterfall |
Water | Physical | 80 |
100% |
15 |
0 |
Select |
Has a 20% chance to make the target flinch. |
• |
Weather Ball |
Normal | Special | 50 |
100% |
10 |
0 |
Select |
If there be weather, this move has doubled power and the weather's type. |
• |
Whirlpool |
Water | Special | 35 |
85% |
15 |
0 |
Select |
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
• |
Whirlwind |
Normal | Other | 0 |
100% |
20 |
-6 |
Select |
Immediately ends wild battles. Forces trainers to switch Pokémon. |
• |
Wide Guard |
Rock | Other | 0 |
- |
10 |
+3 |
User's team |
Prevents any multi-target moves from hitting friendly Pokémon this turn. |
• |
Wild Charge |
Electric | Physical | 90 |
100% |
15 |
0 |
Select |
User receives 1/4 the damage it inflicts in recoil. |
• |
Will-O-Wisp |
Fire | Other | 0 |
85% |
15 |
0 |
Select |
Burns the target. |
• |
Wing Attack |
Flying | Physical | 60 |
100% |
35 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Wish |
Normal | Other | 0 |
- |
10 |
0 |
Self |
User will recover half its max HP at the end of the next turn. |
• |
Withdraw |
Water | Other | 0 |
- |
40 |
0 |
Self |
Raises the user's Defense by one stage. |
• |
Wonder Room |
Psychic | Other | 0 |
- |
10 |
-7 |
Field |
All Pokémon's Defense and Special Defense are swapped for 5 turns. |
• |
Wood Hammer |
Grass | Physical | 120 |
100% |
15 |
0 |
Select |
User receives 1/3 the damage inflicted in recoil. |
• |
Work Up |
Normal | Other | 0 |
- |
30 |
0 |
Self |
Raises the user's Attack and Special Attack by one stage each. |
• |
Worry Seed |
Grass | Other | 0 |
100% |
10 |
0 |
Select |
Changes the target's ability to Insomnia. |
• |
Wrap |
Normal | Physical | 15 |
90% |
20 |
0 |
Select |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
• |
Wring Out |
Normal | Special | 1 |
100% |
5 |
0 |
Select |
Power increases against targets with more HP remaining, up to a maximum of 121 power. |
• |
X-Scissor |
Bug | Physical | 80 |
100% |
15 |
0 |
Select |
Inflicts regular damage with no additional effect. |
• |
Yawn |
Normal | Other | 0 |
- |
10 |
0 |
Select |
Target sleeps at the end of the next turn. |
• |
Zap Cannon |
Electric | Special | 120 |
50% |
5 |
0 |
Select |
Has a 100% chance to paralyze the target. |
• |
Zen Headbutt |
Psychic | Physical | 80 |
90% |
15 |
0 |
Select |
Has a 20% chance to make the target flinch. |